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vkd3d-shader: Add shader_ver_ge version comparison function.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -300,6 +300,11 @@ shader_input_sysval_semantic_names[] =
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{VKD3D_SIV_LINE_DENSITY_TESS_FACTOR, "finalLineDensityTessFactor"},
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};
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static int shader_ver_ge(const struct vkd3d_shader_version *v, int major, int minor)
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{
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return v->major > major || (v->major == major && v->minor >= minor);
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}
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static int VKD3D_PRINTF_FUNC(2, 3) shader_addline(struct vkd3d_string_buffer *buffer, const char *format, ...)
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{
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va_list args;
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@ -579,7 +584,7 @@ static void shader_dump_decl_usage(struct vkd3d_string_buffer *buffer,
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else
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{
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/* Pixel shaders 3.0 don't have usage semantics. */
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if (shader_version->major < 3 && shader_version->type == VKD3D_SHADER_TYPE_PIXEL)
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if (!shader_ver_ge(shader_version, 3, 0) && shader_version->type == VKD3D_SHADER_TYPE_PIXEL)
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return;
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else
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shader_addline(buffer, "_");
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@ -711,7 +716,7 @@ static void shader_dump_register(struct vkd3d_string_buffer *buffer,
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case VKD3DSPR_TEXCRDOUT:
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/* Vertex shaders >= 3.0 use general purpose output registers
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* (VKD3DSPR_OUTPUT), which can include an address token. */
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if (shader_version->major >= 3)
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if (shader_ver_ge(shader_version, 3, 0))
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shader_addline(buffer, "o");
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else
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shader_addline(buffer, "oT");
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@ -1239,7 +1244,7 @@ static void shader_dump_instruction_flags(struct vkd3d_string_buffer *buffer,
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break;
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case VKD3DSIH_TEX:
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if (shader_version->major >= 2 && (ins->flags & VKD3DSI_TEXLD_PROJECT))
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if (shader_ver_ge(shader_version, 2, 0) && (ins->flags & VKD3DSI_TEXLD_PROJECT))
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shader_addline(buffer, "p");
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break;
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@ -1252,7 +1257,7 @@ static void shader_dump_instruction_flags(struct vkd3d_string_buffer *buffer,
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static void shader_dump_register_space(struct vkd3d_string_buffer *buffer,
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unsigned int register_space, const struct vkd3d_shader_version *shader_version)
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{
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if (shader_version->major >= 5 && shader_version->minor >= 1)
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if (shader_ver_ge(shader_version, 5, 1))
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shader_addline(buffer, ", space=%u", register_space);
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}
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@ -1275,7 +1280,7 @@ static void shader_dump_instruction(struct vkd3d_string_buffer *buffer,
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case VKD3DSIH_DCL_CONSTANT_BUFFER:
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shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
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shader_dump_src_param(buffer, &ins->declaration.cb.src, shader_version);
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if (shader_version->major >= 5 && shader_version->minor >= 1)
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if (shader_ver_ge(shader_version, 5, 1))
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shader_addline(buffer, "[%u]", ins->declaration.cb.size);
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shader_addline(buffer, ", %s",
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ins->flags & VKD3DSI_INDEXED_DYNAMIC ? "dynamicIndexed" : "immediateIndexed");
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