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tests: Test normalize() intrinsic.
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Alexandre Julliard
2022-10-18 00:13:00 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/23
@ -96,6 +96,7 @@ vkd3d_shader_tests = \
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tests/hlsl-matrix-indexing.shader_test \
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tests/hlsl-mul.shader_test \
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tests/hlsl-nested-arrays.shader_test \
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tests/hlsl-normalize.shader_test \
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tests/hlsl-numeric-constructor-truncation.shader_test \
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tests/hlsl-numeric-types.shader_test \
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tests/hlsl-return-implicit-conversion.shader_test \
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80
tests/hlsl-normalize.shader_test
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80
tests/hlsl-normalize.shader_test
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@ -0,0 +1,80 @@
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[pixel shader]
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uniform float4 x;
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float4 main() : SV_TARGET
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{
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return normalize(x);
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}
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[test]
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uniform 0 float4 2.0 3.0 4.0 5.0
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todo draw quad
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probe all rgba (0.272165537, 0.408248305, 0.544331074, 0.680413842) 1
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[pixel shader]
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uniform float3 x;
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float4 main() : SV_TARGET
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{
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return float4(normalize(x), 0.0);
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}
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[test]
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uniform 0 float4 2.0 3.0 4.0 0.0
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todo draw quad
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probe all rgba (0.371390700, 0.557086051, 0.742781401, 0.0) 1
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[pixel shader]
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uniform float2 x;
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float4 main() : SV_TARGET
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{
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return float4(normalize(x), 0.0, 0.0);
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}
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[test]
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uniform 0 float4 2.0 3.0 0.0 0.0
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todo draw quad
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probe all rgba (0.554700196, 0.832050323, 0.0, 0.0) 1
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[pixel shader]
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uniform float1 x;
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float4 main() : SV_TARGET
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{
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return normalize(x);
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}
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[test]
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uniform 0 float4 2.0 0.0 0.0 0.0
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todo draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader]
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uniform float x;
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float4 main() : SV_TARGET
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{
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return normalize(x);
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}
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[test]
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uniform 0 float4 2.0 0.0 0.0 0.0
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todo draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader fail]
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uniform float1x3 x;
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float4 main() : SV_TARGET
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{
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return normalize(x);
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}
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[pixel shader fail]
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uniform float4x1 x;
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float4 main() : SV_TARGET
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{
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return normalize(x);
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}
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