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vkd3d-shader: Rename the VKD3D_SWIZZLE macro to VKD3D_SHADER_SWIZZLE.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -701,22 +701,23 @@ struct vkd3d_shader_signature
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};
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/* swizzle bits fields: wwzzyyxx */
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#define VKD3D_SWIZZLE_X (0u)
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#define VKD3D_SWIZZLE_Y (1u)
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#define VKD3D_SWIZZLE_Z (2u)
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#define VKD3D_SWIZZLE_W (3u)
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#define VKD3D_SHADER_SWIZZLE_X (0u)
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#define VKD3D_SHADER_SWIZZLE_Y (1u)
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#define VKD3D_SHADER_SWIZZLE_Z (2u)
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#define VKD3D_SHADER_SWIZZLE_W (3u)
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#define VKD3D_SWIZZLE_MASK (0x3u)
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#define VKD3D_SWIZZLE_SHIFT(idx) (2u * (idx))
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#define VKD3D_SHADER_SWIZZLE_MASK (0x3u)
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#define VKD3D_SHADER_SWIZZLE_SHIFT(idx) (2u * (idx))
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#define VKD3D_SWIZZLE(x, y, z, w) \
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(((x & VKD3D_SWIZZLE_MASK) << VKD3D_SWIZZLE_SHIFT(0)) \
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| ((y & VKD3D_SWIZZLE_MASK) << VKD3D_SWIZZLE_SHIFT(1)) \
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| ((z & VKD3D_SWIZZLE_MASK) << VKD3D_SWIZZLE_SHIFT(2)) \
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| ((w & VKD3D_SWIZZLE_MASK) << VKD3D_SWIZZLE_SHIFT(3)))
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#define VKD3D_SHADER_SWIZZLE(x, y, z, w) \
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(((x & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(0)) \
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| ((y & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(1)) \
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| ((z & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(2)) \
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| ((w & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(3)))
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#define VKD3D_NO_SWIZZLE \
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VKD3D_SWIZZLE(VKD3D_SWIZZLE_X, VKD3D_SWIZZLE_Y, VKD3D_SWIZZLE_Z, VKD3D_SWIZZLE_W)
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#define VKD3D_SHADER_NO_SWIZZLE \
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VKD3D_SHADER_SWIZZLE(VKD3D_SHADER_SWIZZLE_X, VKD3D_SHADER_SWIZZLE_Y, \
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VKD3D_SHADER_SWIZZLE_Z, VKD3D_SHADER_SWIZZLE_W)
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#ifndef VKD3D_SHADER_NO_PROTOTYPES
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@ -1658,7 +1658,7 @@ static bool shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD *
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if (src_param->reg.type == VKD3DSPR_IMMCONST)
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{
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src_param->swizzle = VKD3D_NO_SWIZZLE;
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src_param->swizzle = VKD3D_SHADER_NO_SWIZZLE;
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}
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else
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{
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@ -1669,9 +1669,10 @@ static bool shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD *
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{
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case VKD3D_SM4_SWIZZLE_NONE:
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if (shader_sm4_is_scalar_register(&src_param->reg))
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src_param->swizzle = VKD3D_SWIZZLE(VKD3D_SWIZZLE_X, VKD3D_SWIZZLE_X, VKD3D_SWIZZLE_X, VKD3D_SWIZZLE_X);
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src_param->swizzle = VKD3D_SHADER_SWIZZLE(VKD3D_SHADER_SWIZZLE_X,
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VKD3D_SHADER_SWIZZLE_X, VKD3D_SHADER_SWIZZLE_X, VKD3D_SHADER_SWIZZLE_X);
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else
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src_param->swizzle = VKD3D_NO_SWIZZLE;
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src_param->swizzle = VKD3D_SHADER_NO_SWIZZLE;
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break;
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case VKD3D_SM4_SWIZZLE_SCALAR:
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@ -2963,7 +2963,7 @@ static uint32_t vkd3d_dxbc_compiler_get_register_id(struct vkd3d_dxbc_compiler *
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static bool vkd3d_swizzle_is_equal(unsigned int dst_write_mask,
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unsigned int swizzle, unsigned int write_mask)
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{
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return vkd3d_compact_swizzle(VKD3D_NO_SWIZZLE, dst_write_mask) == vkd3d_compact_swizzle(swizzle, write_mask);
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return vkd3d_compact_swizzle(VKD3D_SHADER_NO_SWIZZLE, dst_write_mask) == vkd3d_compact_swizzle(swizzle, write_mask);
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}
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static uint32_t vkd3d_dxbc_compiler_emit_swizzle(struct vkd3d_dxbc_compiler *compiler,
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@ -4162,7 +4162,7 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
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val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id,
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vkd3d_write_mask_from_component_count(input_component_count) << component_idx,
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VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_NO_SWIZZLE, dst->write_mask);
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VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_SHADER_NO_SWIZZLE, dst->write_mask);
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vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst_reg, dst->write_mask, val_id);
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}
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@ -4257,9 +4257,9 @@ static unsigned int get_shader_output_swizzle(const struct vkd3d_dxbc_compiler *
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const struct vkd3d_shader_spirv_target_info *info;
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if (!(info = compiler->spirv_target_info))
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return VKD3D_NO_SWIZZLE;
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return VKD3D_SHADER_NO_SWIZZLE;
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if (register_idx >= info->output_swizzle_count)
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return VKD3D_NO_SWIZZLE;
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return VKD3D_SHADER_NO_SWIZZLE;
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return info->output_swizzles[register_idx];
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}
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@ -4488,7 +4488,7 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
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if ((use_private_variable = builtin && builtin->spirv_array_size))
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write_mask = VKD3DSP_WRITEMASK_ALL;
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else if (get_shader_output_swizzle(compiler, signature_element->register_index) != VKD3D_NO_SWIZZLE
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else if (get_shader_output_swizzle(compiler, signature_element->register_index) != VKD3D_SHADER_NO_SWIZZLE
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|| needs_private_io_variable(shader_signature, signature_element->register_index,
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builtin, &output_component_count, &write_mask)
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|| is_patch_constant)
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@ -4704,8 +4704,8 @@ static void vkd3d_dxbc_compiler_emit_store_shader_output(struct vkd3d_dxbc_compi
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chain_id = vkd3d_spirv_build_op_access_chain1(builder,
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ptr_type_id, output_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, index));
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object_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id,
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write_mask, output_info->component_type, VKD3D_NO_SWIZZLE, VKD3DSP_WRITEMASK_0 << i);
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object_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id, write_mask,
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output_info->component_type, VKD3D_SHADER_NO_SWIZZLE, VKD3DSP_WRITEMASK_0 << i);
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vkd3d_dxbc_compiler_emit_store(compiler, chain_id, VKD3DSP_WRITEMASK_0,
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output_info->component_type, SpvStorageClassOutput, VKD3DSP_WRITEMASK_0 << i, object_id);
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++index;
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@ -6978,7 +6978,7 @@ static int vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_c
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assert(compiler->control_flow_depth);
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assert(cf_info->current_block == VKD3D_BLOCK_SWITCH);
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assert(src->swizzle == VKD3D_NO_SWIZZLE && src->reg.type == VKD3DSPR_IMMCONST);
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assert(src->swizzle == VKD3D_SHADER_NO_SWIZZLE && src->reg.type == VKD3DSPR_IMMCONST);
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value = *src->reg.u.immconst_uint;
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if (!vkd3d_array_reserve((void **)&cf_info->u.switch_.case_blocks, &cf_info->u.switch_.case_blocks_size,
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@ -1124,13 +1124,13 @@ static void shader_dump_src_param(struct vkd3d_string_buffer *buffer,
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default: shader_addline(buffer, "_unknown_modifier(%#x)", src_modifier);
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}
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if (swizzle != VKD3D_NO_SWIZZLE)
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if (swizzle != VKD3D_SHADER_NO_SWIZZLE)
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{
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static const char swizzle_chars[] = "xyzw";
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DWORD swizzle_x = (swizzle >> VKD3D_SWIZZLE_SHIFT(0)) & VKD3D_SWIZZLE_MASK;
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DWORD swizzle_y = (swizzle >> VKD3D_SWIZZLE_SHIFT(1)) & VKD3D_SWIZZLE_MASK;
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DWORD swizzle_z = (swizzle >> VKD3D_SWIZZLE_SHIFT(2)) & VKD3D_SWIZZLE_MASK;
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DWORD swizzle_w = (swizzle >> VKD3D_SWIZZLE_SHIFT(3)) & VKD3D_SWIZZLE_MASK;
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DWORD swizzle_x = (swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(0)) & VKD3D_SHADER_SWIZZLE_MASK;
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DWORD swizzle_y = (swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(1)) & VKD3D_SHADER_SWIZZLE_MASK;
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DWORD swizzle_z = (swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(2)) & VKD3D_SHADER_SWIZZLE_MASK;
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DWORD swizzle_w = (swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(3)) & VKD3D_SHADER_SWIZZLE_MASK;
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if (swizzle_x == swizzle_y
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&& swizzle_x == swizzle_z
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@ -886,7 +886,7 @@ static inline unsigned int vkd3d_write_mask_from_component_count(unsigned int co
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static inline unsigned int vkd3d_swizzle_get_component(DWORD swizzle,
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unsigned int idx)
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{
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return (swizzle >> VKD3D_SWIZZLE_SHIFT(idx)) & VKD3D_SWIZZLE_MASK;
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return (swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(idx)) & VKD3D_SHADER_SWIZZLE_MASK;
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}
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static inline unsigned int vkd3d_compact_swizzle(unsigned int swizzle, unsigned int write_mask)
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@ -897,7 +897,7 @@ static inline unsigned int vkd3d_compact_swizzle(unsigned int swizzle, unsigned
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{
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if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
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{
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compacted_swizzle <<= VKD3D_SWIZZLE_SHIFT(1);
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compacted_swizzle <<= VKD3D_SHADER_SWIZZLE_SHIFT(1);
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compacted_swizzle |= vkd3d_swizzle_get_component(swizzle, i);
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}
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}
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@ -1953,9 +1953,10 @@ static HRESULT compute_input_layout_offsets(const struct d3d12_device *device,
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static unsigned int vkd3d_get_rt_format_swizzle(const struct vkd3d_format *format)
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{
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if (format->dxgi_format == DXGI_FORMAT_A8_UNORM)
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return VKD3D_SWIZZLE(VKD3D_SWIZZLE_W, VKD3D_SWIZZLE_X, VKD3D_SWIZZLE_Y, VKD3D_SWIZZLE_Z);
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return VKD3D_SHADER_SWIZZLE(VKD3D_SHADER_SWIZZLE_W, VKD3D_SHADER_SWIZZLE_X,
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VKD3D_SHADER_SWIZZLE_Y, VKD3D_SHADER_SWIZZLE_Z);
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return VKD3D_NO_SWIZZLE;
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return VKD3D_SHADER_NO_SWIZZLE;
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}
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STATIC_ASSERT(sizeof(struct vkd3d_shader_transform_feedback_element) == sizeof(D3D12_SO_DECLARATION_ENTRY));
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@ -2102,7 +2103,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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if (desc->RTVFormats[i] == DXGI_FORMAT_UNKNOWN)
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{
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graphics->null_attachment_mask |= 1u << i;
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ps_output_swizzle[i] = VKD3D_NO_SWIZZLE;
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ps_output_swizzle[i] = VKD3D_SHADER_NO_SWIZZLE;
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graphics->rtv_formats[i] = VK_FORMAT_UNDEFINED;
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}
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else if ((format = vkd3d_get_format(device, desc->RTVFormats[i], false)))
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