tests: Test implicit casts between types that are equal component-wise.

This commit is contained in:
Francisco Casas 2022-10-12 12:39:06 -03:00 committed by Alexandre Julliard
parent 5a1b0dbf44
commit 653b109d8f
Notes: Alexandre Julliard 2022-10-18 00:13:00 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/29
2 changed files with 227 additions and 0 deletions

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@ -58,6 +58,7 @@ vkd3d_shader_tests = \
tests/arithmetic-uint.shader_test \
tests/bitwise.shader_test \
tests/cast-broadcast.shader_test \
tests/cast-componentwise-equal.shader_test \
tests/cast-to-float.shader_test \
tests/cast-to-half.shader_test \
tests/cast-to-int.shader_test \

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@ -0,0 +1,226 @@
[pixel shader fail]
struct apple
{
float3 aa;
float bb;
};
float4 main() : sv_target
{
float4 f = {1, 2, 3, 4};
struct apple a;
a = f;
return a.aa.xyzx;
}
[pixel shader fail]
struct apple
{
float aa;
float bb;
};
float4 main() : sv_target
{
struct apple a = {1, 2};
float2 f;
f = a;
return f.xyxy;
}
[pixel shader]
struct apple
{
float3 aa;
float bb;
};
float4 main() : sv_target
{
float f[4] = {1, 2, 3, 4};
struct apple a;
a = f;
return a.aa.xyzx;
}
[test]
todo draw quad
todo probe all rgba (1.0, 2.0, 3.0, 1.0)
[pixel shader fail]
struct apple
{
float3 aa;
int bb;
};
float4 main() : sv_target
{
float f[4] = {1, 2, 3, 4};
struct apple a;
a = f;
return a.aa.xyzx;
}
[pixel shader]
struct apple
{
float3 aa;
float bb;
};
float4 main() : sv_target
{
struct apple a = {5, 6, 7, 8};
float f[4];
f = a;
return float4(f);
}
[test]
todo draw quad
todo probe all rgba (5.0, 6.0, 7.0, 8.0)
[pixel shader]
Texture2D tex;
struct apple
{
int2 aa;
Texture2D bb;
float cc;
};
struct banana
{
int aa[2];
Texture2D bb;
float cc;
};
float4 main() : sv_target
{
struct apple a = {1, 2, tex, 4};
struct banana b;
b = a;
return b.cc;
}
[test]
todo draw quad
todo probe all rgba (4.0, 4.0, 4.0, 4.0)
[pixel shader]
Texture2D tex;
struct apple
{
int2 aa;
Texture2D bb;
float cc;
};
struct banana
{
int aa[2];
Texture2D bb;
float cc;
};
float4 fun(struct banana b)
{
return b.cc;
}
float4 main() : sv_target
{
struct apple a = {1, 2, tex, 5};
return fun(a);
}
[test]
todo draw quad
todo probe all rgba (5.0, 5.0, 5.0, 5.0)
[pixel shader]
struct apple
{
float3 xx[2];
int4 yy;
};
struct banana
{
struct apple apples[2];
int3 bb[2];
int4 cc[3];
};
struct cherry
{
int2 xx;
int yy[3];
};
struct donut
{
float4 aa;
float2 bb;
int cc[4];
float dd[6];
struct cherry cherries[4];
int2 ee;
};
float4 main() : sv_target
{
struct banana b = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37};
struct donut d;
d = b;
return d.aa + d.cherries[3].yy[2] + d.ee.xyxx;
}
[test]
todo draw quad
todo probe all rgba (71.0, 73.0, 73.0, 74.0)
[pixel shader fail]
struct apple
{
float3 aa;
int bb;
};
struct banana
{
float3 aa;
float bb;
};
float4 main() : sv_target
{
struct apple a = {1, 2, 3, 4};
struct banana b;
b = a;
return b.bb;
}