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tests: Introduce compare_uint().
Signed-off-by: Chip Davis <cdavis@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -53,20 +53,19 @@ static void set_viewport(D3D12_VIEWPORT *vp, float x, float y,
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vp->MaxDepth = max_depth;
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}
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static bool compare_uint(unsigned int x, unsigned int y, unsigned int max_diff)
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{
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unsigned int diff = x > y ? x - y : y - x;
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return diff <= max_diff;
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}
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static bool compare_color(DWORD c1, DWORD c2, BYTE max_diff)
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{
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if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
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return false;
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c1 >>= 8; c2 >>= 8;
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if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
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return false;
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c1 >>= 8; c2 >>= 8;
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if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
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return false;
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c1 >>= 8; c2 >>= 8;
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if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
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return false;
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return true;
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return compare_uint(c1 & 0xff, c2 & 0xff, max_diff)
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&& compare_uint((c1 >> 8) & 0xff, (c2 >> 8) & 0xff, max_diff)
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&& compare_uint((c1 >> 16) & 0xff, (c2 >> 16) & 0xff, max_diff)
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&& compare_uint((c1 >> 24) & 0xff, (c2 >> 24) & 0xff, max_diff);
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}
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static D3D12_SHADER_BYTECODE shader_bytecode(const DWORD *code, size_t size)
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