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vkd3d-shader: Rename the vkd3d_tessellator_output_primitive enumeration.
To vkd3d_shader_tessellator_output_primitive, consistent with vkd3d-shader naming conventions. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -292,12 +292,14 @@ struct vkd3d_shader_spirv_target_info
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unsigned int output_swizzle_count;
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};
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enum vkd3d_tessellator_output_primitive
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enum vkd3d_shader_tessellator_output_primitive
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{
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VKD3D_TESSELLATOR_OUTPUT_POINT = 1,
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VKD3D_TESSELLATOR_OUTPUT_LINE = 2,
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VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
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VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
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VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT = 0x1,
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VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE = 0x2,
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VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW = 0x3,
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VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 0x4,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TESSELLATOR_OUTPUT_PRIMITIVE),
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};
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enum vkd3d_tessellator_partitioning
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@ -314,7 +316,7 @@ struct vkd3d_shader_spirv_domain_shader_target_info
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enum vkd3d_shader_structure_type type;
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const void *next;
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enum vkd3d_tessellator_output_primitive output_primitive;
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enum vkd3d_shader_tessellator_output_primitive output_primitive;
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enum vkd3d_tessellator_partitioning partitioning;
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};
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@ -5623,7 +5623,7 @@ static void vkd3d_dxbc_compiler_emit_dcl_tessellator_domain(struct vkd3d_dxbc_co
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}
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static void vkd3d_dxbc_compiler_emit_tessellator_output_primitive(struct vkd3d_dxbc_compiler *compiler,
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enum vkd3d_tessellator_output_primitive primitive)
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enum vkd3d_shader_tessellator_output_primitive primitive)
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{
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SpvExecutionMode mode;
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@ -5632,15 +5632,15 @@ static void vkd3d_dxbc_compiler_emit_tessellator_output_primitive(struct vkd3d_d
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switch (primitive)
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{
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case VKD3D_TESSELLATOR_OUTPUT_POINT:
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case VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT:
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mode = SpvExecutionModePointMode;
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break;
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case VKD3D_TESSELLATOR_OUTPUT_LINE:
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case VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE:
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return;
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case VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CW:
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case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW:
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mode = SpvExecutionModeVertexOrderCw;
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break;
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case VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW:
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case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW:
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mode = SpvExecutionModeVertexOrderCcw;
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break;
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default:
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@ -501,20 +501,20 @@ static void shader_dump_tessellator_domain(struct vkd3d_string_buffer *buffer,
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}
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static void shader_dump_tessellator_output_primitive(struct vkd3d_string_buffer *buffer,
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enum vkd3d_tessellator_output_primitive output_primitive)
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enum vkd3d_shader_tessellator_output_primitive output_primitive)
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{
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switch (output_primitive)
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{
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case VKD3D_TESSELLATOR_OUTPUT_POINT:
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case VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT:
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shader_addline(buffer, "point");
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break;
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case VKD3D_TESSELLATOR_OUTPUT_LINE:
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case VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE:
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shader_addline(buffer, "line");
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break;
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case VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CW:
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case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW:
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shader_addline(buffer, "triangle_cw");
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break;
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case VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW:
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case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW:
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shader_addline(buffer, "triangle_ccw");
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break;
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default:
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@ -773,7 +773,7 @@ struct vkd3d_shader_instruction
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struct vkd3d_shader_tgsm_structured tgsm_structured;
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struct vkd3d_shader_thread_group_size thread_group_size;
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enum vkd3d_tessellator_domain tessellator_domain;
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enum vkd3d_tessellator_output_primitive tessellator_output_primitive;
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enum vkd3d_shader_tessellator_output_primitive tessellator_output_primitive;
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enum vkd3d_tessellator_partitioning tessellator_partitioning;
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float max_tessellation_factor;
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struct vkd3d_shader_index_range index_range;
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