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vkd3d: Fix 2D array depth stencil views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3681,7 +3681,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_OMSetRenderTargets(ID3D12Graphi
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list->views[0] = view->u.vk_image_view;
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list->fb_width = max(list->fb_width, dsv_desc->width);
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list->fb_height = max(list->fb_height, dsv_desc->height);
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list->fb_layer_count = max(list->fb_layer_count, 1);
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list->fb_layer_count = max(list->fb_layer_count, dsv_desc->layer_count);
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}
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d3d12_command_list_invalidate_current_framebuffer(list);
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@ -3841,7 +3841,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearDepthStencilView(ID3D12Gra
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ds_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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d3d12_command_list_clear(list, &attachment_desc, NULL, &ds_reference,
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dsv_desc->view, dsv_desc->width, dsv_desc->height, 1, &clear_value, rect_count, rects);
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dsv_desc->view, dsv_desc->width, dsv_desc->height, dsv_desc->layer_count,
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&clear_value, rect_count, rects);
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}
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static void STDMETHODCALLTYPE d3d12_command_list_ClearRenderTargetView(ID3D12GraphicsCommandList *iface,
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@ -2131,6 +2131,7 @@ void d3d12_dsv_desc_create_dsv(struct d3d12_dsv_desc *dsv_desc, struct d3d12_dev
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dsv_desc->format = vkd3d_desc.format->vk_format;
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dsv_desc->width = d3d12_resource_desc_get_width(&resource->desc, vkd3d_desc.miplevel_idx);
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dsv_desc->height = d3d12_resource_desc_get_height(&resource->desc, vkd3d_desc.miplevel_idx);
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dsv_desc->layer_count = vkd3d_desc.layer_count;
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dsv_desc->view = view;
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dsv_desc->resource = resource;
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}
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@ -358,6 +358,7 @@ struct d3d12_dsv_desc
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VkFormat format;
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uint64_t width;
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unsigned int height;
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unsigned int layer_count;
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struct vkd3d_view *view;
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struct d3d12_resource *resource;
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};
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