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vkd3d-shader/hlsl: Use reg_size as component count when allocating a single register.
Otherwise, for instance, the added test results in: debug_hlsl_writemask: Assertion `!(writemask & ~VKD3DSP_WRITEMASK_ALL)' failed. Which happens in allocate_variable_temp_register() when the variable's type reg_size is <= 4 but its component count is larger, which may happen if it contains objects.
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Notes:
Alexandre Julliard
2022-11-10 22:56:31 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/42
@ -1927,7 +1927,7 @@ static void allocate_variable_temp_register(struct hlsl_ctx *ctx, struct hlsl_ir
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var->last_read, var->data_type->reg_size);
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else
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var->reg = allocate_register(ctx, liveness, var->first_write,
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var->last_read, hlsl_type_component_count(var->data_type));
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var->last_read, var->data_type->reg_size);
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TRACE("Allocated %s to %s (liveness %u-%u).\n", var->name,
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debug_register('r', var->reg, var->data_type), var->first_write, var->last_read);
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}
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@ -1946,7 +1946,7 @@ static void allocate_temp_registers_recurse(struct hlsl_ctx *ctx, struct hlsl_bl
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instr->last_read, instr->data_type->reg_size);
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else
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instr->reg = allocate_register(ctx, liveness, instr->index,
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instr->last_read, instr->data_type->dimx);
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instr->last_read, instr->data_type->reg_size);
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TRACE("Allocated anonymous expression @%u to %s (liveness %u-%u).\n", instr->index,
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debug_register('r', instr->reg, instr->data_type), instr->index, instr->last_read);
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}
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@ -2009,7 +2009,7 @@ static void allocate_const_registers_recurse(struct hlsl_ctx *ctx, struct hlsl_b
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if (reg_size > 4)
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constant->reg = allocate_range(ctx, liveness, 1, UINT_MAX, reg_size);
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else
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constant->reg = allocate_register(ctx, liveness, 1, UINT_MAX, type->dimx);
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constant->reg = allocate_register(ctx, liveness, 1, UINT_MAX, reg_size);
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TRACE("Allocated constant @%u to %s.\n", instr->index, debug_register('c', constant->reg, type));
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if (!hlsl_array_reserve(ctx, (void **)&defs->values, &defs->size,
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@ -2111,7 +2111,7 @@ static void allocate_const_registers(struct hlsl_ctx *ctx, struct hlsl_ir_functi
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else
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{
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var->reg = allocate_register(ctx, &liveness, 1, UINT_MAX, 4);
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var->reg.writemask = (1u << var->data_type->dimx) - 1;
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var->reg.writemask = (1u << var->data_type->reg_size) - 1;
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}
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TRACE("Allocated %s to %s.\n", var->name, debug_register('c', var->reg, var->data_type));
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}
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@ -118,3 +118,28 @@ float4 main() : sv_target
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{
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return tex[n].Load(0);
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}
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[pixel shader todo]
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Texture2D tex;
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uniform float f;
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struct apple
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{
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Texture2D tex1;
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Texture2D tex2;
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float3 aa;
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};
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float4 main() : sv_target
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{
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struct apple a = {tex, tex, 1.0, 2.0, 3.0};
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a.aa += f;
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return a.aa.xyzx;
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}
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[test]
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uniform 0 float 10.0
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todo draw quad
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todo probe (0, 0) rgba (11.0, 12.0, 13.0, 11.0)
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