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vkd3d-shader/hlsl: Drop extra '\n' from hlsl_fixme() messages.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2e4367a470
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@ -790,7 +790,7 @@ static void write_sm1_instructions(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b
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}
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else if (instr->data_type->type == HLSL_CLASS_OBJECT)
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{
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hlsl_fixme(ctx, &instr->loc, "Object copy.\n");
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hlsl_fixme(ctx, &instr->loc, "Object copy.");
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break;
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}
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@ -1519,11 +1519,11 @@ static void write_sm4_cast(struct hlsl_ctx *ctx,
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break;
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case HLSL_TYPE_BOOL:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from bool to uint.\n");
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hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from bool to uint.");
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break;
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case HLSL_TYPE_DOUBLE:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to uint.\n");
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hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to uint.");
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break;
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default:
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@ -1532,15 +1532,15 @@ static void write_sm4_cast(struct hlsl_ctx *ctx,
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break;
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case HLSL_TYPE_HALF:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to half.\n");
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hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to half.");
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break;
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case HLSL_TYPE_DOUBLE:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to double.\n");
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hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to double.");
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break;
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case HLSL_TYPE_BOOL:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to bool.\n");
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hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to bool.");
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break;
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default:
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@ -2019,7 +2019,7 @@ static void write_sm4_store(struct hlsl_ctx *ctx,
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if (store->lhs.var->data_type->type == HLSL_CLASS_MATRIX)
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{
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hlsl_fixme(ctx, &store->node.loc, "Store to a matrix variable.\n");
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hlsl_fixme(ctx, &store->node.loc, "Store to a matrix variable.");
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return;
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}
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@ -2072,7 +2072,7 @@ static void write_sm4_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *
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}
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else if (instr->data_type->type == HLSL_CLASS_OBJECT)
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{
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hlsl_fixme(ctx, &instr->loc, "Object copy.\n");
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hlsl_fixme(ctx, &instr->loc, "Object copy.");
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break;
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}
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