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tests: Add test for primitive restart.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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commit
c74074d93f
172
tests/d3d12.c
172
tests/d3d12.c
@ -21914,6 +21914,177 @@ static void test_multisample_rendering(void)
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destroy_test_context(&context);
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}
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static void test_primitive_restart(void)
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{
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static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
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D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
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ID3D12GraphicsCommandList *command_list;
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D3D12_INPUT_LAYOUT_DESC input_layout;
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struct test_context_desc desc;
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D3D12_VERTEX_BUFFER_VIEW vbv;
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struct test_context context;
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D3D12_INDEX_BUFFER_VIEW ibv;
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struct resource_readback rb;
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ID3D12CommandQueue *queue;
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unsigned int index_count;
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ID3D12Resource *ib, *vb;
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size_t buffer_size;
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unsigned int i;
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D3D12_BOX box;
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HRESULT hr;
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void *ptr;
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static const DWORD vs_code[] =
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{
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#if 0
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float4 main(int4 p : POSITION) : SV_Position
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{
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return p;
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}
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#endif
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0x43425844, 0x3fd50ab1, 0x580a1d14, 0x28f5f602, 0xd1083e3a, 0x00000001, 0x000000d8, 0x00000003,
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0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
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0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00,
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0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003,
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0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x52444853, 0x0000003c, 0x00010040,
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0x0000000f, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001,
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0x0500002b, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e,
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};
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static const D3D12_SHADER_BYTECODE vs = {vs_code, sizeof(vs_code)};
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static const struct
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{
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int8_t x, y;
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}
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quad[] =
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{
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{-1, -1},
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{-1, 1},
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{ 1, -1},
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{ 1, 1},
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};
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static const D3D12_INPUT_ELEMENT_DESC layout_desc[] =
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{
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{"position", 0, DXGI_FORMAT_R8G8_SINT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
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};
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static const uint16_t indices16[] = {0, 1, 2, 3};
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static const uint32_t indices[] = {0, 1, 2, 3};
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static const uint16_t indices16_max[] = {0, 1, 2, 0xffff};
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static const uint32_t indices_max16[] = {0, 1, 2, 0xffff};
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static const uint16_t indices16_restart[] = {0, 1, 2, 0xffff, 2, 1, 3};
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static const uint32_t indices_restart[] = {0, 1, 2, 0xffffffff, 2, 1, 3};
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static const struct
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{
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D3D12_INDEX_BUFFER_STRIP_CUT_VALUE strip_cut_value;
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DXGI_FORMAT ib_format;
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const void *indices;
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size_t indices_size;
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unsigned int last_index;
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bool full_quad;
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bool is_todo;
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}
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tests[] =
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{
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{D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED, DXGI_FORMAT_R16_UINT, indices16, sizeof(indices16), 0x0003, true},
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{D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED, DXGI_FORMAT_R16_UINT, indices16_max, sizeof(indices16_max), 0xffff, true},
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{D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED, DXGI_FORMAT_R32_UINT, indices, sizeof(indices), 0x0003, true},
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{D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED, DXGI_FORMAT_R32_UINT, indices_max16, sizeof(indices_max16), 0xffff, true},
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{D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF, DXGI_FORMAT_R16_UINT, indices16, sizeof(indices16), 0x0003, true},
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{D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF, DXGI_FORMAT_R16_UINT, indices16_max, sizeof(indices16_max), 0xffff, false},
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{D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF, DXGI_FORMAT_R16_UINT, indices16_restart, sizeof(indices16_restart), 0x0003, true},
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{D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF, DXGI_FORMAT_R32_UINT, indices, sizeof(indices), 0x0003, true},
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{D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF, DXGI_FORMAT_R32_UINT, indices_max16, sizeof(indices_max16), 0xffff, false, true},
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{D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF, DXGI_FORMAT_R16_UINT, indices16, sizeof(indices16), 0x0003, true},
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{D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF, DXGI_FORMAT_R16_UINT, indices16_max, sizeof(indices16_max), 0xffff, true, true},
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{D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF, DXGI_FORMAT_R32_UINT, indices, sizeof(indices), 0x0003, true},
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{D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF, DXGI_FORMAT_R32_UINT, indices_max16, sizeof(indices_max16), 0xffff, true},
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{D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF, DXGI_FORMAT_R32_UINT, indices_restart, sizeof(indices_restart), 0x0003, true},
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};
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memset(&desc, 0, sizeof(desc));
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desc.no_root_signature = true;
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if (!init_test_context(&context, &desc))
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return;
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command_list = context.list;
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queue = context.queue;
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context.root_signature = create_empty_root_signature(context.device,
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D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT);
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input_layout.pInputElementDescs = layout_desc;
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input_layout.NumElements = ARRAY_SIZE(layout_desc);
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init_pipeline_state_desc(&pso_desc, context.root_signature,
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context.render_target_desc.Format, &vs, NULL, &input_layout);
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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buffer_size = (tests[i].last_index + 1) * sizeof(*quad);
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vb = create_upload_buffer(context.device, buffer_size, NULL);
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vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(vb);
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vbv.StrideInBytes = sizeof(*quad);
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vbv.SizeInBytes = buffer_size;
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pso_desc.IBStripCutValue = tests[i].strip_cut_value;
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hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc,
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&IID_ID3D12PipelineState, (void **)&context.pipeline_state);
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ok(hr == S_OK, "Failed to create pipeline, hr %#x.\n", hr);
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ibv.Format = tests[i].ib_format;
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ib = create_upload_buffer(context.device, tests[i].indices_size, tests[i].indices);
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ibv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(ib);
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ibv.SizeInBytes = tests[i].indices_size;
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index_count = tests[i].indices_size / format_size(ibv.Format);
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hr = ID3D12Resource_Map(vb, 0, NULL, &ptr);
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ok(hr == S_OK, "Failed to map buffer, hr %#x.\n", hr);
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memcpy(ptr, quad, (ARRAY_SIZE(quad) - 1) * sizeof(*quad));
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memcpy((BYTE *)ptr + tests[i].last_index * sizeof(*quad), &quad[ARRAY_SIZE(quad) - 1], sizeof(*quad));
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ID3D12Resource_Unmap(vb, 0, NULL);
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ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
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ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
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ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
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ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
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ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
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ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 1, &vbv);
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ID3D12GraphicsCommandList_IASetIndexBuffer(command_list, &ibv);
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ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
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ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
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ID3D12GraphicsCommandList_DrawIndexedInstanced(command_list, index_count, 1, 0, 0, 0);
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transition_resource_state(command_list, context.render_target,
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
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if (tests[i].full_quad)
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{
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todo_if(tests[i].is_todo)
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check_readback_data_uint(&rb, NULL, 0xff00ff00, 0);
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}
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else
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{
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set_box(&box, 16, 0, 0, 32, 10, 1);
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todo_if(tests[i].is_todo)
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check_readback_data_uint(&rb, &box, 0xffffffff, 0);
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set_box(&box, 0, 16, 0, 16, 32, 1);
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check_readback_data_uint(&rb, &box, 0xff00ff00, 0);
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}
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release_resource_readback(&rb);
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reset_command_list(command_list, context.allocator);
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transition_resource_state(command_list, context.render_target,
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D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
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ID3D12Resource_Release(ib);
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ID3D12Resource_Release(vb);
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ID3D12PipelineState_Release(context.pipeline_state);
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context.pipeline_state = NULL;
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}
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destroy_test_context(&context);
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}
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START_TEST(d3d12)
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{
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bool enable_debug_layer = false;
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@ -22047,4 +22218,5 @@ START_TEST(d3d12)
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run_test(test_command_list_initial_pipeline_state);
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run_test(test_blend_factor);
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run_test(test_multisample_rendering);
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run_test(test_primitive_restart);
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}
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@ -203,6 +203,7 @@ static unsigned int format_size(DXGI_FORMAT format)
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return 4;
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case DXGI_FORMAT_R16_FLOAT:
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case DXGI_FORMAT_R16_UNORM:
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case DXGI_FORMAT_R16_UINT:
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return 2;
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case DXGI_FORMAT_BC1_UNORM:
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case DXGI_FORMAT_BC1_UNORM_SRGB:
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