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vkd3d-shader/sm4: Parse the "non-uniform" modifier.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1200,6 +1200,7 @@ static bool shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr
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param->type = register_type_table[register_type];
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}
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param->precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT;
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param->non_uniform = false;
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param->data_type = data_type;
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*modifier = VKD3DSPSM_NONE;
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@ -1249,8 +1250,11 @@ static bool shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr
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param->precision = register_precision_table[precision];
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}
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if (extended & VKD3D_SM4_REGISTER_NON_UNIFORM_MASK)
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param->non_uniform = true;
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extended &= ~(VKD3D_SM4_EXTENDED_OPERAND_TYPE_MASK | VKD3D_SM4_REGISTER_MODIFIER_MASK
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| VKD3D_SM4_REGISTER_PRECISION_MASK);
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| VKD3D_SM4_REGISTER_PRECISION_MASK | VKD3D_SM4_REGISTER_NON_UNIFORM_MASK);
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if (extended)
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FIXME("Skipping unhandled extended operand bits 0x%08x.\n", extended);
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}
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@ -104,6 +104,9 @@
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#define VKD3D_SM4_REGISTER_PRECISION_SHIFT 14
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#define VKD3D_SM4_REGISTER_PRECISION_MASK (0x7u << VKD3D_SM4_REGISTER_PRECISION_SHIFT)
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#define VKD3D_SM4_REGISTER_NON_UNIFORM_SHIFT 17
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#define VKD3D_SM4_REGISTER_NON_UNIFORM_MASK (0x1u << VKD3D_SM4_REGISTER_NON_UNIFORM_SHIFT)
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#define VKD3D_SM4_ADDRESSING_SHIFT2 28
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#define VKD3D_SM4_ADDRESSING_MASK2 (0x3u << VKD3D_SM4_ADDRESSING_SHIFT2)
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@ -1202,6 +1202,13 @@ static void shader_print_precision(struct vkd3d_d3d_asm_compiler *compiler, cons
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vkd3d_string_buffer_printf(buffer, " {%s%s%s}", compiler->colours.modifier, precision, compiler->colours.reset);
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}
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static void shader_print_non_uniform(struct vkd3d_d3d_asm_compiler *compiler, const struct vkd3d_shader_register *reg)
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{
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if (reg->non_uniform)
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vkd3d_string_buffer_printf(&compiler->buffer, " {%snonuniform%s}",
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compiler->colours.modifier, compiler->colours.reset);
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}
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static void shader_dump_dst_param(struct vkd3d_d3d_asm_compiler *compiler,
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const struct vkd3d_shader_dst_param *param, bool is_declaration)
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{
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@ -1230,6 +1237,7 @@ static void shader_dump_dst_param(struct vkd3d_d3d_asm_compiler *compiler,
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}
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shader_print_precision(compiler, ¶m->reg);
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shader_print_non_uniform(compiler, ¶m->reg);
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}
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static void shader_dump_src_param(struct vkd3d_d3d_asm_compiler *compiler,
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@ -1302,6 +1310,7 @@ static void shader_dump_src_param(struct vkd3d_d3d_asm_compiler *compiler,
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shader_addline(buffer, "|");
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shader_print_precision(compiler, ¶m->reg);
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shader_print_non_uniform(compiler, ¶m->reg);
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}
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static void shader_dump_ins_modifiers(struct vkd3d_d3d_asm_compiler *compiler,
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@ -633,6 +633,7 @@ struct vkd3d_shader_register
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{
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enum vkd3d_shader_register_type type;
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enum vkd3d_shader_register_precision precision;
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bool non_uniform;
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enum vkd3d_data_type data_type;
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struct vkd3d_shader_register_index idx[3];
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enum vkd3d_immconst_type immconst_type;
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