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vkd3d-shader: "reg_size" is tracked in whole registers.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -717,7 +717,7 @@ static struct hlsl_reg allocate_range(struct liveness *liveness,
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static const char *debug_register(char class, struct hlsl_reg reg, const struct hlsl_type *type)
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{
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if (type->reg_size > 4)
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if (type->reg_size > 1)
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return vkd3d_dbg_sprintf("%c%u-%c%u", class, reg.id, class,
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reg.id + type->reg_size - 1);
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return vkd3d_dbg_sprintf("%c%u%s", class, reg.id, debug_hlsl_writemask(reg.writemask));
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