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vkd3d-shader: Implement hlsl_note().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -23,7 +23,11 @@
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void hlsl_note(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc,
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enum vkd3d_shader_log_level level, const char *fmt, ...)
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{
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/* FIXME */
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va_list args;
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va_start(args, fmt);
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vkd3d_shader_vnote(ctx->message_context, &loc, level, fmt, args);
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va_end(args);
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}
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void hlsl_error(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc,
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@ -144,6 +144,26 @@ bool vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_cont
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return true;
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}
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void vkd3d_shader_vnote(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
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enum vkd3d_shader_log_level level, const char *format, va_list args)
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{
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if (context->log_level < level)
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return;
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if (location)
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{
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const char *source_name = location->source_name ? location->source_name : "<anonymous>";
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if (location->line)
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vkd3d_string_buffer_printf(&context->messages, "%s:%u:%u: ",
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source_name, location->line, location->column);
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else
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vkd3d_string_buffer_printf(&context->messages, "%s: ", source_name);
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}
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vkd3d_string_buffer_vprintf(&context->messages, format, args);
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vkd3d_string_buffer_printf(&context->messages, "\n");
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}
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void vkd3d_shader_vwarning(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
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enum vkd3d_shader_error error, const char *format, va_list args)
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{
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@ -906,6 +906,8 @@ void vkd3d_shader_error(struct vkd3d_shader_message_context *context, const stru
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enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(4, 5) DECLSPEC_HIDDEN;
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void vkd3d_shader_verror(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
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enum vkd3d_shader_error error, const char *format, va_list args) DECLSPEC_HIDDEN;
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void vkd3d_shader_vnote(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
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enum vkd3d_shader_log_level level, const char *format, va_list args) DECLSPEC_HIDDEN;
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void vkd3d_shader_vwarning(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
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enum vkd3d_shader_error error, const char *format, va_list args) DECLSPEC_HIDDEN;
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