vkd3d-shader: "reg_size" is tracked in whole registers.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-04-15 19:03:42 -05:00 committed by Alexandre Julliard
parent 12e3109e00
commit 12b297b8cc

View File

@ -717,7 +717,7 @@ static struct hlsl_reg allocate_range(struct liveness *liveness,
static const char *debug_register(char class, struct hlsl_reg reg, const struct hlsl_type *type)
{
if (type->reg_size > 4)
if (type->reg_size > 1)
return vkd3d_dbg_sprintf("%c%u-%c%u", class, reg.id, class,
reg.id + type->reg_size - 1);
return vkd3d_dbg_sprintf("%c%u%s", class, reg.id, debug_hlsl_writemask(reg.writemask));