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tests: Use vkd3d_test_set_context() in more tests.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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5bb045c8f9
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@ -1749,6 +1749,8 @@ static void test_create_heap(void)
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{
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for (j = 0; j < ARRAY_SIZE(heap_flags); ++j)
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{
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vkd3d_test_set_context("Test %u, %u", i, j);
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desc.SizeInBytes = 10 * tests[i].alignment;
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desc.Alignment = tests[i].alignment;
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desc.Flags = heap_flags[j].flags;
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@ -1765,6 +1767,7 @@ static void test_create_heap(void)
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ok(!refcount, "ID3D12Heap has %u references left.\n", (unsigned int)refcount);
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}
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}
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vkd3d_test_set_context(NULL);
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hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_D3D12_OPTIONS, &options, sizeof(options));
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ok(hr == S_OK, "Failed to check feature support, hr %#x.\n", hr);
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@ -3682,6 +3685,8 @@ static void test_clear_unordered_access_view(void)
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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vkd3d_test_set_context("Test %u", i);
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buffer = create_default_buffer(device, BUFFER_SIZE,
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D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
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@ -3735,6 +3740,7 @@ static void test_clear_unordered_access_view(void)
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reset_command_list(command_list, context.allocator);
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ID3D12Resource_Release(buffer);
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}
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vkd3d_test_set_context(NULL);
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ID3D12DescriptorHeap_Release(cpu_heap);
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ID3D12DescriptorHeap_Release(gpu_heap);
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@ -4811,6 +4817,8 @@ static void test_draw_depth_only(void)
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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vkd3d_test_set_context("Test %u", i);
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ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, ds.dsv_handle,
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D3D12_CLEAR_FLAG_DEPTH, tests[i].clear_depth, 0, 0, NULL);
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@ -4832,6 +4840,7 @@ static void test_draw_depth_only(void)
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transition_resource_state(command_list, ds.texture,
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D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_DEPTH_WRITE);
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}
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vkd3d_test_set_context(NULL);
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ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, ds.dsv_handle,
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D3D12_CLEAR_FLAG_DEPTH, 1.0f, 0, 0, NULL);
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@ -8888,6 +8897,8 @@ static void test_incompletely_initialized_shader_outputs(void)
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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vkd3d_test_set_context("Test %u", i);
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ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
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ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
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@ -8907,6 +8918,7 @@ static void test_incompletely_initialized_shader_outputs(void)
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transition_resource_state(command_list, context.render_target,
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D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
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}
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vkd3d_test_set_context(NULL);
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destroy_test_context(&context);
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}
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@ -10265,6 +10277,8 @@ static void test_texture(void)
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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vkd3d_test_set_context("Test %u", i);
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texture = create_default_texture(context.device,
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tests[i].width, tests[i].height, tests[i].format, 0, D3D12_RESOURCE_STATE_COPY_DEST);
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upload_texture_data(texture, &tests[i].data, 1, queue, command_list);
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@ -10310,6 +10324,7 @@ static void test_texture(void)
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transition_resource_state(command_list, context.render_target,
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D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
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}
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vkd3d_test_set_context(NULL);
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ID3D12DescriptorHeap_Release(heap);
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destroy_test_context(&context);
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@ -10505,6 +10520,8 @@ static void test_texture_ld(void)
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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vkd3d_test_set_context("Test %u", i);
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ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
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ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
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@ -10527,6 +10544,7 @@ static void test_texture_ld(void)
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transition_resource_state(command_list, context.render_target,
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D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
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}
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vkd3d_test_set_context(NULL);
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ID3D12Resource_Release(texture);
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ID3D12DescriptorHeap_Release(heap);
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@ -11657,6 +11675,8 @@ static void test_multisample_array_texture(void)
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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vkd3d_test_set_context("Test %u", i);
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ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
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ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
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ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
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@ -11679,6 +11699,7 @@ static void test_multisample_array_texture(void)
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transition_resource_state(command_list, context.render_target,
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D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
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}
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vkd3d_test_set_context(NULL);
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transition_resource_state(command_list, uav_buffer,
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D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
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@ -14901,6 +14922,8 @@ static void test_depth_load(void)
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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vkd3d_test_set_context("Test %u", i);
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ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, ds.dsv_handle,
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D3D12_CLEAR_FLAG_DEPTH, tests[i], 0, 0, NULL);
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transition_sub_resource_state(command_list, ds.texture, 0,
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@ -14943,6 +14966,7 @@ static void test_depth_load(void)
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transition_sub_resource_state(command_list, ds.texture, 0,
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D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE, D3D12_RESOURCE_STATE_DEPTH_WRITE);
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}
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vkd3d_test_set_context(NULL);
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destroy_depth_stencil(&ds);
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ID3D12Resource_Release(texture);
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@ -15258,6 +15282,8 @@ static void test_typed_uav_store(void)
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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vkd3d_test_set_context("Test %u", i);
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resource = create_default_texture(device, 32, 32, tests[i].format,
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D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
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ID3D12Device_CreateUnorderedAccessView(device, resource, NULL, NULL,
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@ -15292,6 +15318,7 @@ static void test_typed_uav_store(void)
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reset_command_list(command_list, context.allocator);
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}
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vkd3d_test_set_context(NULL);
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ID3D12DescriptorHeap_Release(descriptor_heap);
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destroy_test_context(&context);
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@ -16478,6 +16505,8 @@ static void test_cs_uav_store(void)
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pipeline_state = NULL;
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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vkd3d_test_set_context("Test %u", i);
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if (current_shader != tests[i].shader)
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{
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if (pipeline_state)
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@ -16510,6 +16539,7 @@ static void test_cs_uav_store(void)
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D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
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check_sub_resource_float(resource, 0, queue, command_list, tests[i].value, 2);
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}
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vkd3d_test_set_context(NULL);
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ID3D12PipelineState_Release(pipeline_state);
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pipeline_state = create_compute_pipeline_state(device, root_signature, cs_1_store);
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@ -16958,6 +16988,8 @@ static void test_decrement_uav_counter(void)
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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vkd3d_test_set_context("Test %u", i);
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transition_sub_resource_state(command_list, buffer, 0,
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D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
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counter = 0xffffffff;
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@ -16989,6 +17021,7 @@ static void test_decrement_uav_counter(void)
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ok(counter == tests[i].expected_min_value, "Got %u, expected %u.\n",
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counter, tests[i].expected_min_value);
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}
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vkd3d_test_set_context(NULL);
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ID3D12Resource_Release(buffer);
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ID3D12Resource_Release(counter_buffer);
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@ -17496,6 +17529,8 @@ static void test_buffer_srv(void)
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{
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const struct test *test = &tests[i];
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vkd3d_test_set_context("Test %u", i);
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if (current_shader != test->shader)
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{
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if (context.pipeline_state)
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@ -17568,6 +17603,7 @@ static void test_buffer_srv(void)
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transition_sub_resource_state(command_list, context.render_target, 0,
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D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
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}
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vkd3d_test_set_context(NULL);
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ID3D12DescriptorHeap_Release(descriptor_heap);
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ID3D12Resource_Release(buffer);
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@ -17887,6 +17923,8 @@ static void test_query_occlusion(void)
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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vkd3d_test_set_context("Test %u", i);
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ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, ds.dsv_handle,
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D3D12_CLEAR_FLAG_DEPTH, tests[i].clear_depth, 0, 0, NULL);
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@ -17902,6 +17940,7 @@ static void test_query_occlusion(void)
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ID3D12GraphicsCommandList_ResolveQueryData(command_list, query_heap, tests[i].type, i, 1,
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resource, i * sizeof(UINT64));
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}
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vkd3d_test_set_context(NULL);
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get_buffer_readback_with_command_list(resource, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list);
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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@ -19483,6 +19522,8 @@ static void test_face_culling(void)
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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vkd3d_test_set_context("Test %u", i);
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init_pipeline_state_desc(&pso_desc, context.root_signature,
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context.render_target_desc.Format, NULL, &ps_color, NULL);
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pso_desc.RasterizerState.CullMode = tests[i].cull_mode;
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@ -19535,10 +19576,13 @@ static void test_face_culling(void)
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ID3D12PipelineState_Release(pso);
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}
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vkd3d_test_set_context(NULL);
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/* Test SV_IsFrontFace. */
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for (i = 0; i < ARRAY_SIZE(front_tests); ++i)
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{
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vkd3d_test_set_context("Test %u", i);
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init_pipeline_state_desc(&pso_desc, context.root_signature,
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context.render_target_desc.Format, NULL, &ps_front, NULL);
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pso_desc.RasterizerState.CullMode = D3D12_CULL_MODE_NONE;
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@ -19589,6 +19633,7 @@ static void test_face_culling(void)
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ID3D12PipelineState_Release(pso);
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}
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vkd3d_test_set_context(NULL);
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ID3D12PipelineState_Release(color_pso);
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ID3D12PipelineState_Release(ccw_color_pso);
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@ -21474,6 +21519,8 @@ static void test_blend_factor(void)
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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vkd3d_test_set_context("Test %u", i);
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ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
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ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
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ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
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@ -21491,6 +21538,7 @@ static void test_blend_factor(void)
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transition_resource_state(command_list, context.render_target,
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D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
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}
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vkd3d_test_set_context(NULL);
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destroy_test_context(&context);
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}
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@ -21570,6 +21618,8 @@ static void test_dual_source_blending(void)
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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vkd3d_test_set_context("Test %u", i);
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ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
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ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
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ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
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@ -21587,6 +21637,7 @@ static void test_dual_source_blending(void)
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transition_resource_state(command_list, context.render_target,
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D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
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}
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vkd3d_test_set_context(NULL);
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ID3D12PipelineState_Release(context.pipeline_state);
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pso_desc.BlendState.IndependentBlendEnable = TRUE;
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@ -21905,6 +21956,8 @@ static void test_primitive_restart(void)
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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vkd3d_test_set_context("Test %u", i);
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buffer_size = (tests[i].last_index + 1) * sizeof(*quad);
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vb = create_upload_buffer(context.device, buffer_size, NULL);
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@ -21968,6 +22021,7 @@ static void test_primitive_restart(void)
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ID3D12PipelineState_Release(context.pipeline_state);
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context.pipeline_state = NULL;
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}
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vkd3d_test_set_context(NULL);
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destroy_test_context(&context);
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}
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