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vkd3d-shader: Emit abs modifier for double-precision float registers.
Based on a vkd3d-proton patch by Joshua Ashton. Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3582,15 +3582,12 @@ static void vkd3d_dxbc_compiler_emit_execution_mode1(struct vkd3d_dxbc_compiler
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static uint32_t vkd3d_dxbc_compiler_emit_abs(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id)
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{
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unsigned int component_count = vkd3d_write_mask_component_count(write_mask);
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t type_id;
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if (reg->data_type == VKD3D_DATA_FLOAT)
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{
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, component_count);
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type_id = vkd3d_dxbc_compiler_get_type_id_for_reg(compiler, reg, write_mask);
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if (reg->data_type == VKD3D_DATA_FLOAT || reg->data_type == VKD3D_DATA_DOUBLE)
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return vkd3d_spirv_build_op_glsl_std450_fabs(builder, type_id, val_id);
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}
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FIXME("Unhandled data type %#x.\n", reg->data_type);
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return val_id;
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