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tests/shader_runner: Use the resource_readback structure in the Vulkan shader runner.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -825,12 +825,19 @@ out:
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return ret;
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}
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static const struct vec4 *get_readback_vec4(const uint8_t *data, unsigned int row_pitch, unsigned int x, unsigned int y)
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struct vulkan_resource_readback
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{
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return (struct vec4 *)(data + y * row_pitch + x * sizeof(struct vec4));
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struct resource_readback rb;
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VkDeviceMemory memory;
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VkBuffer buffer;
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};
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static const struct vec4 *get_readback_vec4(const struct resource_readback *rb, unsigned int x, unsigned int y)
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{
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return (struct vec4 *)((uint8_t *)rb->data + y * rb->row_pitch + x * sizeof(struct vec4));
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}
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static void check_readback_data_vec4(const uint8_t *data, unsigned int row_pitch,
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static void check_readback_data_vec4(const struct resource_readback *rb,
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const RECT *rect, const struct vec4 *expected, unsigned int max_diff)
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{
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unsigned int x = 0, y = 0;
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@ -841,7 +848,7 @@ static void check_readback_data_vec4(const uint8_t *data, unsigned int row_pitch
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{
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for (x = rect->left; x < rect->right; ++x)
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{
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got = *get_readback_vec4(data, row_pitch, x, y);
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got = *get_readback_vec4(rb, x, y);
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if (!compare_vec4(&got, expected, max_diff))
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{
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all_match = false;
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@ -858,17 +865,18 @@ static void check_readback_data_vec4(const uint8_t *data, unsigned int row_pitch
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static void vulkan_runner_probe_vec4(struct shader_runner *r, const RECT *rect, const struct vec4 *v, unsigned int ulps)
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{
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struct vulkan_shader_runner *runner = vulkan_shader_runner(r);
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struct vulkan_resource_readback rb;
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VkDevice device = runner->device;
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VkBufferImageCopy region = {0};
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VkBuffer staging_buffer;
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unsigned int row_pitch;
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VkDeviceMemory memory;
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void *data;
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row_pitch = RENDER_TARGET_WIDTH * sizeof(struct vec4);
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rb.rb.width = RENDER_TARGET_WIDTH;
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rb.rb.height = RENDER_TARGET_HEIGHT;
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rb.rb.depth = 1;
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staging_buffer = create_buffer(runner, row_pitch * RENDER_TARGET_HEIGHT,
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VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memory);
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rb.rb.row_pitch = rb.rb.width * sizeof(struct vec4);
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rb.buffer = create_buffer(runner, rb.rb.row_pitch * RENDER_TARGET_HEIGHT,
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VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &rb.memory);
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begin_command_buffer(runner);
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@ -882,19 +890,19 @@ static void vulkan_runner_probe_vec4(struct shader_runner *r, const RECT *rect,
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region.imageExtent.depth = 1;
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VK_CALL(vkCmdCopyImageToBuffer(runner->cmd_buffer, runner->render_target,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, staging_buffer, 1, ®ion));
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, rb.buffer, 1, ®ion));
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transition_image_layout(runner, runner->render_target,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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end_command_buffer(runner);
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VK_CALL(vkMapMemory(device, memory, 0, VK_WHOLE_SIZE, 0, &data));
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todo_if (runner->r.is_todo) check_readback_data_vec4(data, row_pitch, rect, v, ulps);
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VK_CALL(vkUnmapMemory(device, memory));
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VK_CALL(vkMapMemory(device, rb.memory, 0, VK_WHOLE_SIZE, 0, &rb.rb.data));
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todo_if (runner->r.is_todo) check_readback_data_vec4(&rb.rb, rect, v, ulps);
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VK_CALL(vkUnmapMemory(device, rb.memory));
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VK_CALL(vkFreeMemory(device, memory, NULL));
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VK_CALL(vkDestroyBuffer(device, staging_buffer, NULL));
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VK_CALL(vkFreeMemory(device, rb.memory, NULL));
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VK_CALL(vkDestroyBuffer(device, rb.buffer, NULL));
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}
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static const struct shader_runner_ops vulkan_runner_ops =
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