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tests: Fix mixed enums.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -16064,9 +16064,9 @@ static void test_resolve_query_data_in_different_command_list(void)
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ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
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ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
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ID3D12GraphicsCommandList_BeginQuery(command_list, query_heap, heap_desc.Type, 0);
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ID3D12GraphicsCommandList_BeginQuery(command_list, query_heap, D3D12_QUERY_TYPE_OCCLUSION, 0);
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ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
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ID3D12GraphicsCommandList_EndQuery(command_list, query_heap, heap_desc.Type, 0);
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ID3D12GraphicsCommandList_EndQuery(command_list, query_heap, D3D12_QUERY_TYPE_OCCLUSION, 0);
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transition_resource_state(command_list, context.render_target,
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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@ -16076,7 +16076,7 @@ static void test_resolve_query_data_in_different_command_list(void)
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for (i = 0; i < readback_buffer_capacity / 2; ++i)
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{
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ID3D12GraphicsCommandList_ResolveQueryData(command_list,
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query_heap, heap_desc.Type, 0, 1, readback_buffer, i * sizeof(UINT64));
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query_heap, D3D12_QUERY_TYPE_OCCLUSION, 0, 1, readback_buffer, i * sizeof(UINT64));
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}
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hr = ID3D12GraphicsCommandList_Close(command_list);
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ok(SUCCEEDED(hr), "Failed to close command list, hr %#x.\n", hr);
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@ -16087,7 +16087,7 @@ static void test_resolve_query_data_in_different_command_list(void)
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for (; i < readback_buffer_capacity; ++i)
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{
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ID3D12GraphicsCommandList_ResolveQueryData(command_list,
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query_heap, heap_desc.Type, 0, 1, readback_buffer, i * sizeof(UINT64));
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query_heap, D3D12_QUERY_TYPE_OCCLUSION, 0, 1, readback_buffer, i * sizeof(UINT64));
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}
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get_buffer_readback_with_command_list(readback_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list);
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@ -16142,7 +16142,7 @@ static void test_resolve_query_data_in_reordered_command_list(void)
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/* Read query results in the second command list. */
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ID3D12GraphicsCommandList_ResolveQueryData(command_lists[1],
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query_heap, heap_desc.Type, 0, 1, readback_buffer, 0);
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query_heap, D3D12_QUERY_TYPE_OCCLUSION, 0, 1, readback_buffer, 0);
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hr = ID3D12GraphicsCommandList_Close(command_lists[1]);
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ok(SUCCEEDED(hr), "Failed to close command list, hr %#x.\n", hr);
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@ -16153,9 +16153,9 @@ static void test_resolve_query_data_in_reordered_command_list(void)
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ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_lists[0], D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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ID3D12GraphicsCommandList_RSSetViewports(command_lists[0], 1, &context.viewport);
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ID3D12GraphicsCommandList_RSSetScissorRects(command_lists[0], 1, &context.scissor_rect);
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ID3D12GraphicsCommandList_BeginQuery(command_lists[0], query_heap, heap_desc.Type, 0);
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ID3D12GraphicsCommandList_BeginQuery(command_lists[0], query_heap, D3D12_QUERY_TYPE_OCCLUSION, 0);
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ID3D12GraphicsCommandList_DrawInstanced(command_lists[0], 3, 1, 0, 0);
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ID3D12GraphicsCommandList_EndQuery(command_lists[0], query_heap, heap_desc.Type, 0);
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ID3D12GraphicsCommandList_EndQuery(command_lists[0], query_heap, D3D12_QUERY_TYPE_OCCLUSION, 0);
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hr = ID3D12GraphicsCommandList_Close(command_lists[0]);
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ok(SUCCEEDED(hr), "Failed to close command list, hr %#x.\n", hr);
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