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synced 2024-11-21 16:46:41 -08:00
vkd3d-shader: Keep track of declared SPIR-V input components.
In particular, a shader may declare e.g. v6.x to refer to an output from the previous stage, and v6.y to refer to a builtin, or the other way around. At the same time, different hull shader phases may redeclare the same register. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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90216bd478
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@ -1924,6 +1924,7 @@ struct vkd3d_symbol_register_data
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uint32_t member_idx;
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enum vkd3d_shader_component_type component_type;
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unsigned int write_mask;
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uint32_t dcl_mask;
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unsigned int structure_stride;
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bool is_aggregate; /* An aggregate, i.e. a structure or an array. */
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bool is_dynamically_indexed; /* If member_idx is a variable ID instead of a constant. */
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@ -2014,6 +2015,7 @@ static void vkd3d_symbol_set_register_info(struct vkd3d_symbol *symbol,
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symbol->info.reg.member_idx = 0;
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symbol->info.reg.component_type = component_type;
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symbol->info.reg.write_mask = write_mask;
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symbol->info.reg.dcl_mask = 0;
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symbol->info.reg.structure_stride = 0;
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symbol->info.reg.is_aggregate = false;
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symbol->info.reg.is_dynamically_indexed = false;
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@ -4193,6 +4195,7 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
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enum vkd3d_shader_component_type component_type;
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uint32_t type_id, ptr_type_id, float_type_id;
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const struct vkd3d_spirv_builtin *builtin;
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struct vkd3d_symbol *symbol = NULL;
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uint32_t val_id, input_id, var_id;
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struct vkd3d_symbol reg_symbol;
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struct vkd3d_symbol tmp_symbol;
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@ -4271,41 +4274,43 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
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if ((entry = rb_get(&compiler->symbol_table, ®_symbol)))
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{
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input_id = RB_ENTRY_VALUE(entry, const struct vkd3d_symbol, entry)->id;
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symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
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input_id = symbol->id;
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}
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else if (builtin)
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else if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL && reg->type == VKD3DSPR_INCONTROLPOINT)
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{
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input_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, storage_class, array_size);
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}
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else
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{
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input_id = 0;
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tmp_symbol = reg_symbol;
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tmp_symbol.key.reg.type = VKD3DSPR_INPUT;
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if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL && reg->type == VKD3DSPR_INCONTROLPOINT)
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if ((entry = rb_get(&compiler->symbol_table, &tmp_symbol)))
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{
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tmp_symbol = reg_symbol;
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tmp_symbol.key.reg.type = VKD3DSPR_INPUT;
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symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
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tmp_symbol = *symbol;
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tmp_symbol.key.reg.type = VKD3DSPR_INCONTROLPOINT;
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vkd3d_dxbc_compiler_put_symbol(compiler, &tmp_symbol);
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if ((entry = rb_get(&compiler->symbol_table, &tmp_symbol)))
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{
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tmp_symbol = *RB_ENTRY_VALUE(entry, const struct vkd3d_symbol, entry);
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tmp_symbol.key.reg.type = VKD3DSPR_INCONTROLPOINT;
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vkd3d_dxbc_compiler_put_symbol(compiler, &tmp_symbol);
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input_id = tmp_symbol.id;
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}
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input_id = symbol->id;
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}
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}
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if (!entry)
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if (!symbol || ~symbol->info.reg.dcl_mask & signature_element->mask)
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{
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if (builtin)
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{
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input_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, storage_class, array_size);
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}
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else
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{
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unsigned int location = reg_idx;
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if (reg->type == VKD3DSPR_PATCHCONST)
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location += compiler->input_signature->element_count;
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input_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream,
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storage_class, component_type, input_component_count, array_size);
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vkd3d_spirv_add_iface_variable(builder, input_id);
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if (reg->type == VKD3DSPR_PATCHCONST)
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{
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vkd3d_spirv_build_op_decorate(builder, input_id, SpvDecorationPatch, NULL, 0);
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location += compiler->input_signature->element_count;
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}
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vkd3d_spirv_build_op_decorate1(builder, input_id, SpvDecorationLocation, location);
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if (component_idx)
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vkd3d_spirv_build_op_decorate1(builder, input_id, SpvDecorationComponent, component_idx);
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@ -4314,28 +4319,27 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
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}
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}
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if (reg->type == VKD3DSPR_PATCHCONST)
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vkd3d_spirv_build_op_decorate(builder, input_id, SpvDecorationPatch, NULL, 0);
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if (entry || !use_private_var)
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if (!symbol)
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{
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var_id = input_id;
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}
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else
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{
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storage_class = SpvStorageClassPrivate;
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var_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream,
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storage_class, VKD3D_SHADER_COMPONENT_FLOAT, component_count, array_size);
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}
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if (use_private_var)
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{
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storage_class = SpvStorageClassPrivate;
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var_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream,
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storage_class, VKD3D_SHADER_COMPONENT_FLOAT, component_count, array_size);
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}
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if (!entry)
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{
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vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class,
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use_private_var ? VKD3D_SHADER_COMPONENT_FLOAT : component_type, write_mask);
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reg_symbol.info.reg.dcl_mask |= signature_element->mask;
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vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol);
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vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
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}
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else
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{
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symbol->info.reg.dcl_mask |= signature_element->mask;
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}
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if (use_private_var)
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{
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@ -4383,6 +4387,7 @@ static void vkd3d_dxbc_compiler_emit_input_register(struct vkd3d_dxbc_compiler *
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const struct vkd3d_spirv_builtin *builtin;
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struct vkd3d_symbol reg_symbol;
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struct rb_entry *entry;
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uint32_t write_mask;
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uint32_t input_id;
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assert(!reg->idx[0].rel_addr);
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@ -4402,8 +4407,10 @@ static void vkd3d_dxbc_compiler_emit_input_register(struct vkd3d_dxbc_compiler *
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input_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, SpvStorageClassInput, 0);
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vkd3d_symbol_set_register_info(®_symbol, input_id, SpvStorageClassInput,
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builtin->component_type, vkd3d_write_mask_from_component_count(builtin->component_count));
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write_mask = vkd3d_write_mask_from_component_count(builtin->component_count);
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vkd3d_symbol_set_register_info(®_symbol, input_id,
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SpvStorageClassInput, builtin->component_type, write_mask);
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reg_symbol.info.reg.dcl_mask = write_mask;
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reg_symbol.info.reg.is_aggregate = builtin->spirv_array_size;
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vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol);
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vkd3d_dxbc_compiler_emit_register_debug_name(builder, input_id, reg);
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@ -4589,6 +4596,7 @@ static void vkd3d_dxbc_compiler_emit_output_register(struct vkd3d_dxbc_compiler
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const struct vkd3d_shader_register *reg = &dst->reg;
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const struct vkd3d_spirv_builtin *builtin;
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struct vkd3d_symbol reg_symbol;
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uint32_t write_mask;
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uint32_t output_id;
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assert(!reg->idx[0].rel_addr);
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@ -4604,8 +4612,10 @@ static void vkd3d_dxbc_compiler_emit_output_register(struct vkd3d_dxbc_compiler
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output_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, SpvStorageClassOutput, 0);
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vkd3d_symbol_make_register(®_symbol, reg);
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vkd3d_symbol_set_register_info(®_symbol, output_id, SpvStorageClassOutput,
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builtin->component_type, vkd3d_write_mask_from_component_count(builtin->component_count));
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write_mask = vkd3d_write_mask_from_component_count(builtin->component_count);
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vkd3d_symbol_set_register_info(®_symbol, output_id,
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SpvStorageClassOutput, builtin->component_type, write_mask);
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reg_symbol.info.reg.dcl_mask = write_mask;
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reg_symbol.info.reg.is_aggregate = builtin->spirv_array_size;
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vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol);
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vkd3d_dxbc_compiler_emit_register_debug_name(builder, output_id, reg);
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@ -4799,6 +4809,7 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
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{
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reg_symbol.info.reg.member_idx = reg->idx[0].offset;
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}
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reg_symbol.info.reg.dcl_mask = signature_element->mask;
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vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol);
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@ -6275,9 +6286,9 @@ static void vkd3d_dxbc_compiler_emit_hull_shader_input_initialisation(struct vkd
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const struct vkd3d_shader_signature_element *element;
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enum vkd3d_shader_input_sysval_semantic sysval;
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const struct vkd3d_spirv_builtin *builtin;
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struct vkd3d_symbol *symbol, symbol_key;
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unsigned int register_count, i, j;
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struct vkd3d_shader_register r;
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struct vkd3d_symbol symbol;
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struct rb_entry *entry;
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uint32_t indices[2];
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@ -6295,16 +6306,17 @@ static void vkd3d_dxbc_compiler_emit_hull_shader_input_initialisation(struct vkd
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r.type = VKD3DSPR_INPUT;
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r.idx[0].offset = 0;
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r.idx[1].offset = ~0u;
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vkd3d_symbol_make_register(&symbol, &r);
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vkd3d_symbol_make_register(&symbol_key, &r);
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for (i = 0; i < signature->element_count; ++i)
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{
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element = &signature->elements[i];
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symbol.key.reg.idx = element->register_index;
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entry = rb_get(&compiler->symbol_table, &symbol);
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vicp_id = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry)->id;
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symbol_key.key.reg.idx = element->register_index;
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entry = rb_get(&compiler->symbol_table, &symbol_key);
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symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
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vicp_id = symbol->id;
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register_index_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, element->register_index);
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dst_array_id = vkd3d_spirv_build_op_in_bounds_access_chain1(builder, type_id, vicp_id, register_index_id);
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@ -6350,6 +6362,7 @@ static void vkd3d_dxbc_compiler_emit_hull_shader_input_initialisation(struct vkd
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vkd3d_spirv_build_op_copy_memory(builder, dst_array_id, src_array_id, SpvMemoryAccessMaskNone);
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}
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symbol->info.reg.dcl_mask |= element->mask;
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}
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}
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