mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
vkd3d-shader: Increment the token pointer before reading the register space in the dcl_uav_structured handler.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
5ad16f1458
commit
ea213e2b0d
@ -873,7 +873,7 @@ static void shader_sm5_read_dcl_uav_structured(struct vkd3d_shader_instruction *
|
||||
|
||||
shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &ins->declaration.structured_resource.reg);
|
||||
ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
|
||||
ins->declaration.structured_resource.byte_stride = *tokens;
|
||||
ins->declaration.structured_resource.byte_stride = *tokens++;
|
||||
if (ins->declaration.structured_resource.byte_stride % 4)
|
||||
FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.structured_resource.byte_stride);
|
||||
shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.structured_resource.register_space);
|
||||
|
Loading…
x
Reference in New Issue
Block a user