vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for structured resources.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2021-07-01 14:24:52 +10:00 committed by Alexandre Julliard
parent 09231ca8cd
commit 03422e9681

View File

@ -976,8 +976,7 @@ static void shader_sm5_read_dcl_resource_structured(struct vkd3d_shader_instruct
const DWORD *end = &tokens[token_count];
shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &resource->resource.reg);
resource->resource.range.first = shader_sm4_map_resource_idx(&resource->resource.reg.reg, priv);
resource->resource.range.last = resource->resource.range.first;
shader_sm4_set_descriptor_register_range(priv, &resource->resource.reg.reg, &resource->resource.range);
resource->byte_stride = *tokens++;
if (resource->byte_stride % 4)
FIXME("Byte stride %u is not multiple of 4.\n", resource->byte_stride);