vkd3d-compiler: Default to HLSL as a source format when preprocessing.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-11-30 11:16:46 -06:00 committed by Alexandre Julliard
parent 10ab0ff124
commit 6d5fd68f1d

View File

@ -397,8 +397,8 @@ static bool parse_command_line(int argc, char **argv, struct options *options)
};
memset(options, 0, sizeof(*options));
options->source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
options->target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
options->source_type = VKD3D_SHADER_SOURCE_NONE;
options->target_type = VKD3D_SHADER_TARGET_NONE;
options->formatting = VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT
| VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER;
@ -483,6 +483,11 @@ static bool parse_command_line(int argc, char **argv, struct options *options)
if (options->print_target_types)
return true;
if (options->source_type == VKD3D_SHADER_SOURCE_NONE)
options->source_type = options->preprocess_only ? VKD3D_SHADER_SOURCE_HLSL : VKD3D_SHADER_SOURCE_DXBC_TPF;
if (options->target_type == VKD3D_SHADER_TARGET_NONE && !options->preprocess_only)
options->target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
if (!options->preprocess_only && !validate_target_type(options->source_type, options->target_type))
{
fprintf(stderr, "Target type '%s' is invalid for source type '%s'.\n",