vkd3d-shader/hlsl: Allocate UAVs.

This commit is contained in:
Zebediah Figura 2021-08-12 21:26:15 -05:00 committed by Alexandre Julliard
parent 4096d453c4
commit 2ec67e0f10
Notes: Alexandre Julliard 2022-10-31 22:39:35 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/36

View File

@ -2284,6 +2284,7 @@ object_types[] =
{
{ HLSL_TYPE_SAMPLER, 's' },
{ HLSL_TYPE_TEXTURE, 't' },
{ HLSL_TYPE_UAV, 'u' },
};
static const struct object_type_info *get_object_type_info(enum hlsl_base_type type)
@ -2302,7 +2303,20 @@ static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_base_type type)
{
const struct object_type_info *type_info = get_object_type_info(type);
struct hlsl_ir_var *var;
uint32_t index = 0;
uint32_t min_index = 0;
uint32_t index;
if (type == HLSL_TYPE_UAV)
{
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (var->semantic.name && (!ascii_strcasecmp(var->semantic.name, "color")
|| !ascii_strcasecmp(var->semantic.name, "sv_target")))
min_index = max(min_index, var->semantic.index + 1);
}
}
index = min_index;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
@ -2315,7 +2329,13 @@ static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_base_type type)
const struct hlsl_ir_var *reserved_object = get_reserved_object(ctx, type_info->reg_name,
var->reg_reservation.index);
if (reserved_object && reserved_object != var)
if (var->reg_reservation.index < min_index)
{
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS,
"UAV index (%u) must be higher than the maximum render target index (%u).",
var->reg_reservation.index, min_index - 1);
}
else if (reserved_object && reserved_object != var)
{
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS,
"Multiple objects bound to %c%u.", type_info->reg_name,
@ -2578,6 +2598,7 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
{
allocate_buffers(ctx);
allocate_objects(ctx, HLSL_TYPE_TEXTURE);
allocate_objects(ctx, HLSL_TYPE_UAV);
}
allocate_semantic_registers(ctx);
allocate_objects(ctx, HLSL_TYPE_SAMPLER);