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vkd3d-shader: Use the size from struct vkd3d_shader_constant_buffer when declaring push constant buffers.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2029,6 +2029,7 @@ struct vkd3d_push_constant_buffer_binding
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{
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struct vkd3d_shader_register reg;
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struct vkd3d_shader_push_constant_buffer pc;
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unsigned int size;
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};
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struct vkd3d_shader_phase
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@ -4892,7 +4893,7 @@ static void vkd3d_dxbc_compiler_emit_push_constant_buffers(struct vkd3d_dxbc_com
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const SpvStorageClass storage_class = SpvStorageClassPushConstant;
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uint32_t vec4_id, length_id, struct_id, pointer_type_id, var_id;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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unsigned int i, j, count, reg_idx, cb_size;
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unsigned int i, j, count, reg_idx;
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struct vkd3d_symbol reg_symbol;
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uint32_t *member_ids;
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@ -4918,8 +4919,7 @@ static void vkd3d_dxbc_compiler_emit_push_constant_buffers(struct vkd3d_dxbc_com
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if (!cb->reg.type)
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continue;
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cb_size = cb->reg.idx[1].offset;
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length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, cb_size);
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length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, cb->size);
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member_ids[j] = vkd3d_spirv_build_op_type_array(builder, vec4_id, length_id);
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vkd3d_spirv_build_op_decorate1(builder, member_ids[j], SpvDecorationArrayStride, 16);
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@ -4979,6 +4979,7 @@ static void vkd3d_dxbc_compiler_emit_dcl_constant_buffer(struct vkd3d_dxbc_compi
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*/
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unsigned int cb_size_in_bytes = cb->size * VKD3D_VEC4_SIZE * sizeof(uint32_t);
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push_cb->reg = *reg;
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push_cb->size = cb->size;
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if (cb_size_in_bytes > push_cb->pc.size)
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{
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WARN("Constant buffer size %u exceeds push constant size %u.\n",
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