vkd3d-shader: Emit abs modifier for double-precision float registers.

Based on a vkd3d-proton patch by Joshua Ashton.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2021-07-30 23:27:22 +10:00 committed by Alexandre Julliard
parent 506c98b4a2
commit c86570dff0

View File

@ -3582,15 +3582,12 @@ static void vkd3d_dxbc_compiler_emit_execution_mode1(struct vkd3d_dxbc_compiler
static uint32_t vkd3d_dxbc_compiler_emit_abs(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id)
{
unsigned int component_count = vkd3d_write_mask_component_count(write_mask);
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id;
if (reg->data_type == VKD3D_DATA_FLOAT)
{
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, component_count);
type_id = vkd3d_dxbc_compiler_get_type_id_for_reg(compiler, reg, write_mask);
if (reg->data_type == VKD3D_DATA_FLOAT || reg->data_type == VKD3D_DATA_DOUBLE)
return vkd3d_spirv_build_op_glsl_std450_fabs(builder, type_id, val_id);
}
FIXME("Unhandled data type %#x.\n", reg->data_type);
return val_id;