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tests: Add test for stream output without geometry shader.
The test is skipped when transform feedback is not supported by Vulkan implementation. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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106
tests/d3d12.c
106
tests/d3d12.c
@ -22454,6 +22454,111 @@ static void test_primitive_restart(void)
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destroy_test_context(&context);
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}
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static void test_vertex_shader_stream_output(void)
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{
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D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
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ID3D12Resource *counter_buffer, *so_buffer;
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ID3D12GraphicsCommandList *command_list;
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D3D12_STREAM_OUTPUT_BUFFER_VIEW sobv;
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ID3D12Resource *upload_buffer;
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struct test_context_desc desc;
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struct resource_readback rb;
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struct test_context context;
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ID3D12CommandQueue *queue;
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unsigned int counter, i;
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const struct vec4 *data;
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ID3D12Device *device;
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HRESULT hr;
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static const D3D12_SO_DECLARATION_ENTRY so_declaration[] =
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{
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{0, "SV_Position", 0, 0, 4, 0},
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};
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static const struct vec4 expected_output[] =
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{
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{-1.0f, 1.0f, 0.0f, 1.0f},
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{ 3.0f, 1.0f, 0.0f, 1.0f},
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{-1.0f,-3.0f, 0.0f, 1.0f},
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};
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unsigned int strides[] = {16};
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memset(&desc, 0, sizeof(desc));
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desc.root_signature_flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT;
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desc.no_pipeline = true;
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if (!init_test_context(&context, &desc))
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return;
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device = context.device;
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command_list = context.list;
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queue = context.queue;
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init_pipeline_state_desc(&pso_desc, context.root_signature, 0, NULL, NULL, NULL);
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pso_desc.StreamOutput.NumEntries = ARRAY_SIZE(so_declaration);
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pso_desc.StreamOutput.pSODeclaration = so_declaration;
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pso_desc.StreamOutput.pBufferStrides = strides;
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pso_desc.StreamOutput.NumStrides = ARRAY_SIZE(strides);
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pso_desc.StreamOutput.RasterizedStream = D3D12_SO_NO_RASTERIZED_STREAM;
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hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc,
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&IID_ID3D12PipelineState, (void **)&context.pipeline_state);
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if (hr == E_NOTIMPL)
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{
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skip("Stream output is not supported.\n");
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destroy_test_context(&context);
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return;
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}
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ok(hr == S_OK, "Failed to create graphics pipeline state, hr %#x.\n", hr);
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counter = 0;
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upload_buffer = create_upload_buffer(device, sizeof(counter), &counter);
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counter_buffer = create_default_buffer(device, 32,
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D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
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so_buffer = create_default_buffer(device, 1024,
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D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_STREAM_OUT);
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sobv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(so_buffer);
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sobv.SizeInBytes = 1024;
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sobv.BufferFilledSizeLocation = ID3D12Resource_GetGPUVirtualAddress(counter_buffer);
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ID3D12GraphicsCommandList_CopyBufferRegion(command_list, counter_buffer, 0,
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upload_buffer, 0, sizeof(counter));
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transition_resource_state(command_list, counter_buffer,
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D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_STREAM_OUT);
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ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
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ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
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ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
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ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
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ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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ID3D12GraphicsCommandList_SOSetTargets(command_list, 0, 1, &sobv);
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ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
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transition_resource_state(command_list, counter_buffer,
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D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_RESOURCE_STATE_COPY_SOURCE);
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transition_resource_state(command_list, so_buffer,
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D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_RESOURCE_STATE_COPY_SOURCE);
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get_buffer_readback_with_command_list(counter_buffer, DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
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counter = get_readback_uint(&rb, 0, 0, 0);
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ok(counter == 3 * sizeof(struct vec4), "Got unexpected counter %u.\n", counter);
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release_resource_readback(&rb);
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reset_command_list(command_list, context.allocator);
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get_buffer_readback_with_command_list(so_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list);
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for (i = 0; i < ARRAY_SIZE(expected_output); ++i)
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{
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const struct vec4 *expected = &expected_output[i];
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data = get_readback_vec4(&rb, i, 0);
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ok(compare_vec4(data, expected, 1),
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"Got {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
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data->x, data->y, data->z, data->w, expected->x, expected->y, expected->z, expected->w);
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}
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release_resource_readback(&rb);
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ID3D12Resource_Release(counter_buffer);
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ID3D12Resource_Release(upload_buffer);
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ID3D12Resource_Release(so_buffer);
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destroy_test_context(&context);
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}
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START_TEST(d3d12)
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{
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parse_args(argc, argv);
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@ -22573,4 +22678,5 @@ START_TEST(d3d12)
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run_test(test_dual_source_blending);
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run_test(test_multisample_rendering);
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run_test(test_primitive_restart);
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run_test(test_vertex_shader_stream_output);
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}
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