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vkd3d-shader/hlsl: Write SM4 dot product instructions.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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58d017ccc1
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c7198bc964
@ -1314,6 +1314,25 @@ static void write_sm4_binary_op(struct vkd3d_bytecode_buffer *buffer, enum vkd3d
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write_sm4_instruction(buffer, &instr);
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}
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/* dp# instructions don't map the swizzle. */
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static void write_sm4_binary_op_dot(struct vkd3d_bytecode_buffer *buffer, enum vkd3d_sm4_opcode opcode,
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const struct hlsl_ir_node *dst, const struct hlsl_ir_node *src1, const struct hlsl_ir_node *src2)
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{
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struct sm4_instruction instr;
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memset(&instr, 0, sizeof(instr));
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instr.opcode = opcode;
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sm4_dst_from_node(&instr.dsts[0], dst);
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instr.dst_count = 1;
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sm4_src_from_node(&instr.srcs[0], src1, VKD3DSP_WRITEMASK_ALL);
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sm4_src_from_node(&instr.srcs[1], src2, VKD3DSP_WRITEMASK_ALL);
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instr.src_count = 2;
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write_sm4_instruction(buffer, &instr);
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}
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static void write_sm4_binary_op_with_two_destinations(struct vkd3d_bytecode_buffer *buffer,
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enum vkd3d_sm4_opcode opcode, const struct hlsl_ir_node *dst, unsigned dst_idx,
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const struct hlsl_ir_node *src1, const struct hlsl_ir_node *src2)
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@ -1679,6 +1698,38 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
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}
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break;
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case HLSL_OP2_DOT:
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switch (dst_type->base_type)
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{
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case HLSL_TYPE_FLOAT:
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switch (arg1->data_type->dimx)
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{
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case 4:
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write_sm4_binary_op_dot(buffer, VKD3D_SM4_OP_DP4, &expr->node, arg1, arg2);
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break;
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case 3:
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write_sm4_binary_op_dot(buffer, VKD3D_SM4_OP_DP3, &expr->node, arg1, arg2);
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break;
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case 2:
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write_sm4_binary_op_dot(buffer, VKD3D_SM4_OP_DP2, &expr->node, arg1, arg2);
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break;
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case 1:
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assert(0);
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break;
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default:
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assert(0);
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}
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break;
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default:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 %s dot expression.", dst_type_string->buffer);
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}
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break;
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case HLSL_OP2_EQUAL:
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{
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const struct hlsl_type *src_type = arg1->data_type;
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@ -10,7 +10,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 3.0 4.0 5.0
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uniform 4 float4 10.0 11.0 12.0 13.0
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todo draw quad
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draw quad
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probe all rgba (166.0, 166.0, 166.0, 166.0)
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[pixel shader]
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@ -25,7 +25,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 3.0 0.0 0.0
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uniform 4 float4 10.0 11.0 12.0 13.0
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todo draw quad
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draw quad
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probe all rgba (53.0, 53.0, 53.0, 53.0)
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[pixel shader]
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@ -40,7 +40,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 0.0 0.0 0.0
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uniform 4 float4 10.0 11.0 12.0 13.0
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todo draw quad
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draw quad
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probe all rgba (92.0, 92.0, 92.0, 92.0)
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[pixel shader]
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