libs/vkd3d-shader: Require shader signature elements for shader outputs.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-08-15 13:57:53 +02:00 committed by Alexandre Julliard
parent f7a21ad982
commit 76f64b86de

View File

@ -3236,7 +3236,7 @@ static unsigned int get_shader_output_swizzle(struct vkd3d_dxbc_compiler *compil
return compile_args->output_swizzles[register_idx];
}
static uint32_t vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler,
static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval)
{
unsigned int component_idx, component_count, output_component_count;
@ -3252,8 +3252,13 @@ static uint32_t vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *comp
bool use_private_variable;
uint32_t id, var_id;
signature_element = vkd3d_find_signature_element_for_reg(compiler->output_signature,
&signature_idx, reg->idx[0].offset, dst->write_mask);
if (!(signature_element = vkd3d_find_signature_element_for_reg(compiler->output_signature,
&signature_idx, reg->idx[0].offset, dst->write_mask)))
{
FIXME("No signature element for shader output, ignoring shader output.\n");
return;
}
builtin = vkd3d_get_spirv_builtin(dst->reg.type, sysval);
component_idx = vkd3d_write_mask_get_component_idx(dst->write_mask);
@ -3265,7 +3270,7 @@ static uint32_t vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *comp
}
else
{
component_type = signature_element ? signature_element->component_type : VKD3D_TYPE_FLOAT;
component_type = signature_element->component_type;
output_component_count = vkd3d_write_mask_component_count(signature_element->mask & 0xff);
}
assert(component_count <= output_component_count);
@ -3286,15 +3291,12 @@ static uint32_t vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *comp
if (component_idx)
vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationComponent, component_idx);
}
if (signature_element)
{
compiler->output_info[signature_idx].id = id;
compiler->output_info[signature_idx].component_type = component_type;
}
compiler->output_info[signature_idx].id = id;
compiler->output_info[signature_idx].component_type = component_type;
use_private_variable = component_type != VKD3D_TYPE_FLOAT || component_count != VKD3D_VEC4_SIZE
|| (signature_element
&& get_shader_output_swizzle(compiler, signature_element->register_index) != VKD3D_NO_SWIZZLE);
|| get_shader_output_swizzle(compiler, signature_element->register_index) != VKD3D_NO_SWIZZLE;
if (use_private_variable)
storage_class = SpvStorageClassPrivate;
@ -3325,8 +3327,6 @@ static uint32_t vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *comp
if (!compiler->output_setup_function_id)
compiler->output_setup_function_id = vkd3d_spirv_alloc_id(builder);
}
return id;
}
static void vkd3d_dxbc_compiler_emit_dcl_global_flags(struct vkd3d_dxbc_compiler *compiler,