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synced 2024-11-21 16:46:41 -08:00
vkd3d-shader: Fix SV_Position.w in pixel shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1158,6 +1158,12 @@ static uint32_t vkd3d_spirv_build_op_composite_insert(struct vkd3d_spirv_builder
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result_type, object_id, composite_id, indexes, index_count);
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}
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static uint32_t vkd3d_spirv_build_op_composite_insert1(struct vkd3d_spirv_builder *builder,
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uint32_t result_type, uint32_t object_id, uint32_t composite_id, uint32_t index)
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{
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return vkd3d_spirv_build_op_composite_insert(builder, result_type, object_id, composite_id, &index, 1);
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}
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static uint32_t vkd3d_spirv_build_op_load(struct vkd3d_spirv_builder *builder,
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uint32_t result_type, uint32_t pointer_id, uint32_t memory_access)
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{
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@ -3215,6 +3221,21 @@ static uint32_t sv_front_face_fixup(struct vkd3d_dxbc_compiler *compiler,
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return vkd3d_dxbc_compiler_emit_bool_to_int(compiler, 1, front_facing_id);
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}
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/* frag_coord.w = 1.0f / frag_coord.w */
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static uint32_t frag_coord_fixup(struct vkd3d_dxbc_compiler *compiler,
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uint32_t frag_coord_id)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t type_id, w_id;
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, 1);
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w_id = vkd3d_spirv_build_op_composite_extract1(builder, type_id, frag_coord_id, 3);
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w_id = vkd3d_spirv_build_op_fdiv(builder, type_id,
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vkd3d_dxbc_compiler_get_constant_float(compiler, 1.0f), w_id);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE);
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return vkd3d_spirv_build_op_composite_insert1(builder, type_id, w_id, frag_coord_id, 3);
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}
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struct vkd3d_spirv_builtin
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{
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enum vkd3d_component_type component_type;
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@ -3273,7 +3294,7 @@ vkd3d_system_value_builtins[] =
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};
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static const struct vkd3d_spirv_builtin vkd3d_pixel_shader_position_builtin =
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{
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VKD3D_TYPE_FLOAT, 4, SpvBuiltInFragCoord,
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VKD3D_TYPE_FLOAT, 4, SpvBuiltInFragCoord, frag_coord_fixup,
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};
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static const struct
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{
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@ -6906,8 +6927,8 @@ static void vkd3d_dxbc_compiler_emit_sample_c(struct vkd3d_dxbc_compiler *compil
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dref_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[3], VKD3DSP_WRITEMASK_0);
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/* XXX: Nvidia is broken and expects that the D_ref is packed together with coordinates. */
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE);
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coordinate_id = vkd3d_spirv_build_op_composite_insert(builder,
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type_id, dref_id, coordinate_id, &image.resource_type_info->coordinate_component_count, 1);
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coordinate_id = vkd3d_spirv_build_op_composite_insert1(builder,
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type_id, dref_id, coordinate_id, image.resource_type_info->coordinate_component_count);
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val_id = vkd3d_spirv_build_op_image_sample_dref(builder, op, sampled_type_id,
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image.sampled_image_id, coordinate_id, dref_id, operands_mask,
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image_operands, image_operand_count);
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