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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d: Initialize NULL CBV buffer.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -55,7 +55,7 @@ void vkd3d_queue_destroy(struct vkd3d_queue *queue)
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vkd3d_free(queue);
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}
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static VkQueue vkd3d_queue_acquire(struct vkd3d_queue *queue)
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VkQueue vkd3d_queue_acquire(struct vkd3d_queue *queue)
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{
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int rc;
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@ -71,7 +71,7 @@ static VkQueue vkd3d_queue_acquire(struct vkd3d_queue *queue)
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return queue->vk_queue;
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}
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static void vkd3d_queue_release(struct vkd3d_queue *queue)
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void vkd3d_queue_release(struct vkd3d_queue *queue)
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{
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TRACE("queue %p.\n", queue);
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@ -1164,7 +1164,7 @@ static struct d3d12_command_allocator *unsafe_impl_from_ID3D12CommandAllocator(I
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return impl_from_ID3D12CommandAllocator(iface);
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}
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static struct vkd3d_queue *d3d12_device_get_vkd3d_queue(struct d3d12_device *device,
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struct vkd3d_queue *d3d12_device_get_vkd3d_queue(struct d3d12_device *device,
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D3D12_COMMAND_LIST_TYPE type)
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{
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switch (type)
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@ -3078,6 +3078,109 @@ HRESULT d3d12_query_heap_create(struct d3d12_device *device, const D3D12_QUERY_H
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return S_OK;
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}
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static HRESULT vkd3d_init_null_resources_data(struct vkd3d_null_resources *null_resource,
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struct d3d12_device *device)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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VkCommandBufferAllocateInfo command_buffer_info;
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VkCommandPool vk_command_pool = VK_NULL_HANDLE;
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VkCommandPoolCreateInfo command_pool_info;
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VkDevice vk_device = device->vk_device;
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VkCommandBufferBeginInfo begin_info;
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VkCommandBuffer vk_command_buffer;
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VkFence vk_fence = VK_NULL_HANDLE;
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VkFenceCreateInfo fence_info;
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struct vkd3d_queue *queue;
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VkSubmitInfo submit_info;
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VkQueue vk_queue;
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VkResult vr;
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queue = d3d12_device_get_vkd3d_queue(device, D3D12_COMMAND_LIST_TYPE_DIRECT);
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command_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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command_pool_info.pNext = NULL;
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command_pool_info.flags = 0;
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command_pool_info.queueFamilyIndex = queue->vk_family_index;
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if ((vr = VK_CALL(vkCreateCommandPool(vk_device, &command_pool_info, NULL, &vk_command_pool))) < 0)
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{
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WARN("Failed to create Vulkan command pool, vr %d.\n", vr);
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goto done;
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}
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command_buffer_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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command_buffer_info.pNext = NULL;
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command_buffer_info.commandPool = vk_command_pool;
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command_buffer_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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command_buffer_info.commandBufferCount = 1;
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if ((vr = VK_CALL(vkAllocateCommandBuffers(vk_device, &command_buffer_info, &vk_command_buffer))) < 0)
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{
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WARN("Failed to allocate Vulkan command buffer, vr %d.\n", vr);
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goto done;
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}
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begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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begin_info.pNext = NULL;
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begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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begin_info.pInheritanceInfo = NULL;
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if ((vr = VK_CALL(vkBeginCommandBuffer(vk_command_buffer, &begin_info))) < 0)
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{
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WARN("Failed to begin command buffer, vr %d.\n", vr);
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goto done;
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}
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VK_CALL(vkCmdFillBuffer(vk_command_buffer, null_resource->vk_uniform_buffer, 0, VK_WHOLE_SIZE, 0x00000000));
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if ((vr = VK_CALL(vkEndCommandBuffer(vk_command_buffer))) < 0)
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{
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WARN("Failed to end command buffer, vr %d.\n", vr);
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goto done;
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}
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fence_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
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fence_info.pNext = NULL;
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fence_info.flags = 0;
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if ((vr = VK_CALL(vkCreateFence(device->vk_device, &fence_info, NULL, &vk_fence))) < 0)
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{
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WARN("Failed to create Vulkan fence, vr %d.\n", vr);
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goto done;
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}
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submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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submit_info.pNext = NULL;
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submit_info.waitSemaphoreCount = 0;
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submit_info.pWaitSemaphores = NULL;
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submit_info.pWaitDstStageMask = NULL;
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submit_info.commandBufferCount = 1;
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submit_info.pCommandBuffers = &vk_command_buffer;
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submit_info.signalSemaphoreCount = 0;
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submit_info.pSignalSemaphores = NULL;
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if (!(vk_queue = vkd3d_queue_acquire(queue)))
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{
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WARN("Failed to acquire queue %p.\n", queue);
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goto done;
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}
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if ((vr = VK_CALL(vkQueueSubmit(vk_queue, 1, &submit_info, vk_fence))) < 0)
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ERR("Failed to submit, vr %d.\n", vr);
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vkd3d_queue_release(queue);
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vr = VK_CALL(vkWaitForFences(device->vk_device, 1, &vk_fence, VK_FALSE, ~(uint64_t)0));
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if (vr != VK_SUCCESS)
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WARN("Failed to wait fo fence, vr %d.\n", vr);
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done:
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VK_CALL(vkDestroyCommandPool(vk_device, vk_command_pool, NULL));
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VK_CALL(vkDestroyFence(vk_device, vk_fence, NULL));
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return hresult_from_vk_result(vr);
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}
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HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
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struct d3d12_device *device)
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{
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@ -3086,6 +3189,8 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
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VkResult vr;
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HRESULT hr;
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TRACE("Creating resources for NULL views.\n");
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memset(null_resources, 0, sizeof(*null_resources));
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memset(&heap_properties, 0, sizeof(heap_properties));
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@ -3119,7 +3224,7 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
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VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, "NULL CBV memory")) < 0)
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WARN("Failed to set object name, vr %d.\n", vr);
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return S_OK;
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return vkd3d_init_null_resources_data(null_resources, device);
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fail:
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ERR("Failed to initialize NULL resources, hr %#x.\n", hr);
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@ -835,10 +835,12 @@ struct vkd3d_queue
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uint32_t timestamp_bits;
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};
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VkQueue vkd3d_queue_acquire(struct vkd3d_queue *queue) DECLSPEC_HIDDEN;
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HRESULT vkd3d_queue_create(struct d3d12_device *device,
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uint32_t family_index, const VkQueueFamilyProperties *properties,
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struct vkd3d_queue **queue) DECLSPEC_HIDDEN;
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void vkd3d_queue_destroy(struct vkd3d_queue *queue) DECLSPEC_HIDDEN;
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void vkd3d_queue_release(struct vkd3d_queue *queue) DECLSPEC_HIDDEN;
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/* ID3D12CommandQueue */
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struct d3d12_command_queue
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@ -935,6 +937,8 @@ struct d3d12_device
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HRESULT d3d12_device_create(struct vkd3d_instance *instance,
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const struct vkd3d_device_create_info *create_info, struct d3d12_device **device) DECLSPEC_HIDDEN;
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struct vkd3d_queue *d3d12_device_get_vkd3d_queue(struct d3d12_device *device,
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D3D12_COMMAND_LIST_TYPE type) DECLSPEC_HIDDEN;
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void d3d12_device_mark_as_removed(struct d3d12_device *device, HRESULT reason,
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const char *message, ...) VKD3D_PRINTF_FUNC(3, 4) DECLSPEC_HIDDEN;
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struct d3d12_device *unsafe_impl_from_ID3D12Device(ID3D12Device *iface) DECLSPEC_HIDDEN;
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