vkd3d-shader: Increment the token pointer before reading the register space in the dcl_uav_structured handler.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Hans-Kristian Arntzen 2020-05-22 16:27:12 +04:30 committed by Alexandre Julliard
parent 5ad16f1458
commit ea213e2b0d

View File

@ -873,7 +873,7 @@ static void shader_sm5_read_dcl_uav_structured(struct vkd3d_shader_instruction *
shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &ins->declaration.structured_resource.reg);
ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
ins->declaration.structured_resource.byte_stride = *tokens;
ins->declaration.structured_resource.byte_stride = *tokens++;
if (ins->declaration.structured_resource.byte_stride % 4)
FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.structured_resource.byte_stride);
shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.structured_resource.register_space);