vkd3d-shader: Advertise support for compiling HLSL to DXBC_TPF.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-09-25 16:53:00 -05:00 committed by Alexandre Julliard
parent 8dea03d9fd
commit be0864f949
2 changed files with 73 additions and 31 deletions

View File

@ -448,6 +448,8 @@ enum vkd3d_shader_source_type
* the format used for Direct3D shader model 4 and 5 shaders.
*/
VKD3D_SHADER_SOURCE_DXBC_TPF,
/** High-Level Shader Language source code. */
VKD3D_SHADER_SOURCE_HLSL,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SOURCE_TYPE),
};
@ -467,6 +469,11 @@ enum vkd3d_shader_target_type
VKD3D_SHADER_TARGET_SPIRV_BINARY,
VKD3D_SHADER_TARGET_SPIRV_TEXT,
VKD3D_SHADER_TARGET_D3D_ASM,
/**
* A 'Tokenized Program Format' shader embedded in a DXBC container. This is
* the format used for Direct3D shader model 4 and 5 shaders.
*/
VKD3D_SHADER_TARGET_DXBC_TPF,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TARGET_TYPE),
};

View File

@ -839,65 +839,51 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
return ret;
}
int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, char **messages)
static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
{
struct vkd3d_shader_scan_descriptor_info scan_descriptor_info;
struct vkd3d_shader_message_context message_context;
struct vkd3d_shader_instruction instruction;
struct vkd3d_shader_compile_info scan_info;
struct vkd3d_dxbc_compiler *spirv_compiler;
struct vkd3d_shader_parser parser;
int ret;
TRACE("compile_info %p, out %p, messages %p.\n", compile_info, out, messages);
if (messages)
*messages = NULL;
if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0)
return ret;
if (!vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name))
return VKD3D_ERROR;
scan_info = *compile_info;
scan_descriptor_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO;
scan_descriptor_info.next = scan_info.next;
scan_info.next = &scan_descriptor_info;
if ((ret = scan_dxbc(&scan_info, &message_context)) < 0)
if ((ret = scan_dxbc(&scan_info, message_context)) < 0)
return ret;
if ((ret = vkd3d_shader_parser_init(&parser, &compile_info->source, message_context)) < 0)
{
vkd3d_shader_message_context_trace_messages(&message_context);
if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(&message_context)))
ret = VKD3D_ERROR_OUT_OF_MEMORY;
vkd3d_shader_message_context_cleanup(&message_context);
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
return ret;
}
if ((ret = vkd3d_shader_parser_init(&parser, &compile_info->source, &message_context)) < 0)
goto done;
vkd3d_shader_dump_shader(parser.shader_version.type, &compile_info->source);
if (compile_info->target_type == VKD3D_SHADER_TARGET_D3D_ASM)
{
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
ret = vkd3d_dxbc_binary_to_text(parser.data, out);
vkd3d_shader_parser_destroy(&parser);
goto done;
return ret;
}
if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser.shader_version,
&parser.shader_desc, compile_info, &scan_descriptor_info, &message_context)))
&parser.shader_desc, compile_info, &scan_descriptor_info, message_context)))
{
ERR("Failed to create DXBC compiler.\n");
vkd3d_shader_parser_destroy(&parser);
ret = VKD3D_ERROR;
goto done;
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
return VKD3D_ERROR;
}
message_context.line = 2; /* Line 1 is the version token. */
message_context.column = 1;
message_context->line = 2; /* Line 1 is the version token. */
message_context->column = 1;
while (!shader_sm4_is_end(parser.data, &parser.ptr))
{
shader_sm4_read_instruction(parser.data, &parser.ptr, &instruction);
@ -911,7 +897,7 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
if ((ret = vkd3d_dxbc_compiler_handle_instruction(spirv_compiler, &instruction)) < 0)
break;
++message_context.line;
++message_context->line;
}
if (ret >= 0)
@ -919,12 +905,51 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
vkd3d_dxbc_compiler_destroy(spirv_compiler);
vkd3d_shader_parser_destroy(&parser);
done:
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
return ret;
}
static int compile_hlsl(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
{
return VKD3D_ERROR_NOT_IMPLEMENTED;
}
int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, char **messages)
{
struct vkd3d_shader_message_context message_context;
int ret;
TRACE("compile_info %p, out %p, messages %p.\n", compile_info, out, messages);
if (messages)
*messages = NULL;
if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0)
return ret;
if (!vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name))
return VKD3D_ERROR;
switch (compile_info->source_type)
{
case VKD3D_SHADER_SOURCE_DXBC_TPF:
ret = compile_dxbc_tpf(compile_info, out, &message_context);
break;
case VKD3D_SHADER_SOURCE_HLSL:
ret = compile_hlsl(compile_info, out, &message_context);
break;
default:
assert(0);
}
vkd3d_shader_message_context_trace_messages(&message_context);
if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(&message_context)))
ret = VKD3D_ERROR_OUT_OF_MEMORY;
vkd3d_shader_message_context_cleanup(&message_context);
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
return ret;
}
@ -1073,6 +1098,7 @@ const enum vkd3d_shader_source_type *vkd3d_shader_get_supported_source_types(uns
static const enum vkd3d_shader_source_type types[] =
{
VKD3D_SHADER_SOURCE_DXBC_TPF,
VKD3D_SHADER_SOURCE_HLSL,
};
TRACE("count %p.\n", count);
@ -1093,6 +1119,11 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
VKD3D_SHADER_TARGET_D3D_ASM,
};
static const enum vkd3d_shader_target_type hlsl_types[] =
{
VKD3D_SHADER_TARGET_DXBC_TPF,
};
TRACE("source_type %#x, count %p.\n", source_type, count);
switch (source_type)
@ -1101,6 +1132,10 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
*count = ARRAY_SIZE(dxbc_tpf_types);
return dxbc_tpf_types;
case VKD3D_SHADER_SOURCE_HLSL:
*count = ARRAY_SIZE(hlsl_types);
return hlsl_types;
default:
*count = 0;
return NULL;