vkd3d-shader: Keep track of declared SPIR-V input components.

In particular, a shader may declare e.g. v6.x to refer to an output from the
previous stage, and v6.y to refer to a builtin, or the other way around. At
the same time, different hull shader phases may redeclare the same register.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2021-02-12 16:22:48 +01:00 committed by Alexandre Julliard
parent 90216bd478
commit 8313225cc6

View File

@ -1924,6 +1924,7 @@ struct vkd3d_symbol_register_data
uint32_t member_idx;
enum vkd3d_shader_component_type component_type;
unsigned int write_mask;
uint32_t dcl_mask;
unsigned int structure_stride;
bool is_aggregate; /* An aggregate, i.e. a structure or an array. */
bool is_dynamically_indexed; /* If member_idx is a variable ID instead of a constant. */
@ -2014,6 +2015,7 @@ static void vkd3d_symbol_set_register_info(struct vkd3d_symbol *symbol,
symbol->info.reg.member_idx = 0;
symbol->info.reg.component_type = component_type;
symbol->info.reg.write_mask = write_mask;
symbol->info.reg.dcl_mask = 0;
symbol->info.reg.structure_stride = 0;
symbol->info.reg.is_aggregate = false;
symbol->info.reg.is_dynamically_indexed = false;
@ -4193,6 +4195,7 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
enum vkd3d_shader_component_type component_type;
uint32_t type_id, ptr_type_id, float_type_id;
const struct vkd3d_spirv_builtin *builtin;
struct vkd3d_symbol *symbol = NULL;
uint32_t val_id, input_id, var_id;
struct vkd3d_symbol reg_symbol;
struct vkd3d_symbol tmp_symbol;
@ -4271,41 +4274,43 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
if ((entry = rb_get(&compiler->symbol_table, &reg_symbol)))
{
input_id = RB_ENTRY_VALUE(entry, const struct vkd3d_symbol, entry)->id;
symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
input_id = symbol->id;
}
else if (builtin)
else if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL && reg->type == VKD3DSPR_INCONTROLPOINT)
{
input_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, storage_class, array_size);
}
else
{
input_id = 0;
tmp_symbol = reg_symbol;
tmp_symbol.key.reg.type = VKD3DSPR_INPUT;
if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL && reg->type == VKD3DSPR_INCONTROLPOINT)
if ((entry = rb_get(&compiler->symbol_table, &tmp_symbol)))
{
tmp_symbol = reg_symbol;
tmp_symbol.key.reg.type = VKD3DSPR_INPUT;
symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
tmp_symbol = *symbol;
tmp_symbol.key.reg.type = VKD3DSPR_INCONTROLPOINT;
vkd3d_dxbc_compiler_put_symbol(compiler, &tmp_symbol);
if ((entry = rb_get(&compiler->symbol_table, &tmp_symbol)))
{
tmp_symbol = *RB_ENTRY_VALUE(entry, const struct vkd3d_symbol, entry);
tmp_symbol.key.reg.type = VKD3DSPR_INCONTROLPOINT;
vkd3d_dxbc_compiler_put_symbol(compiler, &tmp_symbol);
input_id = tmp_symbol.id;
}
input_id = symbol->id;
}
}
if (!entry)
if (!symbol || ~symbol->info.reg.dcl_mask & signature_element->mask)
{
if (builtin)
{
input_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, storage_class, array_size);
}
else
{
unsigned int location = reg_idx;
if (reg->type == VKD3DSPR_PATCHCONST)
location += compiler->input_signature->element_count;
input_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream,
storage_class, component_type, input_component_count, array_size);
vkd3d_spirv_add_iface_variable(builder, input_id);
if (reg->type == VKD3DSPR_PATCHCONST)
{
vkd3d_spirv_build_op_decorate(builder, input_id, SpvDecorationPatch, NULL, 0);
location += compiler->input_signature->element_count;
}
vkd3d_spirv_build_op_decorate1(builder, input_id, SpvDecorationLocation, location);
if (component_idx)
vkd3d_spirv_build_op_decorate1(builder, input_id, SpvDecorationComponent, component_idx);
@ -4314,28 +4319,27 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
}
}
if (reg->type == VKD3DSPR_PATCHCONST)
vkd3d_spirv_build_op_decorate(builder, input_id, SpvDecorationPatch, NULL, 0);
if (entry || !use_private_var)
if (!symbol)
{
var_id = input_id;
}
else
{
storage_class = SpvStorageClassPrivate;
var_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream,
storage_class, VKD3D_SHADER_COMPONENT_FLOAT, component_count, array_size);
}
if (use_private_var)
{
storage_class = SpvStorageClassPrivate;
var_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream,
storage_class, VKD3D_SHADER_COMPONENT_FLOAT, component_count, array_size);
}
if (!entry)
{
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
use_private_var ? VKD3D_SHADER_COMPONENT_FLOAT : component_type, write_mask);
reg_symbol.info.reg.dcl_mask |= signature_element->mask;
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
}
else
{
symbol->info.reg.dcl_mask |= signature_element->mask;
}
if (use_private_var)
{
@ -4383,6 +4387,7 @@ static void vkd3d_dxbc_compiler_emit_input_register(struct vkd3d_dxbc_compiler *
const struct vkd3d_spirv_builtin *builtin;
struct vkd3d_symbol reg_symbol;
struct rb_entry *entry;
uint32_t write_mask;
uint32_t input_id;
assert(!reg->idx[0].rel_addr);
@ -4402,8 +4407,10 @@ static void vkd3d_dxbc_compiler_emit_input_register(struct vkd3d_dxbc_compiler *
input_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, SpvStorageClassInput, 0);
vkd3d_symbol_set_register_info(&reg_symbol, input_id, SpvStorageClassInput,
builtin->component_type, vkd3d_write_mask_from_component_count(builtin->component_count));
write_mask = vkd3d_write_mask_from_component_count(builtin->component_count);
vkd3d_symbol_set_register_info(&reg_symbol, input_id,
SpvStorageClassInput, builtin->component_type, write_mask);
reg_symbol.info.reg.dcl_mask = write_mask;
reg_symbol.info.reg.is_aggregate = builtin->spirv_array_size;
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, input_id, reg);
@ -4589,6 +4596,7 @@ static void vkd3d_dxbc_compiler_emit_output_register(struct vkd3d_dxbc_compiler
const struct vkd3d_shader_register *reg = &dst->reg;
const struct vkd3d_spirv_builtin *builtin;
struct vkd3d_symbol reg_symbol;
uint32_t write_mask;
uint32_t output_id;
assert(!reg->idx[0].rel_addr);
@ -4604,8 +4612,10 @@ static void vkd3d_dxbc_compiler_emit_output_register(struct vkd3d_dxbc_compiler
output_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, SpvStorageClassOutput, 0);
vkd3d_symbol_make_register(&reg_symbol, reg);
vkd3d_symbol_set_register_info(&reg_symbol, output_id, SpvStorageClassOutput,
builtin->component_type, vkd3d_write_mask_from_component_count(builtin->component_count));
write_mask = vkd3d_write_mask_from_component_count(builtin->component_count);
vkd3d_symbol_set_register_info(&reg_symbol, output_id,
SpvStorageClassOutput, builtin->component_type, write_mask);
reg_symbol.info.reg.dcl_mask = write_mask;
reg_symbol.info.reg.is_aggregate = builtin->spirv_array_size;
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, output_id, reg);
@ -4799,6 +4809,7 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
{
reg_symbol.info.reg.member_idx = reg->idx[0].offset;
}
reg_symbol.info.reg.dcl_mask = signature_element->mask;
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
@ -6275,9 +6286,9 @@ static void vkd3d_dxbc_compiler_emit_hull_shader_input_initialisation(struct vkd
const struct vkd3d_shader_signature_element *element;
enum vkd3d_shader_input_sysval_semantic sysval;
const struct vkd3d_spirv_builtin *builtin;
struct vkd3d_symbol *symbol, symbol_key;
unsigned int register_count, i, j;
struct vkd3d_shader_register r;
struct vkd3d_symbol symbol;
struct rb_entry *entry;
uint32_t indices[2];
@ -6295,16 +6306,17 @@ static void vkd3d_dxbc_compiler_emit_hull_shader_input_initialisation(struct vkd
r.type = VKD3DSPR_INPUT;
r.idx[0].offset = 0;
r.idx[1].offset = ~0u;
vkd3d_symbol_make_register(&symbol, &r);
vkd3d_symbol_make_register(&symbol_key, &r);
for (i = 0; i < signature->element_count; ++i)
{
element = &signature->elements[i];
symbol.key.reg.idx = element->register_index;
entry = rb_get(&compiler->symbol_table, &symbol);
vicp_id = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry)->id;
symbol_key.key.reg.idx = element->register_index;
entry = rb_get(&compiler->symbol_table, &symbol_key);
symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
vicp_id = symbol->id;
register_index_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, element->register_index);
dst_array_id = vkd3d_spirv_build_op_in_bounds_access_chain1(builder, type_id, vicp_id, register_index_id);
@ -6350,6 +6362,7 @@ static void vkd3d_dxbc_compiler_emit_hull_shader_input_initialisation(struct vkd
vkd3d_spirv_build_op_copy_memory(builder, dst_array_id, src_array_id, SpvMemoryAccessMaskNone);
}
symbol->info.reg.dcl_mask |= element->mask;
}
}