vkd3d-shader: Write the SM1 constant table.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-04-15 19:03:46 -05:00 committed by Alexandre Julliard
parent f0d2a6d384
commit b87e9b0652
7 changed files with 344 additions and 3 deletions

View File

@ -7,6 +7,7 @@ widl_headers = \
include/vkd3d_d3d12.h \
include/vkd3d_d3d12sdklayers.h \
include/vkd3d_d3dcommon.h \
include/vkd3d_d3dx9shader.h \
include/vkd3d_dxgi.h \
include/vkd3d_dxgi1_2.h \
include/vkd3d_dxgi1_3.h \
@ -22,6 +23,7 @@ vkd3d_public_headers = \
include/vkd3d_d3d9types.h \
include/vkd3d_d3dcommon.h \
include/vkd3d_d3dcompiler.h \
include/vkd3d_d3dx9shader.h \
include/vkd3d_dxgibase.h \
include/vkd3d_dxgiformat.h \
include/vkd3d_shader.h \

1
include/.gitignore vendored
View File

@ -5,6 +5,7 @@ stamp-h1
vkd3d_d3d12.h
vkd3d_d3d12sdklayers.h
vkd3d_d3dcommon.h
vkd3d_d3dx9shader.h
vkd3d_dxgi.h
vkd3d_dxgi1_2.h
vkd3d_dxgi1_3.h

View File

@ -21,6 +21,12 @@
#define __VKD3D_D3D9TYPES_H
#ifndef _d3d9TYPES_H_
#ifndef MAKEFOURCC
#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
#endif
#define D3DPS_VERSION(major, minor) (0xffff0000 | ((major) << 8) | (minor))
#define D3DVS_VERSION(major, minor) (0xfffe0000 | ((major) << 8) | (minor))

View File

@ -0,0 +1,76 @@
/*
* Copyright 2008 Luis Busquets
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
import "vkd3d_windows.h";
import "vkd3d_d3d9types.h";
typedef enum _D3DXREGISTER_SET
{
D3DXRS_BOOL,
D3DXRS_INT4,
D3DXRS_FLOAT4,
D3DXRS_SAMPLER,
D3DXRS_FORCE_DWORD = 0x7fffffff,
} D3DXREGISTER_SET;
typedef enum D3DXPARAMETER_CLASS
{
D3DXPC_SCALAR,
D3DXPC_VECTOR,
D3DXPC_MATRIX_ROWS,
D3DXPC_MATRIX_COLUMNS,
D3DXPC_OBJECT,
D3DXPC_STRUCT,
D3DXPC_FORCE_DWORD = 0x7fffffff,
} D3DXPARAMETER_CLASS;
typedef enum D3DXPARAMETER_TYPE
{
D3DXPT_VOID,
D3DXPT_BOOL,
D3DXPT_INT,
D3DXPT_FLOAT,
D3DXPT_STRING,
D3DXPT_TEXTURE,
D3DXPT_TEXTURE1D,
D3DXPT_TEXTURE2D,
D3DXPT_TEXTURE3D,
D3DXPT_TEXTURECUBE,
D3DXPT_SAMPLER,
D3DXPT_SAMPLER1D,
D3DXPT_SAMPLER2D,
D3DXPT_SAMPLER3D,
D3DXPT_SAMPLERCUBE,
D3DXPT_PIXELSHADER,
D3DXPT_VERTEXSHADER,
D3DXPT_PIXELFRAGMENT,
D3DXPT_VERTEXFRAGMENT,
D3DXPT_UNSUPPORTED,
D3DXPT_FORCE_DWORD = 0x7fffffff,
} D3DXPARAMETER_TYPE;
typedef struct _D3DXSHADER_CONSTANTTABLE
{
DWORD Size;
DWORD Creator;
DWORD Version;
DWORD Constants;
DWORD ConstantInfo;
DWORD Flags;
DWORD Target;
} D3DXSHADER_CONSTANTTABLE;

View File

@ -115,7 +115,6 @@ struct hlsl_type
unsigned int modifiers;
unsigned int dimx;
unsigned int dimy;
unsigned int reg_size;
union
{
struct list *elements;
@ -125,6 +124,9 @@ struct hlsl_type
unsigned int elements_count;
} array;
} e;
unsigned int reg_size;
unsigned int bytecode_offset;
};
struct hlsl_struct_field
@ -134,7 +136,9 @@ struct hlsl_struct_field
struct hlsl_type *type;
const char *name;
const char *semantic;
unsigned int reg_offset;
unsigned int name_offset;
};
struct hlsl_reg
@ -221,6 +225,7 @@ struct hlsl_ir_var
uint32_t is_input_varying : 1;
uint32_t is_output_varying : 1;
uint32_t is_uniform : 1;
uint32_t is_param : 1;
};
struct hlsl_ir_function

View File

@ -765,6 +765,7 @@ static bool add_func_parameter(struct hlsl_ctx *ctx, struct list *list,
if (!(var = hlsl_new_var(param->name, param->type, loc, param->semantic, param->reg_reservation)))
return false;
var->is_param = 1;
if (param->type->type != HLSL_CLASS_OBJECT)
{

View File

@ -20,7 +20,7 @@
#include "hlsl.h"
#include <stdio.h>
#include "vkd3d_d3d9types.h"
#include "vkd3d_d3dx9shader.h"
/* Split uniforms into two variables representing the constant and temp
* registers, and copy the former to the latter, so that writes to uniforms
@ -44,6 +44,7 @@ static void prepend_uniform_copy(struct hlsl_ctx *ctx, struct list *instrs, stru
list_add_tail(&ctx->extern_vars, &uniform->extern_entry);
temp->is_uniform = 0;
uniform->is_uniform = 1;
uniform->is_param = temp->is_param;
if (!(name = vkd3d_string_buffer_get(&ctx->string_buffers)))
{
@ -92,6 +93,7 @@ static void prepend_input_copy(struct hlsl_ctx *ctx, struct list *instrs, struct
}
vkd3d_string_buffer_release(&ctx->string_buffers, name);
varying->is_input_varying = 1;
varying->is_param = var->is_param;
list_add_before(&var->scope_entry, &varying->scope_entry);
list_add_tail(&ctx->extern_vars, &varying->extern_entry);
@ -170,6 +172,7 @@ static void append_output_copy(struct hlsl_ctx *ctx, struct list *instrs, struct
}
vkd3d_string_buffer_release(&ctx->string_buffers, name);
varying->is_output_varying = 1;
varying->is_param = var->is_param;
list_add_before(&var->scope_entry, &varying->scope_entry);
list_add_tail(&ctx->extern_vars, &varying->extern_entry);
@ -896,6 +899,34 @@ static void put_dword(struct bytecode_buffer *buffer, uint32_t value)
buffer->data[buffer->count++] = value;
}
static void set_dword(struct bytecode_buffer *buffer, unsigned int index, uint32_t value)
{
if (buffer->status)
return;
assert(index < buffer->count);
buffer->data[index] = value;
}
static void put_string(struct bytecode_buffer *buffer, const char *str)
{
size_t len = strlen(str) + 1;
unsigned int token_count = (len + 3) / sizeof(*buffer->data);
if (buffer->status)
return;
if (!vkd3d_array_reserve((void **)&buffer->data, &buffer->size, buffer->count + token_count, sizeof(*buffer->data)))
{
buffer->status = E_OUTOFMEMORY;
return;
}
buffer->data[buffer->count + token_count - 1] = 0xabababab;
memcpy(buffer->data + buffer->count, str, len);
buffer->count += token_count;
}
static uint32_t sm1_version(enum vkd3d_shader_type type, unsigned int major, unsigned int minor)
{
if (type == VKD3D_SHADER_TYPE_VERTEX)
@ -904,6 +935,223 @@ static uint32_t sm1_version(enum vkd3d_shader_type type, unsigned int major, uns
return D3DPS_VERSION(major, minor);
}
static D3DXPARAMETER_CLASS sm1_class(const struct hlsl_type *type)
{
switch (type->type)
{
case HLSL_CLASS_ARRAY:
return sm1_class(type->e.array.type);
case HLSL_CLASS_MATRIX:
assert(type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK);
if (type->modifiers & HLSL_MODIFIER_COLUMN_MAJOR)
return D3DXPC_MATRIX_COLUMNS;
else
return D3DXPC_MATRIX_ROWS;
case HLSL_CLASS_OBJECT:
return D3DXPC_OBJECT;
case HLSL_CLASS_SCALAR:
return D3DXPC_SCALAR;
case HLSL_CLASS_STRUCT:
return D3DXPC_STRUCT;
case HLSL_CLASS_VECTOR:
return D3DXPC_VECTOR;
default:
ERR("Invalid class %#x.\n", type->type);
assert(0);
return 0;
}
}
static D3DXPARAMETER_TYPE sm1_base_type(const struct hlsl_type *type)
{
switch (type->base_type)
{
case HLSL_TYPE_BOOL:
return D3DXPT_BOOL;
case HLSL_TYPE_FLOAT:
case HLSL_TYPE_HALF:
return D3DXPT_FLOAT;
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
return D3DXPT_INT;
case HLSL_TYPE_PIXELSHADER:
return D3DXPT_PIXELSHADER;
case HLSL_TYPE_SAMPLER:
switch (type->sampler_dim)
{
case HLSL_SAMPLER_DIM_1D:
return D3DXPT_SAMPLER1D;
case HLSL_SAMPLER_DIM_2D:
return D3DXPT_SAMPLER2D;
case HLSL_SAMPLER_DIM_3D:
return D3DXPT_SAMPLER3D;
case HLSL_SAMPLER_DIM_CUBE:
return D3DXPT_SAMPLERCUBE;
case HLSL_SAMPLER_DIM_GENERIC:
return D3DXPT_SAMPLER;
default:
ERR("Invalid dimension %#x.\n", type->sampler_dim);
}
break;
case HLSL_TYPE_STRING:
return D3DXPT_STRING;
case HLSL_TYPE_TEXTURE:
switch (type->sampler_dim)
{
case HLSL_SAMPLER_DIM_1D:
return D3DXPT_TEXTURE1D;
case HLSL_SAMPLER_DIM_2D:
return D3DXPT_TEXTURE2D;
case HLSL_SAMPLER_DIM_3D:
return D3DXPT_TEXTURE3D;
case HLSL_SAMPLER_DIM_CUBE:
return D3DXPT_TEXTURECUBE;
case HLSL_SAMPLER_DIM_GENERIC:
return D3DXPT_TEXTURE;
default:
ERR("Invalid dimension %#x.\n", type->sampler_dim);
}
break;
case HLSL_TYPE_VERTEXSHADER:
return D3DXPT_VERTEXSHADER;
case HLSL_TYPE_VOID:
return D3DXPT_VOID;
default:
assert(0);
}
assert(0);
return 0;
}
static const struct hlsl_type *get_array_type(const struct hlsl_type *type)
{
if (type->type == HLSL_CLASS_ARRAY)
return get_array_type(type->e.array.type);
return type;
}
static unsigned int get_array_size(const struct hlsl_type *type)
{
if (type->type == HLSL_CLASS_ARRAY)
return get_array_size(type->e.array.type) * type->e.array.elements_count;
return 1;
}
static void write_sm1_type(struct bytecode_buffer *buffer, struct hlsl_type *type, unsigned int ctab_start)
{
const struct hlsl_type *array_type = get_array_type(type);
unsigned int fields_offset = 0, field_count = 0;
unsigned int array_size = get_array_size(type);
struct hlsl_struct_field *field;
if (type->bytecode_offset)
return;
if (array_type->type == HLSL_CLASS_STRUCT)
{
LIST_FOR_EACH_ENTRY(field, array_type->e.elements, struct hlsl_struct_field, entry)
{
field->name_offset = buffer->count;
put_string(buffer, field->name);
write_sm1_type(buffer, field->type, ctab_start);
}
fields_offset = (buffer->count - ctab_start) * sizeof(*buffer->data);
LIST_FOR_EACH_ENTRY(field, array_type->e.elements, struct hlsl_struct_field, entry)
{
put_dword(buffer, (field->name_offset - ctab_start) * sizeof(*buffer->data));
put_dword(buffer, (field->type->bytecode_offset - ctab_start) * sizeof(*buffer->data));
++field_count;
}
}
type->bytecode_offset = buffer->count;
put_dword(buffer, sm1_class(type) | (sm1_base_type(type) << 16));
put_dword(buffer, type->dimy | (type->dimx << 16));
put_dword(buffer, array_size | (field_count << 16));
put_dword(buffer, fields_offset);
}
static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct bytecode_buffer *buffer,
struct hlsl_ir_function_decl *entry_func)
{
unsigned int ctab_start, vars_start;
unsigned int uniform_count = 0;
struct hlsl_ir_var *var;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (!var->semantic && var->reg.allocated)
{
++uniform_count;
if (var->is_param && var->is_uniform)
{
struct vkd3d_string_buffer *name;
if (!(name = vkd3d_string_buffer_get(&ctx->string_buffers)))
{
buffer->status = VKD3D_ERROR_OUT_OF_MEMORY;
return;
}
vkd3d_string_buffer_printf(name, "$%s", var->name);
vkd3d_free((char *)var->name);
var->name = vkd3d_strdup(name->buffer);
vkd3d_string_buffer_release(&ctx->string_buffers, name);
}
}
}
put_dword(buffer, 0); /* COMMENT tag + size */
put_dword(buffer, MAKEFOURCC('C','T','A','B'));
ctab_start = buffer->count;
put_dword(buffer, sizeof(D3DXSHADER_CONSTANTTABLE)); /* size of this header */
put_dword(buffer, 0); /* creator */
put_dword(buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version));
put_dword(buffer, uniform_count);
put_dword(buffer, sizeof(D3DXSHADER_CONSTANTTABLE)); /* offset of constants */
put_dword(buffer, 0); /* FIXME: flags */
put_dword(buffer, 0); /* FIXME: target string */
vars_start = buffer->count;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (!var->semantic && var->reg.allocated)
{
put_dword(buffer, 0); /* name */
put_dword(buffer, D3DXRS_FLOAT4 | (var->reg.id << 16));
put_dword(buffer, var->data_type->reg_size);
put_dword(buffer, 0); /* type */
put_dword(buffer, 0); /* FIXME: default value */
}
}
uniform_count = 0;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (!var->semantic && var->reg.allocated)
{
set_dword(buffer, vars_start + (uniform_count * 5), (buffer->count - ctab_start) * sizeof(*buffer->data));
put_string(buffer, var->name);
write_sm1_type(buffer, var->data_type, ctab_start);
set_dword(buffer, vars_start + (uniform_count * 5) + 3,
(var->data_type->bytecode_offset - ctab_start) * sizeof(*buffer->data));
++uniform_count;
}
}
set_dword(buffer, ctab_start + 1, (buffer->count - ctab_start) * sizeof(*buffer->data));
put_string(buffer, vkd3d_shader_get_version(NULL, NULL));
set_dword(buffer, ctab_start - 2, D3DSIO_COMMENT | ((buffer->count - (ctab_start - 1)) << 16));
}
static int write_sm1_shader(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
struct vkd3d_shader_code *out)
{
@ -912,12 +1160,14 @@ static int write_sm1_shader(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *
put_dword(&buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version));
write_sm1_uniforms(ctx, &buffer, entry_func);
put_dword(&buffer, D3DSIO_END);
if (!(ret = buffer.status))
{
out->code = buffer.data;
out->size = buffer.count * sizeof(uint32_t);
out->size = buffer.count * sizeof(*buffer.data);
}
return ret;
}