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vkd3d-shader: Fix SV_VertexID.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3003,31 +3003,40 @@ static uint32_t vkd3d_dxbc_compiler_emit_bool_to_int(struct vkd3d_dxbc_compiler
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typedef uint32_t (*vkd3d_spirv_builtin_fixup_pfn)(struct vkd3d_dxbc_compiler *compiler,
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uint32_t val_id);
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static uint32_t vkd3d_dxbc_compiler_emit_draw_parameter_fixup(struct vkd3d_dxbc_compiler *compiler,
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uint32_t index_id, SpvBuiltIn base)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t base_var_id, base_id, type_id;
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vkd3d_spirv_enable_capability(builder, SpvCapabilityDrawParameters);
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base_var_id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream,
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SpvStorageClassInput, VKD3D_TYPE_INT, 1);
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vkd3d_spirv_add_iface_variable(builder, base_var_id);
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vkd3d_dxbc_compiler_decorate_builtin(compiler, base_var_id, base);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_INT, 1);
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base_id = vkd3d_spirv_build_op_load(builder,
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type_id, base_var_id, SpvMemoryAccessMaskNone);
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return vkd3d_spirv_build_op_isub(builder, type_id, index_id, base_id);
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}
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/* Substitute "VertexIndex - BaseVertex" for SV_VertexID. */
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static uint32_t sv_vertex_id_fixup(struct vkd3d_dxbc_compiler *compiler,
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uint32_t vertex_index_id)
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{
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return vkd3d_dxbc_compiler_emit_draw_parameter_fixup(compiler,
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vertex_index_id, SpvBuiltInBaseVertex);
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}
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/* Substitute "InstanceIndex - BaseInstance" for SV_InstanceID. */
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static uint32_t sv_instance_id_fixup(struct vkd3d_dxbc_compiler *compiler,
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uint32_t instance_index_id)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t base_instance_var_id, base_instance_id, type_id;
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vkd3d_spirv_enable_capability(builder, SpvCapabilityDrawParameters);
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/* The Vulkan spec states:
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*
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* "The variable decorated with BaseInstance must be declared as a scalar
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* 32-bit integer.
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*/
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base_instance_var_id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream,
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SpvStorageClassInput, VKD3D_TYPE_INT, 1);
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vkd3d_spirv_add_iface_variable(builder, base_instance_var_id);
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vkd3d_dxbc_compiler_decorate_builtin(compiler, base_instance_var_id, SpvBuiltInBaseInstance);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_INT, 1);
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base_instance_id = vkd3d_spirv_build_op_load(builder,
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type_id, base_instance_var_id, SpvMemoryAccessMaskNone);
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return vkd3d_spirv_build_op_isub(builder,
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type_id, instance_index_id, base_instance_id);
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return vkd3d_dxbc_compiler_emit_draw_parameter_fixup(compiler,
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instance_index_id, SpvBuiltInBaseInstance);
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}
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static uint32_t sv_front_face_fixup(struct vkd3d_dxbc_compiler *compiler,
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@ -3061,7 +3070,7 @@ vkd3d_system_value_builtins[] =
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{VKD3D_SIV_INSTANCE_ID, {VKD3D_TYPE_INT, 1, SpvBuiltInInstanceId}, VKD3D_SHADER_TARGET_SPIRV_OPENGL_4_5},
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{VKD3D_SIV_POSITION, {VKD3D_TYPE_FLOAT, 4, SpvBuiltInPosition}},
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{VKD3D_SIV_VERTEX_ID, {VKD3D_TYPE_INT, 1, SpvBuiltInVertexIndex}},
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{VKD3D_SIV_VERTEX_ID, {VKD3D_TYPE_INT, 1, SpvBuiltInVertexIndex, sv_vertex_id_fixup}},
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{VKD3D_SIV_INSTANCE_ID, {VKD3D_TYPE_INT, 1, SpvBuiltInInstanceIndex, sv_instance_id_fixup}},
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{VKD3D_SIV_RENDER_TARGET_ARRAY_INDEX, {VKD3D_TYPE_INT, 1, SpvBuiltInLayer}},
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