vkd3d-shader: Implement hlsl_note().

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-02-21 22:04:38 -06:00 committed by Alexandre Julliard
parent 7069fa1c40
commit 87a371292d
3 changed files with 27 additions and 1 deletions

View File

@ -23,7 +23,11 @@
void hlsl_note(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc,
enum vkd3d_shader_log_level level, const char *fmt, ...)
{
/* FIXME */
va_list args;
va_start(args, fmt);
vkd3d_shader_vnote(ctx->message_context, &loc, level, fmt, args);
va_end(args);
}
void hlsl_error(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc,

View File

@ -144,6 +144,26 @@ bool vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_cont
return true;
}
void vkd3d_shader_vnote(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
enum vkd3d_shader_log_level level, const char *format, va_list args)
{
if (context->log_level < level)
return;
if (location)
{
const char *source_name = location->source_name ? location->source_name : "<anonymous>";
if (location->line)
vkd3d_string_buffer_printf(&context->messages, "%s:%u:%u: ",
source_name, location->line, location->column);
else
vkd3d_string_buffer_printf(&context->messages, "%s: ", source_name);
}
vkd3d_string_buffer_vprintf(&context->messages, format, args);
vkd3d_string_buffer_printf(&context->messages, "\n");
}
void vkd3d_shader_vwarning(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
enum vkd3d_shader_error error, const char *format, va_list args)
{

View File

@ -906,6 +906,8 @@ void vkd3d_shader_error(struct vkd3d_shader_message_context *context, const stru
enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(4, 5) DECLSPEC_HIDDEN;
void vkd3d_shader_verror(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
enum vkd3d_shader_error error, const char *format, va_list args) DECLSPEC_HIDDEN;
void vkd3d_shader_vnote(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
enum vkd3d_shader_log_level level, const char *format, va_list args) DECLSPEC_HIDDEN;
void vkd3d_shader_vwarning(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
enum vkd3d_shader_error error, const char *format, va_list args) DECLSPEC_HIDDEN;