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vkd3d-compiler: Add an option to specify the source type.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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commit
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@ -104,6 +104,8 @@ static void print_usage(const char *program_name)
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" -o, --output=<file> Write the output to <file>.\n"
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" --strip-debug Strip debug information from the output.\n"
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" -V, --version Display version information and exit.\n"
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" -x <type> Specify the type of the source. Valid values are\n"
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" 'dxbc-tpf' and 'none'.\n"
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" -- Stop option processing. Any subsequent argument is\n"
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" interpreted as a filename.\n";
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@ -114,6 +116,7 @@ struct options
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{
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const char *filename;
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const char *output_filename;
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enum vkd3d_shader_source_type source_type;
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bool print_version;
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struct vkd3d_shader_compile_option compile_options[MAX_COMPILE_OPTIONS];
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@ -148,6 +151,14 @@ static void add_compile_option(struct options *options,
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o->value = value;
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}
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static enum vkd3d_shader_source_type parse_source_type(const char *source)
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{
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if (!strcmp(source, "dxbc-tpf") || !strcmp(source, "none"))
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return VKD3D_SHADER_SOURCE_DXBC_TPF;
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return VKD3D_SHADER_SOURCE_NONE;
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}
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static bool parse_command_line(int argc, char **argv, struct options *options)
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{
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int option;
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@ -162,10 +173,11 @@ static bool parse_command_line(int argc, char **argv, struct options *options)
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};
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memset(options, 0, sizeof(*options));
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options->source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
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for (;;)
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{
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if ((option = getopt_long(argc, argv, "ho:V", long_options, NULL)) == -1)
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if ((option = getopt_long(argc, argv, "ho:Vx:", long_options, NULL)) == -1)
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break;
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switch (option)
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@ -184,6 +196,14 @@ static bool parse_command_line(int argc, char **argv, struct options *options)
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options->print_version = true;
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return true;
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case 'x':
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if ((options->source_type = parse_source_type(optarg)) == VKD3D_SHADER_SOURCE_NONE)
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{
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fprintf(stderr, "Invalid source type '%s' specified.\n", optarg);
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return false;
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}
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break;
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default:
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return false;
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}
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@ -218,7 +238,7 @@ int main(int argc, char **argv)
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info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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info.next = NULL;
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info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
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info.source_type = options.source_type;
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info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
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info.options = options.compile_options;
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info.option_count = options.compile_option_count;
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