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https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
vkd3d: Implement Map() for placed resources.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -146,6 +146,8 @@ static ULONG STDMETHODCALLTYPE d3d12_heap_Release(ID3D12Heap *iface)
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VK_CALL(vkFreeMemory(device->vk_device, heap->vk_memory, NULL));
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pthread_mutex_destroy(&heap->mutex);
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vkd3d_free(heap);
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ID3D12Device_Release(&device->ID3D12Device_iface);
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@ -233,6 +235,76 @@ struct d3d12_heap *unsafe_impl_from_ID3D12Heap(ID3D12Heap *iface)
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return impl_from_ID3D12Heap(iface);
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}
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static HRESULT d3d12_heap_map(struct d3d12_heap *heap, UINT64 offset, void **data)
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{
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struct d3d12_device *device = heap->device;
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VkResult vr;
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int rc;
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if ((rc = pthread_mutex_lock(&heap->mutex)))
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{
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ERR("Failed to lock mutex, error %d.\n", rc);
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*data = NULL;
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return E_FAIL;
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}
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if (!heap->map_ptr)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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TRACE("Mapping heap %p.\n", heap);
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if ((vr = VK_CALL(vkMapMemory(device->vk_device, heap->vk_memory,
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0, VK_WHOLE_SIZE, 0, &heap->map_ptr))) < 0)
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{
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WARN("Failed to map device memory, vr %d.\n", vr);
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heap->map_ptr = NULL;
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*data = NULL;
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pthread_mutex_unlock(&heap->mutex);
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return hresult_from_vk_result(vr);
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}
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}
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*data = (BYTE *)heap->map_ptr + offset;
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++heap->map_count;
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pthread_mutex_unlock(&heap->mutex);
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return S_OK;
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}
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static void d3d12_heap_unmap(struct d3d12_heap *heap)
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{
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struct d3d12_device *device = heap->device;
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int rc;
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if ((rc = pthread_mutex_lock(&heap->mutex)))
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{
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ERR("Failed to lock mutex, error %d.\n", rc);
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return;
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}
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if (heap->map_count)
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{
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--heap->map_count;
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if (!heap->map_count)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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TRACE("Unmapping heap %p.\n", heap);
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VK_CALL(vkUnmapMemory(device->vk_device, heap->vk_memory));
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heap->map_ptr = NULL;
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}
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}
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else
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{
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WARN("Heap %p is not mapped.\n", heap);
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}
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pthread_mutex_unlock(&heap->mutex);
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}
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static HRESULT validate_heap_desc(const D3D12_HEAP_DESC *desc)
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{
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if (!desc->SizeInBytes)
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@ -262,12 +334,16 @@ static HRESULT d3d12_heap_init(struct d3d12_heap *heap,
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{
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VkMemoryRequirements memory_requirements;
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HRESULT hr;
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int rc;
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heap->ID3D12Heap_iface.lpVtbl = &d3d12_heap_vtbl;
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heap->refcount = 1;
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heap->desc = *desc;
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heap->map_ptr = NULL;
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heap->map_count = 0;
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if (!heap->desc.Properties.CreationNodeMask)
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heap->desc.Properties.CreationNodeMask = 1;
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if (!heap->desc.Properties.VisibleNodeMask)
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@ -286,9 +362,18 @@ static HRESULT d3d12_heap_init(struct d3d12_heap *heap,
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memory_requirements.alignment = heap->desc.Alignment;
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memory_requirements.memoryTypeBits = ~(uint32_t)0;
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if ((rc = pthread_mutex_init(&heap->mutex, NULL)))
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{
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ERR("Failed to initialize mutex, error %d.\n", rc);
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return E_FAIL;
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}
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if (FAILED(hr = vkd3d_allocate_device_memory(device, &heap->desc.Properties,
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heap->desc.Flags, &memory_requirements, &heap->vk_memory, &heap->vk_memory_type)))
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{
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pthread_mutex_destroy(&heap->mutex);
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return hr;
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}
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heap->device = device;
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ID3D12Device_AddRef(&device->ID3D12Device_iface);
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@ -726,15 +811,14 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_Map(ID3D12Resource *iface, UINT
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const D3D12_RANGE *read_range, void **data)
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{
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struct d3d12_resource *resource = impl_from_ID3D12Resource(iface);
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const struct vkd3d_vk_device_procs *vk_procs;
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struct d3d12_device *device;
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VkResult vr;
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HRESULT hr;
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TRACE("iface %p, sub_resource %u, read_range %p, data %p.\n",
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iface, sub_resource, read_range, data);
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device = resource->device;
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vk_procs = &device->vk_procs;
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if (!is_cpu_accessible_heap(&resource->heap_properties))
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{
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@ -749,7 +833,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_Map(ID3D12Resource *iface, UINT
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return E_INVALIDARG;
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}
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if (!resource->vk_memory)
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if (!resource->heap && !resource->vk_memory)
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{
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FIXME("Not implemented for this resource type.\n");
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return E_NOTIMPL;
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@ -759,11 +843,27 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_Map(ID3D12Resource *iface, UINT
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if (!resource->map_count)
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{
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if ((vr = VK_CALL(vkMapMemory(device->vk_device, resource->vk_memory,
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0, VK_WHOLE_SIZE, 0, &resource->map_data))) < 0)
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if (resource->heap)
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{
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WARN("Failed to map device memory, vr %d.\n", vr);
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return hresult_from_vk_result(vr);
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hr = d3d12_heap_map(resource->heap, resource->heap_offset, &resource->map_data);
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}
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else
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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if ((vr = VK_CALL(vkMapMemory(device->vk_device, resource->vk_memory,
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0, VK_WHOLE_SIZE, 0, &resource->map_data))) < 0)
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WARN("Failed to map device memory, vr %d.\n", vr);
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hr = hresult_from_vk_result(vr);
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}
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if (FAILED(hr))
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{
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WARN("Failed to map resource, hr %#x.\n", hr);
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resource->map_data = NULL;
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*data = NULL;
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return hr;
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}
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}
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@ -777,32 +877,32 @@ static void STDMETHODCALLTYPE d3d12_resource_Unmap(ID3D12Resource *iface, UINT s
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const D3D12_RANGE *written_range)
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{
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struct d3d12_resource *resource = impl_from_ID3D12Resource(iface);
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const struct vkd3d_vk_device_procs *vk_procs;
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struct d3d12_device *device;
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TRACE("iface %p, sub_resource %u, written_range %p.\n",
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iface, sub_resource, written_range);
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device = resource->device;
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vk_procs = &device->vk_procs;
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if (d3d12_resource_is_texture(resource))
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{
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FIXME("Not implemented for textures.\n");
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return;
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}
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if (!resource->map_count)
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{
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WARN("Resource %p is not mapped.\n", resource);
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return;
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}
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device = resource->device;
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WARN("Ignoring written range %p.\n", written_range);
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--resource->map_count;
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if (!resource->map_count)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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resource->map_data = NULL;
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VK_CALL(vkUnmapMemory(device->vk_device, resource->vk_memory));
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if (resource->heap)
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d3d12_heap_unmap(resource->heap);
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else
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VK_CALL(vkUnmapMemory(device->vk_device, resource->vk_memory));
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}
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}
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@ -1093,6 +1193,9 @@ HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
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return hr;
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}
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object->heap = NULL;
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object->heap_offset = 0;
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TRACE("Created committed resource %p.\n", object);
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*resource = object;
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@ -1155,6 +1258,9 @@ HRESULT d3d12_placed_resource_create(struct d3d12_device *device, struct d3d12_h
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return hr;
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}
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object->heap = heap;
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object->heap_offset = heap_offset;
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TRACE("Created placed resource %p.\n", object);
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*resource = object;
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@ -194,7 +194,11 @@ struct d3d12_heap
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D3D12_HEAP_DESC desc;
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pthread_mutex_t mutex;
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VkDeviceMemory vk_memory;
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void *map_ptr;
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unsigned int map_count;
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uint32_t vk_memory_type;
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struct d3d12_device *device;
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@ -229,6 +233,9 @@ struct d3d12_resource
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unsigned int map_count;
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void *map_data;
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struct d3d12_heap *heap;
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UINT64 heap_offset;
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D3D12_HEAP_PROPERTIES heap_properties;
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D3D12_HEAP_FLAGS heap_flags;
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D3D12_RESOURCE_STATES initial_state;
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