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vkd3d-shader: Always print swizzle except for immediates or samplers.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1051,7 +1051,7 @@ static void shader_dump_src_param(struct vkd3d_string_buffer *buffer,
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default: shader_addline(buffer, "_unknown_modifier(%#x)", src_modifier);
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}
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if (swizzle != VKD3D_SHADER_NO_SWIZZLE)
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if (param->reg.type != VKD3DSPR_IMMCONST && param->reg.type != VKD3DSPR_SAMPLER)
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{
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static const char swizzle_chars[] = "xyzw";
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DWORD swizzle_x = (swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(0)) & VKD3D_SHADER_SWIZZLE_MASK;
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