vkd3d-shader/hlsl: Split matrices into multiple variables in prepend_input_copy().

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2022-06-07 16:29:11 -05:00 committed by Alexandre Julliard
parent d2d4bc24e9
commit ea38ecc4ff

View File

@ -84,6 +84,21 @@ static void prepend_input_copy(struct hlsl_ctx *ctx, struct list *instrs, struct
struct hlsl_ir_load *load;
struct hlsl_ir_var *input;
if (type->type == HLSL_CLASS_MATRIX)
{
struct hlsl_type *vector_type = hlsl_get_vector_type(ctx, type->base_type, minor_size(type));
struct hlsl_semantic vector_semantic = *semantic;
unsigned int i;
for (i = 0; i < major_size(type); ++i)
{
prepend_input_copy(ctx, instrs, var, vector_type, 4 * i, modifiers, &vector_semantic);
++vector_semantic.index;
}
return;
}
if (!(name = hlsl_get_string_buffer(ctx)))
return;
vkd3d_string_buffer_printf(name, "<input-%s%u>", semantic->name, semantic->index);