vkd3d-shader: Fold constant casts from int to float.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-08-09 21:56:15 -05:00 committed by Alexandre Julliard
parent 9cc4b38236
commit b956efcaa4

View File

@ -371,6 +371,11 @@ static bool fold_constants(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, voi
switch (arg1->node.data_type->base_type)
{
case HLSL_TYPE_INT:
for (i = 0; i < dimx; ++i)
res->value.f[i] = arg1->value.i[i];
break;
case HLSL_TYPE_UINT:
for (i = 0; i < dimx; ++i)
res->value.f[i] = arg1->value.u[i];