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vkd3d-shader/spirv: Implement support for stencil export.
Based on a vkd3d-proton patch by Philip Rebohle. Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -651,6 +651,7 @@ enum vkd3d_shader_spirv_extension
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VKD3D_SHADER_SPIRV_EXTENSION_NONE,
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VKD3D_SHADER_SPIRV_EXTENSION_EXT_DEMOTE_TO_HELPER_INVOCATION,
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VKD3D_SHADER_SPIRV_EXTENSION_EXT_DESCRIPTOR_INDEXING,
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VKD3D_SHADER_SPIRV_EXTENSION_EXT_STENCIL_EXPORT,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_EXTENSION),
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};
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@ -885,6 +885,8 @@ static const enum vkd3d_shader_register_type register_type_table[] =
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/* VKD3D_SM5_RT_GS_INSTANCE_ID */ VKD3DSPR_GSINSTID,
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/* VKD3D_SM5_RT_DEPTHOUT_GREATER_EQUAL */ VKD3DSPR_DEPTHOUTGE,
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/* VKD3D_SM5_RT_DEPTHOUT_LESS_EQUAL */ VKD3DSPR_DEPTHOUTLE,
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/* VKD3D_SM5_RT_CYCLE_COUNTER */ ~0u,
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/* VKD3D_SM5_RT_OUTPUT_STENCIL_REF */ VKD3DSPR_OUTSTENCILREF,
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};
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static const enum vkd3d_shader_register_precision register_precision_table[] =
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@ -1252,6 +1254,7 @@ static bool shader_sm4_is_scalar_register(const struct vkd3d_shader_register *re
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case VKD3DSPR_OUTPOINTID:
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case VKD3DSPR_PRIMID:
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case VKD3DSPR_SAMPLEMASK:
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case VKD3DSPR_OUTSTENCILREF:
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return true;
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default:
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return false;
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@ -397,6 +397,7 @@ enum vkd3d_sm4_register_type
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VKD3D_SM5_RT_GS_INSTANCE_ID = 0x25,
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VKD3D_SM5_RT_DEPTHOUT_GREATER_EQUAL = 0x26,
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VKD3D_SM5_RT_DEPTHOUT_LESS_EQUAL = 0x27,
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VKD3D_SM5_RT_OUTPUT_STENCIL_REF = 0x29,
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};
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enum vkd3d_sm4_extended_operand_type
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@ -1841,6 +1841,8 @@ static bool vkd3d_spirv_compile_module(struct vkd3d_spirv_builder *builder,
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|| vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityStorageImageArrayDynamicIndexing)
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|| vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityShaderNonUniformEXT))
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vkd3d_spirv_build_op_extension(&stream, "SPV_EXT_descriptor_indexing");
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if (vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityStencilExportEXT))
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vkd3d_spirv_build_op_extension(&stream, "SPV_EXT_shader_stencil_export");
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if (builder->ext_instr_set_glsl_450)
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vkd3d_spirv_build_op_ext_inst_import(&stream, builder->ext_instr_set_glsl_450, "GLSL.std.450");
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@ -2903,6 +2905,9 @@ static bool vkd3d_dxbc_compiler_get_register_name(char *buffer, unsigned int buf
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case VKD3DSPR_PRIMID:
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/* SPIRV-Tools disassembler generates names for SPIR-V built-ins. */
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return false;
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case VKD3DSPR_OUTSTENCILREF:
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snprintf(buffer, buffer_size, "oStencilRef");
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break;
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default:
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FIXME("Unhandled register %#x.\n", reg->type);
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snprintf(buffer, buffer_size, "unrecognized_%#x", reg->type);
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@ -4111,6 +4116,8 @@ vkd3d_register_builtins[] =
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{VKD3DSPR_DEPTHOUT, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInFragDepth}},
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{VKD3DSPR_DEPTHOUTGE, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInFragDepth}},
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{VKD3DSPR_DEPTHOUTLE, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInFragDepth}},
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{VKD3DSPR_OUTSTENCILREF, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInFragStencilRefEXT}},
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};
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static void vkd3d_dxbc_compiler_emit_register_execution_mode(struct vkd3d_dxbc_compiler *compiler,
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@ -4124,6 +4131,18 @@ static void vkd3d_dxbc_compiler_emit_register_execution_mode(struct vkd3d_dxbc_c
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case VKD3DSPR_DEPTHOUTLE:
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vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeDepthLess, NULL, 0);
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break;
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case VKD3DSPR_OUTSTENCILREF:
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if (!vkd3d_dxbc_compiler_is_target_extension_supported(compiler,
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VKD3D_SHADER_SPIRV_EXTENSION_EXT_STENCIL_EXPORT))
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{
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FIXME("The target environment does not support stencil export.\n");
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vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_STENCIL_EXPORT_UNSUPPORTED,
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"Cannot export stencil reference value for register id %u. "
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"The target environment does not support stencil export.", reg->idx[0].offset);
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}
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vkd3d_spirv_enable_capability(&compiler->spirv_builder, SpvCapabilityStencilExportEXT);
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vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeStencilRefReplacingEXT, NULL, 0);
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break;
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default:
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return;
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}
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@ -4885,6 +4904,7 @@ static void vkd3d_dxbc_compiler_emit_output_register(struct vkd3d_dxbc_compiler
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reg_symbol.info.reg.dcl_mask = write_mask;
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reg_symbol.info.reg.is_aggregate = builtin->spirv_array_size;
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vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol);
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vkd3d_dxbc_compiler_emit_register_execution_mode(compiler, reg);
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vkd3d_dxbc_compiler_emit_register_debug_name(builder, output_id, reg);
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}
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@ -1027,6 +1027,10 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
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shader_addline(buffer, "vGSInstanceID");
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break;
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case VKD3DSPR_OUTSTENCILREF:
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shader_addline(buffer, "oStencilRef");
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break;
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default:
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shader_addline(buffer, "<unhandled_rtype(%#x)>", reg->type);
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break;
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@ -76,6 +76,7 @@ enum vkd3d_shader_error
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VKD3D_SHADER_ERROR_SPV_INVALID_REGISTER_TYPE = 2001,
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VKD3D_SHADER_ERROR_SPV_INVALID_DESCRIPTOR_BINDING = 2002,
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VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_IDX_UNSUPPORTED = 2003,
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VKD3D_SHADER_ERROR_SPV_STENCIL_EXPORT_UNSUPPORTED = 2004,
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VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY = 3000,
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VKD3D_SHADER_ERROR_RS_INVALID_VERSION = 3001,
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@ -444,6 +445,7 @@ enum vkd3d_shader_register_type
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VKD3DSPR_DEPTHOUTGE,
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VKD3DSPR_DEPTHOUTLE,
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VKD3DSPR_RASTERIZER,
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VKD3DSPR_OUTSTENCILREF,
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VKD3DSPR_INVALID = ~0u,
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};
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