vkd3d-shader: Add shader_ver_ge version comparison function.

Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Isabella Bosia 2020-09-15 18:05:09 +01:00 committed by Alexandre Julliard
parent 5e523cedca
commit 56382c21bf

View File

@ -300,6 +300,11 @@ shader_input_sysval_semantic_names[] =
{VKD3D_SIV_LINE_DENSITY_TESS_FACTOR, "finalLineDensityTessFactor"},
};
static int shader_ver_ge(const struct vkd3d_shader_version *v, int major, int minor)
{
return v->major > major || (v->major == major && v->minor >= minor);
}
static int VKD3D_PRINTF_FUNC(2, 3) shader_addline(struct vkd3d_string_buffer *buffer, const char *format, ...)
{
va_list args;
@ -579,7 +584,7 @@ static void shader_dump_decl_usage(struct vkd3d_string_buffer *buffer,
else
{
/* Pixel shaders 3.0 don't have usage semantics. */
if (shader_version->major < 3 && shader_version->type == VKD3D_SHADER_TYPE_PIXEL)
if (!shader_ver_ge(shader_version, 3, 0) && shader_version->type == VKD3D_SHADER_TYPE_PIXEL)
return;
else
shader_addline(buffer, "_");
@ -711,7 +716,7 @@ static void shader_dump_register(struct vkd3d_string_buffer *buffer,
case VKD3DSPR_TEXCRDOUT:
/* Vertex shaders >= 3.0 use general purpose output registers
* (VKD3DSPR_OUTPUT), which can include an address token. */
if (shader_version->major >= 3)
if (shader_ver_ge(shader_version, 3, 0))
shader_addline(buffer, "o");
else
shader_addline(buffer, "oT");
@ -1239,7 +1244,7 @@ static void shader_dump_instruction_flags(struct vkd3d_string_buffer *buffer,
break;
case VKD3DSIH_TEX:
if (shader_version->major >= 2 && (ins->flags & VKD3DSI_TEXLD_PROJECT))
if (shader_ver_ge(shader_version, 2, 0) && (ins->flags & VKD3DSI_TEXLD_PROJECT))
shader_addline(buffer, "p");
break;
@ -1252,7 +1257,7 @@ static void shader_dump_instruction_flags(struct vkd3d_string_buffer *buffer,
static void shader_dump_register_space(struct vkd3d_string_buffer *buffer,
unsigned int register_space, const struct vkd3d_shader_version *shader_version)
{
if (shader_version->major >= 5 && shader_version->minor >= 1)
if (shader_ver_ge(shader_version, 5, 1))
shader_addline(buffer, ", space=%u", register_space);
}
@ -1275,7 +1280,7 @@ static void shader_dump_instruction(struct vkd3d_string_buffer *buffer,
case VKD3DSIH_DCL_CONSTANT_BUFFER:
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
shader_dump_src_param(buffer, &ins->declaration.cb.src, shader_version);
if (shader_version->major >= 5 && shader_version->minor >= 1)
if (shader_ver_ge(shader_version, 5, 1))
shader_addline(buffer, "[%u]", ins->declaration.cb.size);
shader_addline(buffer, ", %s",
ins->flags & VKD3DSI_INDEXED_DYNAMIC ? "dynamicIndexed" : "immediateIndexed");