tests: Introduce a custom format and parser for shader-based tests.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-09-30 21:01:18 -05:00 committed by Alexandre Julliard
parent d64a423233
commit 68ef1de6ec
6 changed files with 417 additions and 107 deletions

View File

@ -46,6 +46,9 @@ vkd3d_cross_tests = \
tests/d3d12 \
tests/d3d12_invalid_usage
vkd3d_shader_runners = \
tests/shader_runner_d3d12
vkd3d_test_headers = \
tests/d3d12_crosstest.h \
tests/d3d12_test_utils.h
@ -151,13 +154,18 @@ vkd3d_compiler_LDADD = libvkd3d-shader.la @NCURSES_LIBS@
LDADD = libvkd3d.la libvkd3d-utils.la
AM_DEFAULT_SOURCE_EXT = .c
TEST_EXTENSIONS = .shader_test
if BUILD_TESTS
check_PROGRAMS = $(vkd3d_tests) $(vkd3d_cross_tests)
check_PROGRAMS = $(vkd3d_tests) $(vkd3d_cross_tests) $(vkd3d_shader_runners)
TESTS = $(vkd3d_tests) $(vkd3d_cross_tests)
tests_d3d12_LDADD = $(LDADD) @PTHREAD_LIBS@ @VULKAN_LIBS@
tests_d3d12_invalid_usage_LDADD = $(LDADD) @VULKAN_LIBS@
tests_shader_runner_d3d12_LDADD = $(LDADD) @VULKAN_LIBS@
tests_vkd3d_api_LDADD = libvkd3d.la @VULKAN_LIBS@
tests_vkd3d_shader_api_LDADD = libvkd3d-shader.la
SHADER_TEST_LOG_COMPILER = tests/shader_runner_d3d12
endif
if BUILD_DEMOS
@ -239,7 +247,7 @@ if HAVE_CROSSTARGET32
CROSS32_CC = @CROSSCC32@
CROSS32_DLLTOOL = @CROSSTARGET32@-dlltool
CROSS32_IMPLIBS = $(cross_implibs:=.cross32.a)
CROSS32_EXEFILES = $(vkd3d_cross_tests:=.cross32.exe) $(vkd3d_demos:=.cross32.exe)
CROSS32_EXEFILES = $(vkd3d_cross_tests:=.cross32.exe) $(vkd3d_demos:=.cross32.exe) $(vkd3d_shader_runners:=.cross32.exe)
CROSS32_FILES = $(CROSS32_IMPLIBS) $(CROSS32_EXEFILES)
CLEANFILES += $(CROSS32_FILES)
@ -254,7 +262,7 @@ $(CROSS32_IMPLIBS): %.cross32.a: %.cross32.def
$(CROSS32_EXEFILES): %.cross32.exe: %.c $(CROSS32_IMPLIBS) $(widl_headers)
$(AM_V_CCLD)depbase=`echo $@ | $(SED) 's![^/]*$$!$(DEPDIR)/&!;s!\.exe$$!!'`; \
$(CROSS32_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $< $(CROSS32_IMPLIBS) -ldxgi -lgdi32 && \
$(CROSS32_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $< $(CROSS32_IMPLIBS) -ldxgi -lgdi32 -ld3dcompiler_47 && \
$(am__mv) $$depbase.Tpo $$depbase.Po
else
crosstest32:
@ -264,7 +272,7 @@ if HAVE_CROSSTARGET64
CROSS64_CC = @CROSSCC64@
CROSS64_DLLTOOL = @CROSSTARGET64@-dlltool
CROSS64_IMPLIBS = $(cross_implibs:=.cross64.a)
CROSS64_EXEFILES = $(vkd3d_cross_tests:=.cross64.exe) $(vkd3d_demos:=.cross64.exe)
CROSS64_EXEFILES = $(vkd3d_cross_tests:=.cross64.exe) $(vkd3d_demos:=.cross64.exe) $(vkd3d_shader_runners:=.cross64.exe)
CROSS64_FILES = $(CROSS64_IMPLIBS) $(CROSS64_EXEFILES)
CLEANFILES += $(CROSS64_FILES)
@ -279,7 +287,7 @@ $(CROSS64_IMPLIBS): %.cross64.a: %.cross64.def
$(CROSS64_EXEFILES): %.cross64.exe: %.c $(CROSS64_IMPLIBS) $(widl_headers)
$(AM_V_CCLD)depbase=`echo $@ | sed 's![^/]*$$!$(DEPDIR)/&!;s!\.exe$$!!'`; \
$(CROSS64_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $< $(CROSS64_IMPLIBS) -ldxgi -lgdi32 && \
$(CROSS64_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $< $(CROSS64_IMPLIBS) -ldxgi -lgdi32 -ld3dcompiler_47 && \
$(am__mv) $$depbase.Tpo $$depbase.Po
else
crosstest64:

1
tests/.gitignore vendored
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@ -1,5 +1,6 @@
/d3d12
/d3d12_invalid_usage
/shader_runner_d3d12
/vkd3d_api
/vkd3d_common
/vkd3d_shader_api

View File

@ -31,11 +31,6 @@ struct vec2
float x, y;
};
struct vec4
{
float x, y, z, w;
};
struct uvec4
{
unsigned int x, y, z, w;
@ -46,39 +41,6 @@ struct ivec4
int x, y, z, w;
};
static bool compare_float(float f, float g, unsigned int ulps)
{
int x, y;
union
{
float f;
int i;
} u;
u.f = f;
x = u.i;
u.f = g;
y = u.i;
if (x < 0)
x = INT_MIN - x;
if (y < 0)
y = INT_MIN - y;
if (abs(x - y) > ulps)
return false;
return true;
}
static bool compare_vec4(const struct vec4 *v1, const struct vec4 *v2, unsigned int ulps)
{
return compare_float(v1->x, v2->x, ulps)
&& compare_float(v1->y, v2->y, ulps)
&& compare_float(v1->z, v2->z, ulps)
&& compare_float(v1->w, v2->w, ulps);
}
static bool compare_uvec4(const struct uvec4* v1, const struct uvec4 *v2)
{
return v1->x == v2->x && v1->y == v2->y && v1->z == v2->z && v1->w == v2->w;
@ -408,11 +370,6 @@ static float get_readback_float(struct resource_readback *rb, unsigned int x, un
return *(float *)get_readback_data(rb, x, y, 0, sizeof(float));
}
static const struct vec4 *get_readback_vec4(struct resource_readback *rb, unsigned int x, unsigned int y)
{
return get_readback_data(rb, x, y, 0, sizeof(struct vec4));
}
static const struct uvec4 *get_readback_uvec4(struct resource_readback *rb, unsigned int x, unsigned int y)
{
return get_readback_data(rb, x, y, 0, sizeof(struct uvec4));
@ -582,37 +539,6 @@ static void check_sub_resource_uint64_(unsigned int line, ID3D12Resource *textur
release_resource_readback(&rb);
}
#define check_sub_resource_vec4(a, b, c, d, e, f) check_sub_resource_vec4_(__LINE__, a, b, c, d, e, f)
static void check_sub_resource_vec4_(unsigned int line, ID3D12Resource *texture,
unsigned int sub_resource_idx, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list,
const struct vec4 *expected, unsigned int max_diff)
{
struct resource_readback rb;
unsigned int x = 0, y;
bool all_match = true;
struct vec4 got = {0};
get_texture_readback_with_command_list(texture, sub_resource_idx, &rb, queue, command_list);
for (y = 0; y < rb.height; ++y)
{
for (x = 0; x < rb.width; ++x)
{
got = *get_readback_vec4(&rb, x, y);
if (!compare_vec4(&got, expected, max_diff))
{
all_match = false;
break;
}
}
if (!all_match)
break;
}
release_resource_readback(&rb);
ok_(line)(all_match, "Got {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e} at (%u, %u).\n",
got.x, got.y, got.z, got.w, expected->x, expected->y, expected->z, expected->w, x, y);
}
#define check_sub_resource_uvec4(a, b, c, d, e) check_sub_resource_uvec4_(__LINE__, a, b, c, d, e)
static void check_sub_resource_uvec4_(unsigned int line, ID3D12Resource *texture,
unsigned int sub_resource_idx, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list,
@ -750,33 +676,6 @@ static ID3D12RootSignature *create_cb_root_signature_(unsigned int line,
return root_signature;
}
#define create_32bit_constants_root_signature(a, b, c, e) \
create_32bit_constants_root_signature_(__LINE__, a, b, c, e, 0)
static ID3D12RootSignature *create_32bit_constants_root_signature_(unsigned int line,
ID3D12Device *device, unsigned int reg_idx, unsigned int element_count,
D3D12_SHADER_VISIBILITY shader_visibility, D3D12_ROOT_SIGNATURE_FLAGS flags)
{
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
ID3D12RootSignature *root_signature = NULL;
D3D12_ROOT_PARAMETER root_parameter;
HRESULT hr;
root_parameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
root_parameter.Constants.ShaderRegister = reg_idx;
root_parameter.Constants.RegisterSpace = 0;
root_parameter.Constants.Num32BitValues = element_count;
root_parameter.ShaderVisibility = shader_visibility;
memset(&root_signature_desc, 0, sizeof(root_signature_desc));
root_signature_desc.NumParameters = 1;
root_signature_desc.pParameters = &root_parameter;
root_signature_desc.Flags = flags;
hr = create_root_signature(device, &root_signature_desc, &root_signature);
ok_(line)(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
return root_signature;
}
#define create_texture_root_signature(a, b, c, d) create_texture_root_signature_(__LINE__, a, b, c, d, NULL)
static ID3D12RootSignature *create_texture_root_signature_(unsigned int line,
ID3D12Device *device, D3D12_SHADER_VISIBILITY shader_visibility,

View File

@ -46,6 +46,7 @@ typedef int HRESULT;
#define WIDL_C_INLINE_WRAPPERS
#include "vkd3d_d3d12.h"
#include "vkd3d_d3d12sdklayers.h"
#include "vkd3d_d3dcompiler.h"
#include <inttypes.h>
#include <limits.h>

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@ -19,6 +19,11 @@
#ifndef __VKD3D_D3D12_TEST_UTILS_H
#define __VKD3D_D3D12_TEST_UTILS_H
struct vec4
{
float x, y, z, w;
};
#define wait_queue_idle(a, b) wait_queue_idle_(__LINE__, a, b)
static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12CommandQueue *queue);
static ID3D12Device *create_device(void);
@ -53,6 +58,31 @@ static void set_viewport(D3D12_VIEWPORT *vp, float x, float y,
vp->MaxDepth = max_depth;
}
static bool compare_float(float f, float g, unsigned int ulps)
{
int x, y;
union
{
float f;
int i;
} u;
u.f = f;
x = u.i;
u.f = g;
y = u.i;
if (x < 0)
x = INT_MIN - x;
if (y < 0)
y = INT_MIN - y;
if (abs(x - y) > ulps)
return false;
return true;
}
static bool compare_uint(unsigned int x, unsigned int y, unsigned int max_diff)
{
unsigned int diff = x > y ? x - y : y - x;
@ -68,6 +98,14 @@ static bool compare_color(DWORD c1, DWORD c2, BYTE max_diff)
&& compare_uint((c1 >> 24) & 0xff, (c2 >> 24) & 0xff, max_diff);
}
static bool compare_vec4(const struct vec4 *v1, const struct vec4 *v2, unsigned int ulps)
{
return compare_float(v1->x, v2->x, ulps)
&& compare_float(v1->y, v2->y, ulps)
&& compare_float(v1->z, v2->z, ulps)
&& compare_float(v1->w, v2->w, ulps);
}
static D3D12_SHADER_BYTECODE shader_bytecode(const DWORD *code, size_t size)
{
D3D12_SHADER_BYTECODE shader_bytecode = { code, size };
@ -501,6 +539,11 @@ static unsigned int get_readback_uint(struct resource_readback *rb,
return *(unsigned int *)get_readback_data(rb, x, y, z, sizeof(unsigned int));
}
static const struct vec4 *get_readback_vec4(struct resource_readback *rb, unsigned int x, unsigned int y)
{
return get_readback_data(rb, x, y, 0, sizeof(struct vec4));
}
static void release_resource_readback(struct resource_readback *rb)
{
D3D12_RANGE range = {0, 0};
@ -554,6 +597,37 @@ static inline void check_sub_resource_uint_(unsigned int line, ID3D12Resource *t
release_resource_readback(&rb);
}
#define check_sub_resource_vec4(a, b, c, d, e, f) check_sub_resource_vec4_(__LINE__, a, b, c, d, e, f)
static inline void check_sub_resource_vec4_(unsigned int line, ID3D12Resource *texture,
unsigned int sub_resource_idx, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list,
const struct vec4 *expected, unsigned int max_diff)
{
struct resource_readback rb;
unsigned int x = 0, y;
bool all_match = true;
struct vec4 got = {0};
get_texture_readback_with_command_list(texture, sub_resource_idx, &rb, queue, command_list);
for (y = 0; y < rb.height; ++y)
{
for (x = 0; x < rb.width; ++x)
{
got = *get_readback_vec4(&rb, x, y);
if (!compare_vec4(&got, expected, max_diff))
{
all_match = false;
break;
}
}
if (!all_match)
break;
}
release_resource_readback(&rb);
ok_(line)(all_match, "Got {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e} at (%u, %u).\n",
got.x, got.y, got.z, got.w, expected->x, expected->y, expected->z, expected->w, x, y);
}
#define create_default_buffer(a, b, c, d) create_default_buffer_(__LINE__, a, b, c, d)
static inline ID3D12Resource *create_default_buffer_(unsigned int line, ID3D12Device *device,
size_t size, D3D12_RESOURCE_FLAGS resource_flags, D3D12_RESOURCE_STATES initial_resource_state)
@ -595,7 +669,7 @@ static ID3D12Resource *create_default_texture_(unsigned int line, ID3D12Device *
#define create_default_texture(a, b, c, d, e, f) create_default_texture2d_(__LINE__, a, b, c, 1, 1, d, e, f)
#define create_default_texture2d(a, b, c, d, e, f, g, h) create_default_texture2d_(__LINE__, a, b, c, d, e, f, g, h)
static ID3D12Resource *create_default_texture2d_(unsigned int line, ID3D12Device *device,
static inline ID3D12Resource *create_default_texture2d_(unsigned int line, ID3D12Device *device,
unsigned int width, unsigned int height, unsigned int array_size, unsigned int miplevel_count,
DXGI_FORMAT format, D3D12_RESOURCE_FLAGS flags, D3D12_RESOURCE_STATES initial_state)
{
@ -646,6 +720,33 @@ static ID3D12RootSignature *create_empty_root_signature_(unsigned int line,
return root_signature;
}
#define create_32bit_constants_root_signature(a, b, c, e) \
create_32bit_constants_root_signature_(__LINE__, a, b, c, e, 0)
static inline ID3D12RootSignature *create_32bit_constants_root_signature_(unsigned int line,
ID3D12Device *device, unsigned int reg_idx, unsigned int element_count,
D3D12_SHADER_VISIBILITY shader_visibility, D3D12_ROOT_SIGNATURE_FLAGS flags)
{
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
ID3D12RootSignature *root_signature = NULL;
D3D12_ROOT_PARAMETER root_parameter;
HRESULT hr;
root_parameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
root_parameter.Constants.ShaderRegister = reg_idx;
root_parameter.Constants.RegisterSpace = 0;
root_parameter.Constants.Num32BitValues = element_count;
root_parameter.ShaderVisibility = shader_visibility;
memset(&root_signature_desc, 0, sizeof(root_signature_desc));
root_signature_desc.NumParameters = 1;
root_signature_desc.pParameters = &root_parameter;
root_signature_desc.Flags = flags;
hr = create_root_signature(device, &root_signature_desc, &root_signature);
ok_(line)(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
return root_signature;
}
static void init_pipeline_state_desc(D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,
ID3D12RootSignature *root_signature, DXGI_FORMAT rt_format,
const D3D12_SHADER_BYTECODE *vs, const D3D12_SHADER_BYTECODE *ps,

300
tests/shader_runner_d3d12.c Normal file
View File

@ -0,0 +1,300 @@
/*
* Copyright 2020 Zebediah Figura for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
/*
* This application contains code derived from piglit, the license for which
* follows:
*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "d3d12_crosstest.h"
#include <errno.h>
static bool vkd3d_array_reserve(void **elements, size_t *capacity, size_t element_count, size_t element_size)
{
size_t new_capacity, max_capacity;
void *new_elements;
if (element_count <= *capacity)
return true;
max_capacity = ~(size_t)0 / element_size;
if (max_capacity < element_count)
return false;
new_capacity = max(*capacity, 4);
while (new_capacity < element_count && new_capacity <= max_capacity / 2)
new_capacity *= 2;
if (new_capacity < element_count)
new_capacity = element_count;
if (!(new_elements = realloc(*elements, new_capacity * element_size)))
return false;
*elements = new_elements;
*capacity = new_capacity;
return true;
}
struct shader_context
{
struct test_context c;
ID3D10Blob *ps_code;
uint32_t *uniforms;
size_t uniform_count;
};
static ID3D10Blob *compile_shader(const char *source, const char *target)
{
ID3D10Blob *blob = NULL, *errors = NULL;
HRESULT hr;
hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", target, 0, 0, &blob, &errors);
ok(hr == S_OK, "Failed to compile shader, hr %#x.\n", hr);
if (errors)
{
if (vkd3d_test_state.debug_level)
trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
ID3D10Blob_Release(errors);
}
return blob;
}
enum parse_state
{
STATE_NONE,
STATE_SHADER_PIXEL,
STATE_TEST,
};
static bool match_string(const char *line, const char *token, const char **const rest)
{
size_t len = strlen(token);
if (strncmp(line, token, len) || !isspace(line[len]))
return false;
if (rest)
{
*rest = line + len;
while (isspace(**rest))
++*rest;
}
return true;
}
static void parse_test_directive(struct shader_context *context, const char *line)
{
const char *const orig_line = line;
if (match_string(line, "draw quad", &line))
{
D3D12_SHADER_BYTECODE ps
= {ID3D10Blob_GetBufferPointer(context->ps_code), ID3D10Blob_GetBufferSize(context->ps_code)};
ID3D12GraphicsCommandList *command_list = context->c.list;
static const float clear_color[4];
ID3D12PipelineState *pso;
context->c.root_signature = create_32bit_constants_root_signature(context->c.device,
0, context->uniform_count, D3D12_SHADER_VISIBILITY_ALL);
pso = create_pipeline_state(context->c.device, context->c.root_signature,
context->c.render_target_desc.Format, NULL, &ps, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context->c.root_signature);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0,
context->uniform_count, context->uniforms, 0);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context->c.rtv, false, NULL);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context->c.scissor_rect);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context->c.viewport);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context->c.rtv, clear_color, 0, NULL);
ID3D12GraphicsCommandList_SetPipelineState(command_list, pso);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
ID3D12PipelineState_Release(pso);
transition_resource_state(command_list, context->c.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
}
else if (match_string(line, "probe all rgba", &line))
{
unsigned int ulps;
struct vec4 v;
int ret;
ret = sscanf(line, "( %f , %f , %f , %f ) %u", &v.x, &v.y, &v.z, &v.w, &ulps);
if (ret < 4)
goto err;
if (ret < 5)
ulps = 0;
check_sub_resource_vec4(context->c.render_target, 0, context->c.queue, context->c.list, &v, ulps);
reset_command_list(context->c.list, context->c.allocator);
}
else if (match_string(line, "uniform", &line))
{
unsigned int offset;
if (!sscanf(line, "%u", &offset))
goto err;
line = strchr(line, ' ') + 1;
if (match_string(line, "float4", &line))
{
struct vec4 v;
if (sscanf(line, "%f %f %f %f", &v.x, &v.y, &v.z, &v.w) < 4)
goto err;
if (offset + 4 > context->uniform_count)
{
context->uniform_count = offset + 4;
context->uniforms = realloc(context->uniforms, context->uniform_count * sizeof(*context->uniforms));
}
memcpy(context->uniforms + offset, &v, sizeof(v));
}
}
else
{
goto err;
}
return;
err:
fprintf(stderr, "Ignoring malformed line '%s'.\n", orig_line);
}
START_TEST(shader_runner_d3d12)
{
static const struct test_context_desc desc =
{
.no_root_signature = true,
.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT,
};
size_t shader_source_size = 0, shader_source_len = 0;
enum parse_state state = STATE_NONE;
struct shader_context context;
const char *filename = NULL;
char *shader_source = NULL;
unsigned int i;
char line[256];
FILE *f;
parse_args(argc, argv);
enable_d3d12_debug_layer(argc, argv);
init_adapter_info();
for (i = 1; i < argc; ++i)
{
if (argv[i][0] != '-')
{
filename = argv[i];
break;
}
}
if (!filename)
{
fprintf(stderr, "Usage: %s [file]\n", argv[0]);
return;
}
if (!(f = fopen(filename, "r")))
{
fprintf(stderr, "Unable to open '%s' for reading: %s\n", argv[1], strerror(errno));
return;
}
memset(&context, 0, sizeof(context));
init_test_context(&context.c, &desc);
while (fgets(line, sizeof(line), f))
{
if (line[0] == '[')
{
switch (state)
{
case STATE_NONE:
case STATE_TEST:
break;
case STATE_SHADER_PIXEL:
if (!(context.ps_code = compile_shader(shader_source, "ps_4_0")))
return;
shader_source_len = 0;
break;
}
if (!strcmp(line, "[pixel shader]\n"))
state = STATE_SHADER_PIXEL;
else if (!strcmp(line, "[test]\n"))
state = STATE_TEST;
}
else
{
switch (state)
{
case STATE_NONE:
if (line[0] != '#')
fprintf(stderr, "Ignoring line '%s' in %s.\n", line, argv[1]);
break;
case STATE_SHADER_PIXEL:
{
size_t len = strlen(line);
vkd3d_array_reserve((void **)&shader_source, &shader_source_size, shader_source_len + len + 1, 1);
memcpy(shader_source + shader_source_len, line, len + 1);
shader_source_len += len;
break;
}
case STATE_TEST:
if (line[0] != '#')
parse_test_directive(&context, line);
break;
}
}
}
ID3D10Blob_Release(context.ps_code);
destroy_test_context(&context.c);
fclose(f);
}