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vkd3d-shader: Allow plain storage buffers to be used for buffer UAVs.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -40,9 +40,22 @@ enum vkd3d_shader_structure_type
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STRUCTURE_TYPE),
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};
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/* This also affects UAV counters in Vulkan environments. In OpenGL
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* environments, atomic counter buffers are always used for UAV counters. */
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enum vkd3d_shader_compile_option_buffer_uav
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{
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/* Use buffer textures for buffer UAVs, this is the default. */
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VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_TEXEL_BUFFER = 0x00000000,
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/* Use storage buffers for buffer UAVs. */
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VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_BUFFER = 0x00000001,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV),
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};
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enum vkd3d_shader_compile_option_name
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{
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VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG = 0x00000001,
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VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV = 0x00000002, /* vkd3d_shader_compile_option_buffer_uav */
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_NAME),
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};
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