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vkd3d-shader/spirv: Pass vkd3d-shader formatting options to vkd3d_spirv_binary_to_text().
Instead of making the caller convert them. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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fd28eb8199
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062f0a25d3
@ -81,7 +81,8 @@ static uint32_t get_binary_to_text_options(enum vkd3d_shader_compile_option_form
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}
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static enum vkd3d_result vkd3d_spirv_binary_to_text(const struct vkd3d_shader_code *spirv,
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enum vkd3d_shader_spirv_environment environment, uint32_t options, struct vkd3d_shader_code *out)
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enum vkd3d_shader_spirv_environment environment,
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enum vkd3d_shader_compile_option_formatting_flags formatting, struct vkd3d_shader_code *out)
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{
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spv_diagnostic diagnostic = NULL;
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spv_text text = NULL;
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@ -92,7 +93,7 @@ static enum vkd3d_result vkd3d_spirv_binary_to_text(const struct vkd3d_shader_co
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context = spvContextCreate(spv_target_env_from_vkd3d(environment));
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if (!(spvret = spvBinaryToText(context, spirv->code, spirv->size / sizeof(uint32_t),
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options, &text, &diagnostic)))
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get_binary_to_text_options(formatting), &text, &diagnostic)))
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{
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void *code = vkd3d_malloc(text->length);
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if (code)
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@ -121,11 +122,11 @@ static enum vkd3d_result vkd3d_spirv_binary_to_text(const struct vkd3d_shader_co
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static void vkd3d_spirv_dump(const struct vkd3d_shader_code *spirv,
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enum vkd3d_shader_spirv_environment environment)
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{
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const static uint32_t options
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= SPV_BINARY_TO_TEXT_OPTION_FRIENDLY_NAMES | SPV_BINARY_TO_TEXT_OPTION_INDENT;
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static const enum vkd3d_shader_compile_option_formatting_flags formatting
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= VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT | VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER;
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struct vkd3d_shader_code text;
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if (!vkd3d_spirv_binary_to_text(spirv, environment, options, &text))
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if (!vkd3d_spirv_binary_to_text(spirv, environment, formatting, &text))
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{
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vkd3d_shader_trace_text(text.code, text.size);
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vkd3d_shader_free_shader_code(&text);
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@ -154,12 +155,9 @@ static void vkd3d_spirv_validate(const struct vkd3d_shader_code *spirv,
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#else
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static uint32_t get_binary_to_text_options(enum vkd3d_shader_compile_option_formatting_flags formatting)
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{
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return 0;
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}
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static enum vkd3d_result vkd3d_spirv_binary_to_text(const struct vkd3d_shader_code *spirv,
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enum vkd3d_shader_spirv_environment environment, uint32_t options, struct vkd3d_shader_code *out)
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enum vkd3d_shader_spirv_environment environment,
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enum vkd3d_shader_compile_option_formatting_flags formatting, struct vkd3d_shader_code *out)
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{
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return VKD3D_ERROR;
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}
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@ -9978,8 +9976,7 @@ int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
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{
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struct vkd3d_shader_code text;
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enum vkd3d_shader_spirv_environment environment = vkd3d_dxbc_compiler_get_target_environment(compiler);
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if (vkd3d_spirv_binary_to_text(spirv, environment,
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get_binary_to_text_options(compiler->formatting), &text) != VKD3D_OK)
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if (vkd3d_spirv_binary_to_text(spirv, environment, compiler->formatting, &text) != VKD3D_OK)
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return VKD3D_ERROR;
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*spirv = text;
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}
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