vkd3d: Convert the descriptor handle to a pointer when the descriptor table is set.

Saves a couple of conversion calls later, and more when Vulkan-backed
heaps are added.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2021-12-10 15:07:11 +10:00 committed by Alexandre Julliard
parent ff6e930004
commit ffbbee9247
2 changed files with 4 additions and 4 deletions

View File

@ -2605,7 +2605,7 @@ static void d3d12_command_list_prepare_descriptors(struct d3d12_command_list *li
if (unbounded_offset != UINT_MAX
/* Descriptors may not be set, eg. WoW. */
&& (base_descriptor = d3d12_desc_from_gpu_handle(bindings->descriptor_tables[table_index])))
&& (base_descriptor = bindings->descriptor_tables[table_index]))
{
heap_size = vkd3d_gpu_descriptor_allocator_range_size_from_descriptor(
&device->gpu_descriptor_allocator, base_descriptor);
@ -2981,7 +2981,7 @@ static void d3d12_command_list_update_descriptors(struct d3d12_command_list *lis
{
if (bindings->descriptor_table_dirty_mask & ((uint64_t)1 << i))
{
if ((base_descriptor = d3d12_desc_from_gpu_handle(bindings->descriptor_tables[i])))
if ((base_descriptor = bindings->descriptor_tables[i]))
d3d12_command_list_update_descriptor_table(list, bind_point, i, base_descriptor);
else
WARN("Descriptor table %u is not set.\n", i);
@ -4182,7 +4182,7 @@ static void d3d12_command_list_set_descriptor_table(struct d3d12_command_list *l
assert(root_signature_get_descriptor_table(root_signature, index));
assert(index < ARRAY_SIZE(bindings->descriptor_tables));
bindings->descriptor_tables[index] = base_descriptor;
bindings->descriptor_tables[index] = d3d12_desc_from_gpu_handle(base_descriptor);
bindings->descriptor_table_dirty_mask |= (uint64_t)1 << index;
bindings->descriptor_table_active_mask |= (uint64_t)1 << index;
}

View File

@ -957,7 +957,7 @@ struct vkd3d_pipeline_bindings
VkDescriptorSet descriptor_sets[VKD3D_MAX_DESCRIPTOR_SETS];
bool in_use;
D3D12_GPU_DESCRIPTOR_HANDLE descriptor_tables[D3D12_MAX_ROOT_COST];
struct d3d12_desc *descriptor_tables[D3D12_MAX_ROOT_COST];
uint64_t descriptor_table_dirty_mask;
uint64_t descriptor_table_active_mask;