mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
vkd3d-shader: Move SM1 code generation to a separate file.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
ae3df158d8
commit
2dedc937a0
@ -172,6 +172,7 @@ libvkd3d_shader_la_SOURCES = \
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libs/vkd3d-shader/hlsl.c \
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libs/vkd3d-shader/hlsl.h \
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libs/vkd3d-shader/hlsl_codegen.c \
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libs/vkd3d-shader/hlsl_sm1.c \
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libs/vkd3d-shader/preproc.h \
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libs/vkd3d-shader/sm4.h \
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libs/vkd3d-shader/spirv.c \
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@ -1,4 +1,6 @@
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/*
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* HLSL utility functions
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*
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* Copyright 2012 Matteo Bruni for CodeWeavers
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* Copyright 2019-2020 Zebediah Figura for CodeWeavers
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*
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@ -1449,6 +1451,80 @@ void hlsl_add_function(struct hlsl_ctx *ctx, char *name, struct hlsl_ir_function
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rb_put(&ctx->functions, func->name, &func->entry);
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}
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unsigned int hlsl_map_swizzle(unsigned int swizzle, unsigned int writemask)
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{
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unsigned int i, ret = 0;
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/* Leave replicate swizzles alone; some instructions need them. */
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if (swizzle == HLSL_SWIZZLE(X, X, X, X)
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|| swizzle == HLSL_SWIZZLE(Y, Y, Y, Y)
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|| swizzle == HLSL_SWIZZLE(Z, Z, Z, Z)
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|| swizzle == HLSL_SWIZZLE(W, W, W, W))
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return swizzle;
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for (i = 0; i < 4; ++i)
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{
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if (writemask & (1 << i))
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{
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ret |= (swizzle & 3) << (i * 2);
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swizzle >>= 2;
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}
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}
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return ret;
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}
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unsigned int hlsl_swizzle_from_writemask(unsigned int writemask)
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{
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static const unsigned int swizzles[16] =
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{
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0,
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HLSL_SWIZZLE(X, X, X, X),
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HLSL_SWIZZLE(Y, Y, Y, Y),
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HLSL_SWIZZLE(X, Y, X, X),
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HLSL_SWIZZLE(Z, Z, Z, Z),
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HLSL_SWIZZLE(X, Z, X, X),
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HLSL_SWIZZLE(Y, Z, X, X),
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HLSL_SWIZZLE(X, Y, Z, X),
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HLSL_SWIZZLE(W, W, W, W),
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HLSL_SWIZZLE(X, W, X, X),
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HLSL_SWIZZLE(Y, W, X, X),
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HLSL_SWIZZLE(X, Y, W, X),
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HLSL_SWIZZLE(Z, W, X, X),
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HLSL_SWIZZLE(X, Z, W, X),
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HLSL_SWIZZLE(Y, Z, W, X),
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HLSL_SWIZZLE(X, Y, Z, W),
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};
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return swizzles[writemask & 0xf];
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}
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unsigned int hlsl_combine_writemasks(unsigned int first, unsigned int second)
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{
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unsigned int ret = 0, i, j = 0;
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for (i = 0; i < 4; ++i)
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{
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if (first & (1 << i))
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{
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if (second & (1 << j++))
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ret |= (1 << i);
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}
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}
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return ret;
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}
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unsigned int hlsl_combine_swizzles(unsigned int first, unsigned int second, unsigned int dim)
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{
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unsigned int ret = 0, i;
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for (i = 0; i < dim; ++i)
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{
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unsigned int s = (second >> (i * 2)) & 3;
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ret |= ((first >> (s * 2)) & 3) << (i * 2);
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}
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return ret;
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}
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static const struct hlsl_profile_info *get_target_info(const char *target)
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{
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unsigned int i;
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@ -22,6 +22,7 @@
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#include "vkd3d_shader_private.h"
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#include "rbtree.h"
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#include "vkd3d_d3dx9shader.h"
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/* The general IR structure is inspired by Mesa GLSL hir, even though the code
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* ends up being quite different in practice. Anyway, here comes the relevant
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@ -679,6 +680,18 @@ unsigned int hlsl_type_get_sm4_offset(const struct hlsl_type *type, unsigned int
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bool hlsl_type_is_void(const struct hlsl_type *type);
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bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2);
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unsigned int hlsl_combine_swizzles(unsigned int first, unsigned int second, unsigned int dim);
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unsigned int hlsl_combine_writemasks(unsigned int first, unsigned int second);
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unsigned int hlsl_map_swizzle(unsigned int swizzle, unsigned int writemask);
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unsigned int hlsl_swizzle_from_writemask(unsigned int writemask);
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struct hlsl_reg hlsl_reg_from_deref(const struct hlsl_deref *deref, const struct hlsl_type *type);
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bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
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bool output, D3DSHADER_PARAM_REGISTER_TYPE *type, unsigned int *reg);
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bool hlsl_sm1_usage_from_semantic(const struct hlsl_semantic *semantic, D3DDECLUSAGE *usage, uint32_t *usage_idx);
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int hlsl_sm1_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out);
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int hlsl_lexer_compile(struct hlsl_ctx *ctx, const struct vkd3d_shader_code *hlsl);
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#endif
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@ -20,7 +20,6 @@
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#include "hlsl.h"
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#include <stdio.h>
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#include "vkd3d_d3dx9shader.h"
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/* Split uniforms into two variables representing the constant and temp
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* registers, and copy the former to the latter, so that writes to uniforms
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@ -970,114 +969,6 @@ static void allocate_temp_registers(struct hlsl_ctx *ctx, struct hlsl_ir_functio
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allocate_temp_registers_recurse(ctx, entry_func->body, &liveness);
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}
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static bool sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic, bool output,
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D3DSHADER_PARAM_REGISTER_TYPE *type, unsigned int *reg)
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{
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unsigned int i;
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static const struct
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{
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const char *semantic;
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bool output;
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enum vkd3d_shader_type shader_type;
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unsigned int major_version;
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D3DSHADER_PARAM_REGISTER_TYPE type;
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DWORD offset;
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}
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register_table[] =
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{
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{"color", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_COLOROUT},
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{"depth", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_DEPTHOUT},
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{"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_DEPTHOUT},
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{"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_COLOROUT},
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{"color", false, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_INPUT},
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{"texcoord", false, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_TEXTURE},
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{"color", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_COLOROUT},
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{"depth", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_DEPTHOUT},
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{"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_DEPTHOUT},
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{"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_COLOROUT},
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{"sv_position", false, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_MISCTYPE, D3DSMO_POSITION},
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{"vface", false, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_MISCTYPE, D3DSMO_FACE},
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{"vpos", false, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_MISCTYPE, D3DSMO_POSITION},
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{"color", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_ATTROUT},
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{"fog", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_FOG},
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{"position", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_POSITION},
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{"psize", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_POINT_SIZE},
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{"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_POSITION},
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{"texcoord", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_TEXCRDOUT},
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{"color", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_ATTROUT},
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{"fog", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_FOG},
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{"position", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_POSITION},
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{"psize", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_POINT_SIZE},
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{"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_POSITION},
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{"texcoord", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_TEXCRDOUT},
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};
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for (i = 0; i < ARRAY_SIZE(register_table); ++i)
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{
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if (!ascii_strcasecmp(semantic->name, register_table[i].semantic)
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&& output == register_table[i].output
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&& ctx->profile->type == register_table[i].shader_type
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&& ctx->profile->major_version == register_table[i].major_version)
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{
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*type = register_table[i].type;
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if (register_table[i].type == D3DSPR_MISCTYPE || register_table[i].type == D3DSPR_RASTOUT)
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*reg = register_table[i].offset;
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else
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*reg = semantic->index;
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return true;
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}
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}
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return false;
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}
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static bool sm1_usage_from_semantic(const struct hlsl_semantic *semantic, D3DDECLUSAGE *usage, uint32_t *usage_idx)
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{
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static const struct
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{
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const char *name;
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D3DDECLUSAGE usage;
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}
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semantics[] =
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{
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{"binormal", D3DDECLUSAGE_BINORMAL},
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{"blendindices", D3DDECLUSAGE_BLENDINDICES},
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{"blendweight", D3DDECLUSAGE_BLENDWEIGHT},
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{"color", D3DDECLUSAGE_COLOR},
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{"depth", D3DDECLUSAGE_DEPTH},
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{"fog", D3DDECLUSAGE_FOG},
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{"normal", D3DDECLUSAGE_NORMAL},
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{"position", D3DDECLUSAGE_POSITION},
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{"positiont", D3DDECLUSAGE_POSITIONT},
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{"psize", D3DDECLUSAGE_PSIZE},
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{"sample", D3DDECLUSAGE_SAMPLE},
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{"sv_depth", D3DDECLUSAGE_DEPTH},
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{"sv_position", D3DDECLUSAGE_POSITION},
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{"sv_target", D3DDECLUSAGE_COLOR},
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{"tangent", D3DDECLUSAGE_TANGENT},
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{"tessfactor", D3DDECLUSAGE_TESSFACTOR},
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{"texcoord", D3DDECLUSAGE_TEXCOORD},
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};
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unsigned int i;
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for (i = 0; i < ARRAY_SIZE(semantics); ++i)
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{
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if (!ascii_strcasecmp(semantic->name, semantics[i].name))
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{
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*usage = semantics[i].usage;
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*usage_idx = semantic->index;
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return true;
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}
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}
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return false;
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}
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static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, unsigned int *counter, bool output)
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{
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assert(var->semantic.name);
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@ -1088,14 +979,14 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var
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uint32_t reg, usage_idx;
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D3DDECLUSAGE usage;
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if (!sm1_usage_from_semantic(&var->semantic, &usage, &usage_idx))
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if (!hlsl_sm1_usage_from_semantic(&var->semantic, &usage, &usage_idx))
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{
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hlsl_error(ctx, var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC,
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"Invalid semantic '%s'.", var->semantic.name);
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return;
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}
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if (sm1_register_from_semantic(ctx, &var->semantic, output, &type, ®))
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if (hlsl_sm1_register_from_semantic(ctx, &var->semantic, output, &type, ®))
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{
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TRACE("%s %s semantic %s[%u] matches predefined register %#x[%u].\n",
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ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL ? "Pixel" : "Vertex", output ? "output" : "input",
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@ -1213,86 +1104,12 @@ static void allocate_buffers(struct hlsl_ctx *ctx)
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}
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}
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static unsigned int map_swizzle(unsigned int swizzle, unsigned int writemask)
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{
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unsigned int i, ret = 0;
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/* Leave replicate swizzles alone; some instructions need them. */
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if (swizzle == HLSL_SWIZZLE(X, X, X, X)
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|| swizzle == HLSL_SWIZZLE(Y, Y, Y, Y)
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|| swizzle == HLSL_SWIZZLE(Z, Z, Z, Z)
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|| swizzle == HLSL_SWIZZLE(W, W, W, W))
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return swizzle;
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for (i = 0; i < 4; ++i)
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{
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if (writemask & (1 << i))
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{
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ret |= (swizzle & 3) << (i * 2);
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swizzle >>= 2;
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}
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}
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return ret;
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}
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static unsigned int swizzle_from_writemask(unsigned int writemask)
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{
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static const unsigned int swizzles[16] =
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{
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0,
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HLSL_SWIZZLE(X, X, X, X),
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HLSL_SWIZZLE(Y, Y, Y, Y),
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HLSL_SWIZZLE(X, Y, X, X),
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HLSL_SWIZZLE(Z, Z, Z, Z),
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HLSL_SWIZZLE(X, Z, X, X),
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HLSL_SWIZZLE(Y, Z, X, X),
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HLSL_SWIZZLE(X, Y, Z, X),
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HLSL_SWIZZLE(W, W, W, W),
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HLSL_SWIZZLE(X, W, X, X),
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HLSL_SWIZZLE(Y, W, X, X),
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HLSL_SWIZZLE(X, Y, W, X),
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HLSL_SWIZZLE(Z, W, X, X),
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HLSL_SWIZZLE(X, Z, W, X),
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HLSL_SWIZZLE(Y, Z, W, X),
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HLSL_SWIZZLE(X, Y, Z, W),
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};
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return swizzles[writemask & 0xf];
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}
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static unsigned int combine_writemasks(unsigned int first, unsigned int second)
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{
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unsigned int ret = 0, i, j = 0;
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for (i = 0; i < 4; ++i)
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{
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if (first & (1 << i))
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{
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if (second & (1 << j++))
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ret |= (1 << i);
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}
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}
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return ret;
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}
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static unsigned int combine_swizzles(unsigned int first, unsigned int second, unsigned int dim)
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{
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unsigned int ret = 0, i;
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for (i = 0; i < dim; ++i)
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{
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unsigned int s = (second >> (i * 2)) & 3;
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ret |= ((first >> (s * 2)) & 3) << (i * 2);
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}
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return ret;
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}
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static bool type_is_single_reg(const struct hlsl_type *type)
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{
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return type->type == HLSL_CLASS_SCALAR || type->type == HLSL_CLASS_VECTOR;
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}
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static struct hlsl_reg hlsl_reg_from_deref(const struct hlsl_deref *deref, const struct hlsl_type *type)
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struct hlsl_reg hlsl_reg_from_deref(const struct hlsl_deref *deref, const struct hlsl_type *type)
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{
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struct hlsl_ir_node *offset_node = deref->offset.node;
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const struct hlsl_ir_var *var = deref->var;
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@ -1331,704 +1148,6 @@ static struct hlsl_reg hlsl_reg_from_deref(const struct hlsl_deref *deref, const
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return ret;
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}
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static uint32_t sm1_version(enum vkd3d_shader_type type, unsigned int major, unsigned int minor)
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{
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if (type == VKD3D_SHADER_TYPE_VERTEX)
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return D3DVS_VERSION(major, minor);
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else
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return D3DPS_VERSION(major, minor);
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}
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static D3DXPARAMETER_CLASS sm1_class(const struct hlsl_type *type)
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{
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switch (type->type)
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{
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case HLSL_CLASS_ARRAY:
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return sm1_class(type->e.array.type);
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case HLSL_CLASS_MATRIX:
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assert(type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK);
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if (type->modifiers & HLSL_MODIFIER_COLUMN_MAJOR)
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return D3DXPC_MATRIX_COLUMNS;
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else
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return D3DXPC_MATRIX_ROWS;
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case HLSL_CLASS_OBJECT:
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return D3DXPC_OBJECT;
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case HLSL_CLASS_SCALAR:
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return D3DXPC_SCALAR;
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case HLSL_CLASS_STRUCT:
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return D3DXPC_STRUCT;
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case HLSL_CLASS_VECTOR:
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return D3DXPC_VECTOR;
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default:
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ERR("Invalid class %#x.\n", type->type);
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assert(0);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static D3DXPARAMETER_TYPE sm1_base_type(const struct hlsl_type *type)
|
||||
{
|
||||
switch (type->base_type)
|
||||
{
|
||||
case HLSL_TYPE_BOOL:
|
||||
return D3DXPT_BOOL;
|
||||
case HLSL_TYPE_FLOAT:
|
||||
case HLSL_TYPE_HALF:
|
||||
return D3DXPT_FLOAT;
|
||||
case HLSL_TYPE_INT:
|
||||
case HLSL_TYPE_UINT:
|
||||
return D3DXPT_INT;
|
||||
case HLSL_TYPE_PIXELSHADER:
|
||||
return D3DXPT_PIXELSHADER;
|
||||
case HLSL_TYPE_SAMPLER:
|
||||
switch (type->sampler_dim)
|
||||
{
|
||||
case HLSL_SAMPLER_DIM_1D:
|
||||
return D3DXPT_SAMPLER1D;
|
||||
case HLSL_SAMPLER_DIM_2D:
|
||||
return D3DXPT_SAMPLER2D;
|
||||
case HLSL_SAMPLER_DIM_3D:
|
||||
return D3DXPT_SAMPLER3D;
|
||||
case HLSL_SAMPLER_DIM_CUBE:
|
||||
return D3DXPT_SAMPLERCUBE;
|
||||
case HLSL_SAMPLER_DIM_GENERIC:
|
||||
return D3DXPT_SAMPLER;
|
||||
default:
|
||||
ERR("Invalid dimension %#x.\n", type->sampler_dim);
|
||||
}
|
||||
break;
|
||||
case HLSL_TYPE_STRING:
|
||||
return D3DXPT_STRING;
|
||||
case HLSL_TYPE_TEXTURE:
|
||||
switch (type->sampler_dim)
|
||||
{
|
||||
case HLSL_SAMPLER_DIM_1D:
|
||||
return D3DXPT_TEXTURE1D;
|
||||
case HLSL_SAMPLER_DIM_2D:
|
||||
return D3DXPT_TEXTURE2D;
|
||||
case HLSL_SAMPLER_DIM_3D:
|
||||
return D3DXPT_TEXTURE3D;
|
||||
case HLSL_SAMPLER_DIM_CUBE:
|
||||
return D3DXPT_TEXTURECUBE;
|
||||
case HLSL_SAMPLER_DIM_GENERIC:
|
||||
return D3DXPT_TEXTURE;
|
||||
default:
|
||||
ERR("Invalid dimension %#x.\n", type->sampler_dim);
|
||||
}
|
||||
break;
|
||||
case HLSL_TYPE_VERTEXSHADER:
|
||||
return D3DXPT_VERTEXSHADER;
|
||||
case HLSL_TYPE_VOID:
|
||||
return D3DXPT_VOID;
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
assert(0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static const struct hlsl_type *get_array_type(const struct hlsl_type *type)
|
||||
{
|
||||
if (type->type == HLSL_CLASS_ARRAY)
|
||||
return get_array_type(type->e.array.type);
|
||||
return type;
|
||||
}
|
||||
|
||||
static unsigned int get_array_size(const struct hlsl_type *type)
|
||||
{
|
||||
if (type->type == HLSL_CLASS_ARRAY)
|
||||
return get_array_size(type->e.array.type) * type->e.array.elements_count;
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void write_sm1_type(struct vkd3d_bytecode_buffer *buffer, struct hlsl_type *type, unsigned int ctab_start)
|
||||
{
|
||||
const struct hlsl_type *array_type = get_array_type(type);
|
||||
unsigned int array_size = get_array_size(type);
|
||||
struct hlsl_struct_field *field;
|
||||
unsigned int field_count = 0;
|
||||
size_t fields_offset = 0;
|
||||
|
||||
if (type->bytecode_offset)
|
||||
return;
|
||||
|
||||
if (array_type->type == HLSL_CLASS_STRUCT)
|
||||
{
|
||||
LIST_FOR_EACH_ENTRY(field, array_type->e.elements, struct hlsl_struct_field, entry)
|
||||
{
|
||||
field->name_bytecode_offset = put_string(buffer, field->name);
|
||||
write_sm1_type(buffer, field->type, ctab_start);
|
||||
}
|
||||
|
||||
fields_offset = bytecode_get_size(buffer) - ctab_start;
|
||||
|
||||
LIST_FOR_EACH_ENTRY(field, array_type->e.elements, struct hlsl_struct_field, entry)
|
||||
{
|
||||
put_u32(buffer, field->name_bytecode_offset - ctab_start);
|
||||
put_u32(buffer, field->type->bytecode_offset - ctab_start);
|
||||
++field_count;
|
||||
}
|
||||
}
|
||||
|
||||
type->bytecode_offset = put_u32(buffer, sm1_class(type) | (sm1_base_type(type) << 16));
|
||||
put_u32(buffer, type->dimy | (type->dimx << 16));
|
||||
put_u32(buffer, array_size | (field_count << 16));
|
||||
put_u32(buffer, fields_offset);
|
||||
}
|
||||
|
||||
static void sm1_sort_extern(struct list *sorted, struct hlsl_ir_var *to_sort)
|
||||
{
|
||||
struct hlsl_ir_var *var;
|
||||
|
||||
list_remove(&to_sort->extern_entry);
|
||||
|
||||
LIST_FOR_EACH_ENTRY(var, sorted, struct hlsl_ir_var, extern_entry)
|
||||
{
|
||||
if (strcmp(to_sort->name, var->name) < 0)
|
||||
{
|
||||
list_add_before(&var->extern_entry, &to_sort->extern_entry);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
list_add_tail(sorted, &to_sort->extern_entry);
|
||||
}
|
||||
|
||||
static void sm1_sort_externs(struct hlsl_ctx *ctx)
|
||||
{
|
||||
struct list sorted = LIST_INIT(sorted);
|
||||
struct hlsl_ir_var *var, *next;
|
||||
|
||||
LIST_FOR_EACH_ENTRY_SAFE(var, next, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
|
||||
sm1_sort_extern(&sorted, var);
|
||||
list_move_tail(&ctx->extern_vars, &sorted);
|
||||
}
|
||||
|
||||
static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
struct hlsl_ir_function_decl *entry_func)
|
||||
{
|
||||
size_t ctab_offset, ctab_start, ctab_end, vars_start, size_offset, creator_offset, offset;
|
||||
unsigned int uniform_count = 0;
|
||||
struct hlsl_ir_var *var;
|
||||
|
||||
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
|
||||
{
|
||||
if (!var->semantic.name && var->reg.allocated)
|
||||
{
|
||||
++uniform_count;
|
||||
|
||||
if (var->is_param && var->is_uniform)
|
||||
{
|
||||
struct vkd3d_string_buffer *name;
|
||||
|
||||
if (!(name = hlsl_get_string_buffer(ctx)))
|
||||
{
|
||||
buffer->status = VKD3D_ERROR_OUT_OF_MEMORY;
|
||||
return;
|
||||
}
|
||||
vkd3d_string_buffer_printf(name, "$%s", var->name);
|
||||
vkd3d_free((char *)var->name);
|
||||
var->name = hlsl_strdup(ctx, name->buffer);
|
||||
hlsl_release_string_buffer(ctx, name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sm1_sort_externs(ctx);
|
||||
|
||||
size_offset = put_u32(buffer, 0);
|
||||
ctab_offset = put_u32(buffer, MAKEFOURCC('C','T','A','B'));
|
||||
|
||||
ctab_start = put_u32(buffer, sizeof(D3DXSHADER_CONSTANTTABLE));
|
||||
creator_offset = put_u32(buffer, 0);
|
||||
put_u32(buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version));
|
||||
put_u32(buffer, uniform_count);
|
||||
put_u32(buffer, sizeof(D3DXSHADER_CONSTANTTABLE)); /* offset of constants */
|
||||
put_u32(buffer, 0); /* FIXME: flags */
|
||||
put_u32(buffer, 0); /* FIXME: target string */
|
||||
|
||||
vars_start = bytecode_get_size(buffer);
|
||||
|
||||
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
|
||||
{
|
||||
if (!var->semantic.name && var->reg.allocated)
|
||||
{
|
||||
put_u32(buffer, 0); /* name */
|
||||
put_u32(buffer, D3DXRS_FLOAT4 | (var->reg.id << 16));
|
||||
put_u32(buffer, var->data_type->reg_size / 4);
|
||||
put_u32(buffer, 0); /* type */
|
||||
put_u32(buffer, 0); /* FIXME: default value */
|
||||
}
|
||||
}
|
||||
|
||||
uniform_count = 0;
|
||||
|
||||
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
|
||||
{
|
||||
if (!var->semantic.name && var->reg.allocated)
|
||||
{
|
||||
size_t var_offset = vars_start + (uniform_count * 5 * sizeof(uint32_t));
|
||||
size_t name_offset;
|
||||
|
||||
name_offset = put_string(buffer, var->name);
|
||||
set_u32(buffer, var_offset, name_offset - ctab_start);
|
||||
|
||||
write_sm1_type(buffer, var->data_type, ctab_start);
|
||||
set_u32(buffer, var_offset + 3 * sizeof(uint32_t), var->data_type->bytecode_offset - ctab_start);
|
||||
++uniform_count;
|
||||
}
|
||||
}
|
||||
|
||||
offset = put_string(buffer, vkd3d_shader_get_version(NULL, NULL));
|
||||
set_u32(buffer, creator_offset, offset - ctab_start);
|
||||
|
||||
ctab_end = bytecode_get_size(buffer);
|
||||
set_u32(buffer, size_offset, D3DSIO_COMMENT | (((ctab_end - ctab_offset) / sizeof(uint32_t)) << 16));
|
||||
}
|
||||
|
||||
static uint32_t sm1_encode_register_type(D3DSHADER_PARAM_REGISTER_TYPE type)
|
||||
{
|
||||
return ((type << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK)
|
||||
| ((type << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2);
|
||||
}
|
||||
|
||||
struct sm1_instruction
|
||||
{
|
||||
D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode;
|
||||
|
||||
struct sm1_dst_register
|
||||
{
|
||||
D3DSHADER_PARAM_REGISTER_TYPE type;
|
||||
D3DSHADER_PARAM_DSTMOD_TYPE mod;
|
||||
unsigned int writemask;
|
||||
uint32_t reg;
|
||||
} dst;
|
||||
|
||||
struct sm1_src_register
|
||||
{
|
||||
D3DSHADER_PARAM_REGISTER_TYPE type;
|
||||
D3DSHADER_PARAM_SRCMOD_TYPE mod;
|
||||
unsigned int swizzle;
|
||||
uint32_t reg;
|
||||
} srcs[2];
|
||||
unsigned int src_count;
|
||||
|
||||
unsigned int has_dst;
|
||||
};
|
||||
|
||||
static void write_sm1_dst_register(struct vkd3d_bytecode_buffer *buffer, const struct sm1_dst_register *reg)
|
||||
{
|
||||
assert(reg->writemask);
|
||||
put_u32(buffer, (1u << 31) | sm1_encode_register_type(reg->type) | reg->mod | (reg->writemask << 16) | reg->reg);
|
||||
}
|
||||
|
||||
static void write_sm1_src_register(struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct sm1_src_register *reg, unsigned int dst_writemask)
|
||||
{
|
||||
unsigned int swizzle = map_swizzle(reg->swizzle, dst_writemask);
|
||||
|
||||
put_u32(buffer, (1u << 31) | sm1_encode_register_type(reg->type) | reg->mod | (swizzle << 16) | reg->reg);
|
||||
}
|
||||
|
||||
static void write_sm1_instruction(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct sm1_instruction *instr)
|
||||
{
|
||||
uint32_t token = instr->opcode;
|
||||
unsigned int i;
|
||||
|
||||
if (ctx->profile->major_version > 1)
|
||||
token |= (instr->has_dst + instr->src_count) << D3DSI_INSTLENGTH_SHIFT;
|
||||
put_u32(buffer, token);
|
||||
|
||||
if (instr->has_dst)
|
||||
write_sm1_dst_register(buffer, &instr->dst);
|
||||
|
||||
for (i = 0; i < instr->src_count; ++i)
|
||||
write_sm1_src_register(buffer, &instr->srcs[i], instr->dst.writemask);
|
||||
};
|
||||
|
||||
static void write_sm1_binary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
|
||||
const struct hlsl_reg *src1, const struct hlsl_reg *src2)
|
||||
{
|
||||
const struct sm1_instruction instr =
|
||||
{
|
||||
.opcode = opcode,
|
||||
|
||||
.dst.type = D3DSPR_TEMP,
|
||||
.dst.writemask = dst->writemask,
|
||||
.dst.reg = dst->id,
|
||||
.has_dst = 1,
|
||||
|
||||
.srcs[0].type = D3DSPR_TEMP,
|
||||
.srcs[0].swizzle = swizzle_from_writemask(src1->writemask),
|
||||
.srcs[0].reg = src1->id,
|
||||
.srcs[1].type = D3DSPR_TEMP,
|
||||
.srcs[1].swizzle = swizzle_from_writemask(src2->writemask),
|
||||
.srcs[1].reg = src2->id,
|
||||
.src_count = 2,
|
||||
};
|
||||
write_sm1_instruction(ctx, buffer, &instr);
|
||||
}
|
||||
|
||||
static void write_sm1_unary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
|
||||
const struct hlsl_reg *src, D3DSHADER_PARAM_SRCMOD_TYPE src_mod)
|
||||
{
|
||||
const struct sm1_instruction instr =
|
||||
{
|
||||
.opcode = opcode,
|
||||
|
||||
.dst.type = D3DSPR_TEMP,
|
||||
.dst.writemask = dst->writemask,
|
||||
.dst.reg = dst->id,
|
||||
.has_dst = 1,
|
||||
|
||||
.srcs[0].type = D3DSPR_TEMP,
|
||||
.srcs[0].swizzle = swizzle_from_writemask(src->writemask),
|
||||
.srcs[0].reg = src->id,
|
||||
.srcs[0].mod = src_mod,
|
||||
.src_count = 1,
|
||||
};
|
||||
write_sm1_instruction(ctx, buffer, &instr);
|
||||
}
|
||||
|
||||
static void write_sm1_constant_defs(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer)
|
||||
{
|
||||
unsigned int i, x;
|
||||
|
||||
for (i = 0; i < ctx->constant_defs.count; ++i)
|
||||
{
|
||||
uint32_t token = D3DSIO_DEF;
|
||||
const struct sm1_dst_register reg =
|
||||
{
|
||||
.type = D3DSPR_CONST,
|
||||
.writemask = VKD3DSP_WRITEMASK_ALL,
|
||||
.reg = i,
|
||||
};
|
||||
|
||||
if (ctx->profile->major_version > 1)
|
||||
token |= 5 << D3DSI_INSTLENGTH_SHIFT;
|
||||
put_u32(buffer, token);
|
||||
|
||||
write_sm1_dst_register(buffer, ®);
|
||||
for (x = 0; x < 4; ++x)
|
||||
put_f32(buffer, ctx->constant_defs.values[i].f[x]);
|
||||
}
|
||||
}
|
||||
|
||||
static void write_sm1_semantic_dcl(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct hlsl_ir_var *var, bool output)
|
||||
{
|
||||
struct sm1_dst_register reg = {0};
|
||||
uint32_t token, usage_idx;
|
||||
D3DDECLUSAGE usage;
|
||||
bool ret;
|
||||
|
||||
if (sm1_register_from_semantic(ctx, &var->semantic, output, ®.type, ®.reg))
|
||||
{
|
||||
usage = 0;
|
||||
usage_idx = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = sm1_usage_from_semantic(&var->semantic, &usage, &usage_idx);
|
||||
assert(ret);
|
||||
reg.type = output ? D3DSPR_OUTPUT : D3DSPR_INPUT;
|
||||
reg.reg = var->reg.id;
|
||||
}
|
||||
|
||||
token = D3DSIO_DCL;
|
||||
if (ctx->profile->major_version > 1)
|
||||
token |= 2 << D3DSI_INSTLENGTH_SHIFT;
|
||||
put_u32(buffer, token);
|
||||
|
||||
token = (1u << 31);
|
||||
token |= usage << D3DSP_DCL_USAGE_SHIFT;
|
||||
token |= usage_idx << D3DSP_DCL_USAGEINDEX_SHIFT;
|
||||
put_u32(buffer, token);
|
||||
|
||||
reg.writemask = (1 << var->data_type->dimx) - 1;
|
||||
write_sm1_dst_register(buffer, ®);
|
||||
}
|
||||
|
||||
static void write_sm1_semantic_dcls(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer)
|
||||
{
|
||||
bool write_in = false, write_out = false;
|
||||
struct hlsl_ir_var *var;
|
||||
|
||||
if (ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL)
|
||||
write_in = true;
|
||||
else if (ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX && ctx->profile->major_version == 3)
|
||||
write_in = write_out = true;
|
||||
else if (ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX && ctx->profile->major_version < 3)
|
||||
write_in = true;
|
||||
|
||||
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
|
||||
{
|
||||
if (write_in && var->is_input_semantic)
|
||||
write_sm1_semantic_dcl(ctx, buffer, var, false);
|
||||
if (write_out && var->is_output_semantic)
|
||||
write_sm1_semantic_dcl(ctx, buffer, var, true);
|
||||
}
|
||||
}
|
||||
|
||||
static void write_sm1_constant(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct hlsl_ir_node *instr)
|
||||
{
|
||||
const struct hlsl_ir_constant *constant = hlsl_ir_constant(instr);
|
||||
struct sm1_instruction sm1_instr =
|
||||
{
|
||||
.opcode = D3DSIO_MOV,
|
||||
|
||||
.dst.type = D3DSPR_TEMP,
|
||||
.dst.reg = instr->reg.id,
|
||||
.dst.writemask = instr->reg.writemask,
|
||||
.has_dst = 1,
|
||||
|
||||
.srcs[0].type = D3DSPR_CONST,
|
||||
.srcs[0].reg = constant->reg.id,
|
||||
.srcs[0].swizzle = swizzle_from_writemask(constant->reg.writemask),
|
||||
.src_count = 1,
|
||||
};
|
||||
|
||||
assert(instr->reg.allocated);
|
||||
assert(constant->reg.allocated);
|
||||
write_sm1_instruction(ctx, buffer, &sm1_instr);
|
||||
}
|
||||
|
||||
static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr)
|
||||
{
|
||||
struct hlsl_ir_expr *expr = hlsl_ir_expr(instr);
|
||||
struct hlsl_ir_node *arg1 = expr->operands[0].node;
|
||||
struct hlsl_ir_node *arg2 = expr->operands[1].node;
|
||||
unsigned int i;
|
||||
|
||||
assert(instr->reg.allocated);
|
||||
|
||||
if (instr->data_type->base_type != HLSL_TYPE_FLOAT)
|
||||
{
|
||||
FIXME("Non-float operations need to be lowered.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
switch (expr->op)
|
||||
{
|
||||
case HLSL_IR_BINOP_ADD:
|
||||
write_sm1_binary_op(ctx, buffer, D3DSIO_ADD, &instr->reg, &arg1->reg, &arg2->reg);
|
||||
break;
|
||||
|
||||
case HLSL_IR_BINOP_MUL:
|
||||
write_sm1_binary_op(ctx, buffer, D3DSIO_MUL, &instr->reg, &arg1->reg, &arg2->reg);
|
||||
break;
|
||||
|
||||
case HLSL_IR_BINOP_SUB:
|
||||
write_sm1_binary_op(ctx, buffer, D3DSIO_SUB, &instr->reg, &arg1->reg, &arg2->reg);
|
||||
break;
|
||||
|
||||
case HLSL_IR_UNOP_NEG:
|
||||
write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, D3DSPSM_NEG);
|
||||
break;
|
||||
|
||||
case HLSL_IR_UNOP_RCP:
|
||||
for (i = 0; i < instr->data_type->dimx; ++i)
|
||||
{
|
||||
struct hlsl_reg src = arg1->reg, dst = instr->reg;
|
||||
|
||||
src.writemask = combine_writemasks(src.writemask, 1u << i);
|
||||
dst.writemask = combine_writemasks(dst.writemask, 1u << i);
|
||||
write_sm1_unary_op(ctx, buffer, D3DSIO_RCP, &dst, &src, 0);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
FIXME("Unhandled op %u.\n", expr->op);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void write_sm1_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr)
|
||||
{
|
||||
const struct hlsl_ir_load *load = hlsl_ir_load(instr);
|
||||
const struct hlsl_reg reg = hlsl_reg_from_deref(&load->src, instr->data_type);
|
||||
struct sm1_instruction sm1_instr =
|
||||
{
|
||||
.opcode = D3DSIO_MOV,
|
||||
|
||||
.dst.type = D3DSPR_TEMP,
|
||||
.dst.reg = instr->reg.id,
|
||||
.dst.writemask = instr->reg.writemask,
|
||||
.has_dst = 1,
|
||||
|
||||
.srcs[0].type = D3DSPR_TEMP,
|
||||
.srcs[0].reg = reg.id,
|
||||
.srcs[0].swizzle = swizzle_from_writemask(reg.writemask),
|
||||
.src_count = 1,
|
||||
};
|
||||
|
||||
assert(instr->reg.allocated);
|
||||
|
||||
if (load->src.var->is_uniform)
|
||||
{
|
||||
assert(reg.allocated);
|
||||
sm1_instr.srcs[0].type = D3DSPR_CONST;
|
||||
}
|
||||
else if (load->src.var->is_input_semantic)
|
||||
{
|
||||
if (!sm1_register_from_semantic(ctx, &load->src.var->semantic,
|
||||
false, &sm1_instr.srcs[0].type, &sm1_instr.srcs[0].reg))
|
||||
{
|
||||
assert(reg.allocated);
|
||||
sm1_instr.srcs[0].type = D3DSPR_INPUT;
|
||||
sm1_instr.srcs[0].reg = reg.id;
|
||||
}
|
||||
else
|
||||
sm1_instr.srcs[0].swizzle = swizzle_from_writemask((1 << load->src.var->data_type->dimx) - 1);
|
||||
}
|
||||
|
||||
write_sm1_instruction(ctx, buffer, &sm1_instr);
|
||||
}
|
||||
|
||||
static void write_sm1_store(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct hlsl_ir_node *instr)
|
||||
{
|
||||
const struct hlsl_ir_store *store = hlsl_ir_store(instr);
|
||||
const struct hlsl_ir_node *rhs = store->rhs.node;
|
||||
const struct hlsl_reg reg = hlsl_reg_from_deref(&store->lhs, rhs->data_type);
|
||||
struct sm1_instruction sm1_instr =
|
||||
{
|
||||
.opcode = D3DSIO_MOV,
|
||||
|
||||
.dst.type = D3DSPR_TEMP,
|
||||
.dst.reg = reg.id,
|
||||
.dst.writemask = combine_writemasks(reg.writemask, store->writemask),
|
||||
.has_dst = 1,
|
||||
|
||||
.srcs[0].type = D3DSPR_TEMP,
|
||||
.srcs[0].reg = rhs->reg.id,
|
||||
.srcs[0].swizzle = swizzle_from_writemask(rhs->reg.writemask),
|
||||
.src_count = 1,
|
||||
};
|
||||
|
||||
if (store->lhs.var->data_type->type == HLSL_CLASS_MATRIX)
|
||||
{
|
||||
FIXME("Matrix writemasks need to be lowered.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (store->lhs.var->is_output_semantic)
|
||||
{
|
||||
if (!sm1_register_from_semantic(ctx, &store->lhs.var->semantic, true, &sm1_instr.dst.type, &sm1_instr.dst.reg))
|
||||
{
|
||||
assert(reg.allocated);
|
||||
sm1_instr.dst.type = D3DSPR_OUTPUT;
|
||||
sm1_instr.dst.reg = reg.id;
|
||||
}
|
||||
else
|
||||
sm1_instr.dst.writemask = (1u << store->lhs.var->data_type->dimx) - 1;
|
||||
}
|
||||
else
|
||||
assert(reg.allocated);
|
||||
|
||||
write_sm1_instruction(ctx, buffer, &sm1_instr);
|
||||
}
|
||||
|
||||
static void write_sm1_swizzle(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct hlsl_ir_node *instr)
|
||||
{
|
||||
const struct hlsl_ir_swizzle *swizzle = hlsl_ir_swizzle(instr);
|
||||
const struct hlsl_ir_node *val = swizzle->val.node;
|
||||
struct sm1_instruction sm1_instr =
|
||||
{
|
||||
.opcode = D3DSIO_MOV,
|
||||
|
||||
.dst.type = D3DSPR_TEMP,
|
||||
.dst.reg = instr->reg.id,
|
||||
.dst.writemask = instr->reg.writemask,
|
||||
.has_dst = 1,
|
||||
|
||||
.srcs[0].type = D3DSPR_TEMP,
|
||||
.srcs[0].reg = val->reg.id,
|
||||
.srcs[0].swizzle = combine_swizzles(swizzle_from_writemask(val->reg.writemask),
|
||||
swizzle->swizzle, instr->data_type->dimx),
|
||||
.src_count = 1,
|
||||
};
|
||||
|
||||
assert(instr->reg.allocated);
|
||||
assert(val->reg.allocated);
|
||||
write_sm1_instruction(ctx, buffer, &sm1_instr);
|
||||
}
|
||||
|
||||
static void write_sm1_instructions(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct hlsl_ir_function_decl *entry_func)
|
||||
{
|
||||
const struct hlsl_ir_node *instr;
|
||||
|
||||
LIST_FOR_EACH_ENTRY(instr, entry_func->body, struct hlsl_ir_node, entry)
|
||||
{
|
||||
if (instr->data_type)
|
||||
{
|
||||
if (instr->data_type->type == HLSL_CLASS_MATRIX)
|
||||
{
|
||||
FIXME("Matrix operations need to be lowered.\n");
|
||||
break;
|
||||
}
|
||||
|
||||
assert(instr->data_type->type == HLSL_CLASS_SCALAR || instr->data_type->type == HLSL_CLASS_VECTOR);
|
||||
}
|
||||
|
||||
switch (instr->type)
|
||||
{
|
||||
case HLSL_IR_CONSTANT:
|
||||
write_sm1_constant(ctx, buffer, instr);
|
||||
break;
|
||||
|
||||
case HLSL_IR_EXPR:
|
||||
write_sm1_expr(ctx, buffer, instr);
|
||||
break;
|
||||
|
||||
case HLSL_IR_LOAD:
|
||||
write_sm1_load(ctx, buffer, instr);
|
||||
break;
|
||||
|
||||
case HLSL_IR_STORE:
|
||||
write_sm1_store(ctx, buffer, instr);
|
||||
break;
|
||||
|
||||
case HLSL_IR_SWIZZLE:
|
||||
write_sm1_swizzle(ctx, buffer, instr);
|
||||
break;
|
||||
|
||||
default:
|
||||
FIXME("Unhandled instruction type %s.\n", hlsl_node_type_to_string(instr->type));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static int write_sm1_shader(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
|
||||
struct vkd3d_shader_code *out)
|
||||
{
|
||||
struct vkd3d_bytecode_buffer buffer = {0};
|
||||
int ret;
|
||||
|
||||
put_u32(&buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version));
|
||||
|
||||
write_sm1_uniforms(ctx, &buffer, entry_func);
|
||||
|
||||
write_sm1_constant_defs(ctx, &buffer);
|
||||
write_sm1_semantic_dcls(ctx, &buffer);
|
||||
write_sm1_instructions(ctx, &buffer, entry_func);
|
||||
|
||||
put_u32(&buffer, D3DSIO_END);
|
||||
|
||||
if (!(ret = buffer.status))
|
||||
{
|
||||
out->code = buffer.data;
|
||||
out->size = buffer.size;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out)
|
||||
{
|
||||
struct hlsl_ir_var *var;
|
||||
@ -2104,7 +1223,7 @@ int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_fun
|
||||
return ctx->result;
|
||||
|
||||
if (ctx->profile->major_version < 4)
|
||||
return write_sm1_shader(ctx, entry_func, out);
|
||||
return hlsl_sm1_write(ctx, entry_func, out);
|
||||
else
|
||||
return VKD3D_ERROR_NOT_IMPLEMENTED;
|
||||
}
|
||||
|
828
libs/vkd3d-shader/hlsl_sm1.c
Normal file
828
libs/vkd3d-shader/hlsl_sm1.c
Normal file
@ -0,0 +1,828 @@
|
||||
/*
|
||||
* HLSL code generation for DXBC shader models 1-3
|
||||
*
|
||||
* Copyright 2019-2020 Zebediah Figura for CodeWeavers
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
#include "hlsl.h"
|
||||
#include <stdio.h>
|
||||
|
||||
bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
|
||||
bool output, D3DSHADER_PARAM_REGISTER_TYPE *type, unsigned int *reg)
|
||||
{
|
||||
unsigned int i;
|
||||
|
||||
static const struct
|
||||
{
|
||||
const char *semantic;
|
||||
bool output;
|
||||
enum vkd3d_shader_type shader_type;
|
||||
unsigned int major_version;
|
||||
D3DSHADER_PARAM_REGISTER_TYPE type;
|
||||
DWORD offset;
|
||||
}
|
||||
register_table[] =
|
||||
{
|
||||
{"color", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_COLOROUT},
|
||||
{"depth", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_DEPTHOUT},
|
||||
{"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_DEPTHOUT},
|
||||
{"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_COLOROUT},
|
||||
{"color", false, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_INPUT},
|
||||
{"texcoord", false, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_TEXTURE},
|
||||
|
||||
{"color", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_COLOROUT},
|
||||
{"depth", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_DEPTHOUT},
|
||||
{"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_DEPTHOUT},
|
||||
{"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_COLOROUT},
|
||||
{"sv_position", false, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_MISCTYPE, D3DSMO_POSITION},
|
||||
{"vface", false, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_MISCTYPE, D3DSMO_FACE},
|
||||
{"vpos", false, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_MISCTYPE, D3DSMO_POSITION},
|
||||
|
||||
{"color", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_ATTROUT},
|
||||
{"fog", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_FOG},
|
||||
{"position", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_POSITION},
|
||||
{"psize", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_POINT_SIZE},
|
||||
{"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_POSITION},
|
||||
{"texcoord", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_TEXCRDOUT},
|
||||
|
||||
{"color", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_ATTROUT},
|
||||
{"fog", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_FOG},
|
||||
{"position", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_POSITION},
|
||||
{"psize", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_POINT_SIZE},
|
||||
{"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_POSITION},
|
||||
{"texcoord", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_TEXCRDOUT},
|
||||
};
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(register_table); ++i)
|
||||
{
|
||||
if (!ascii_strcasecmp(semantic->name, register_table[i].semantic)
|
||||
&& output == register_table[i].output
|
||||
&& ctx->profile->type == register_table[i].shader_type
|
||||
&& ctx->profile->major_version == register_table[i].major_version)
|
||||
{
|
||||
*type = register_table[i].type;
|
||||
if (register_table[i].type == D3DSPR_MISCTYPE || register_table[i].type == D3DSPR_RASTOUT)
|
||||
*reg = register_table[i].offset;
|
||||
else
|
||||
*reg = semantic->index;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool hlsl_sm1_usage_from_semantic(const struct hlsl_semantic *semantic, D3DDECLUSAGE *usage, uint32_t *usage_idx)
|
||||
{
|
||||
static const struct
|
||||
{
|
||||
const char *name;
|
||||
D3DDECLUSAGE usage;
|
||||
}
|
||||
semantics[] =
|
||||
{
|
||||
{"binormal", D3DDECLUSAGE_BINORMAL},
|
||||
{"blendindices", D3DDECLUSAGE_BLENDINDICES},
|
||||
{"blendweight", D3DDECLUSAGE_BLENDWEIGHT},
|
||||
{"color", D3DDECLUSAGE_COLOR},
|
||||
{"depth", D3DDECLUSAGE_DEPTH},
|
||||
{"fog", D3DDECLUSAGE_FOG},
|
||||
{"normal", D3DDECLUSAGE_NORMAL},
|
||||
{"position", D3DDECLUSAGE_POSITION},
|
||||
{"positiont", D3DDECLUSAGE_POSITIONT},
|
||||
{"psize", D3DDECLUSAGE_PSIZE},
|
||||
{"sample", D3DDECLUSAGE_SAMPLE},
|
||||
{"sv_depth", D3DDECLUSAGE_DEPTH},
|
||||
{"sv_position", D3DDECLUSAGE_POSITION},
|
||||
{"sv_target", D3DDECLUSAGE_COLOR},
|
||||
{"tangent", D3DDECLUSAGE_TANGENT},
|
||||
{"tessfactor", D3DDECLUSAGE_TESSFACTOR},
|
||||
{"texcoord", D3DDECLUSAGE_TEXCOORD},
|
||||
};
|
||||
|
||||
unsigned int i;
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(semantics); ++i)
|
||||
{
|
||||
if (!ascii_strcasecmp(semantic->name, semantics[i].name))
|
||||
{
|
||||
*usage = semantics[i].usage;
|
||||
*usage_idx = semantic->index;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static uint32_t sm1_version(enum vkd3d_shader_type type, unsigned int major, unsigned int minor)
|
||||
{
|
||||
if (type == VKD3D_SHADER_TYPE_VERTEX)
|
||||
return D3DVS_VERSION(major, minor);
|
||||
else
|
||||
return D3DPS_VERSION(major, minor);
|
||||
}
|
||||
|
||||
static D3DXPARAMETER_CLASS sm1_class(const struct hlsl_type *type)
|
||||
{
|
||||
switch (type->type)
|
||||
{
|
||||
case HLSL_CLASS_ARRAY:
|
||||
return sm1_class(type->e.array.type);
|
||||
case HLSL_CLASS_MATRIX:
|
||||
assert(type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK);
|
||||
if (type->modifiers & HLSL_MODIFIER_COLUMN_MAJOR)
|
||||
return D3DXPC_MATRIX_COLUMNS;
|
||||
else
|
||||
return D3DXPC_MATRIX_ROWS;
|
||||
case HLSL_CLASS_OBJECT:
|
||||
return D3DXPC_OBJECT;
|
||||
case HLSL_CLASS_SCALAR:
|
||||
return D3DXPC_SCALAR;
|
||||
case HLSL_CLASS_STRUCT:
|
||||
return D3DXPC_STRUCT;
|
||||
case HLSL_CLASS_VECTOR:
|
||||
return D3DXPC_VECTOR;
|
||||
default:
|
||||
ERR("Invalid class %#x.\n", type->type);
|
||||
assert(0);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static D3DXPARAMETER_TYPE sm1_base_type(const struct hlsl_type *type)
|
||||
{
|
||||
switch (type->base_type)
|
||||
{
|
||||
case HLSL_TYPE_BOOL:
|
||||
return D3DXPT_BOOL;
|
||||
case HLSL_TYPE_FLOAT:
|
||||
case HLSL_TYPE_HALF:
|
||||
return D3DXPT_FLOAT;
|
||||
case HLSL_TYPE_INT:
|
||||
case HLSL_TYPE_UINT:
|
||||
return D3DXPT_INT;
|
||||
case HLSL_TYPE_PIXELSHADER:
|
||||
return D3DXPT_PIXELSHADER;
|
||||
case HLSL_TYPE_SAMPLER:
|
||||
switch (type->sampler_dim)
|
||||
{
|
||||
case HLSL_SAMPLER_DIM_1D:
|
||||
return D3DXPT_SAMPLER1D;
|
||||
case HLSL_SAMPLER_DIM_2D:
|
||||
return D3DXPT_SAMPLER2D;
|
||||
case HLSL_SAMPLER_DIM_3D:
|
||||
return D3DXPT_SAMPLER3D;
|
||||
case HLSL_SAMPLER_DIM_CUBE:
|
||||
return D3DXPT_SAMPLERCUBE;
|
||||
case HLSL_SAMPLER_DIM_GENERIC:
|
||||
return D3DXPT_SAMPLER;
|
||||
default:
|
||||
ERR("Invalid dimension %#x.\n", type->sampler_dim);
|
||||
}
|
||||
break;
|
||||
case HLSL_TYPE_STRING:
|
||||
return D3DXPT_STRING;
|
||||
case HLSL_TYPE_TEXTURE:
|
||||
switch (type->sampler_dim)
|
||||
{
|
||||
case HLSL_SAMPLER_DIM_1D:
|
||||
return D3DXPT_TEXTURE1D;
|
||||
case HLSL_SAMPLER_DIM_2D:
|
||||
return D3DXPT_TEXTURE2D;
|
||||
case HLSL_SAMPLER_DIM_3D:
|
||||
return D3DXPT_TEXTURE3D;
|
||||
case HLSL_SAMPLER_DIM_CUBE:
|
||||
return D3DXPT_TEXTURECUBE;
|
||||
case HLSL_SAMPLER_DIM_GENERIC:
|
||||
return D3DXPT_TEXTURE;
|
||||
default:
|
||||
ERR("Invalid dimension %#x.\n", type->sampler_dim);
|
||||
}
|
||||
break;
|
||||
case HLSL_TYPE_VERTEXSHADER:
|
||||
return D3DXPT_VERTEXSHADER;
|
||||
case HLSL_TYPE_VOID:
|
||||
return D3DXPT_VOID;
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
assert(0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static const struct hlsl_type *get_array_type(const struct hlsl_type *type)
|
||||
{
|
||||
if (type->type == HLSL_CLASS_ARRAY)
|
||||
return get_array_type(type->e.array.type);
|
||||
return type;
|
||||
}
|
||||
|
||||
static unsigned int get_array_size(const struct hlsl_type *type)
|
||||
{
|
||||
if (type->type == HLSL_CLASS_ARRAY)
|
||||
return get_array_size(type->e.array.type) * type->e.array.elements_count;
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void write_sm1_type(struct vkd3d_bytecode_buffer *buffer, struct hlsl_type *type, unsigned int ctab_start)
|
||||
{
|
||||
const struct hlsl_type *array_type = get_array_type(type);
|
||||
unsigned int array_size = get_array_size(type);
|
||||
struct hlsl_struct_field *field;
|
||||
unsigned int field_count = 0;
|
||||
size_t fields_offset = 0;
|
||||
|
||||
if (type->bytecode_offset)
|
||||
return;
|
||||
|
||||
if (array_type->type == HLSL_CLASS_STRUCT)
|
||||
{
|
||||
LIST_FOR_EACH_ENTRY(field, array_type->e.elements, struct hlsl_struct_field, entry)
|
||||
{
|
||||
field->name_bytecode_offset = put_string(buffer, field->name);
|
||||
write_sm1_type(buffer, field->type, ctab_start);
|
||||
}
|
||||
|
||||
fields_offset = bytecode_get_size(buffer) - ctab_start;
|
||||
|
||||
LIST_FOR_EACH_ENTRY(field, array_type->e.elements, struct hlsl_struct_field, entry)
|
||||
{
|
||||
put_u32(buffer, field->name_bytecode_offset - ctab_start);
|
||||
put_u32(buffer, field->type->bytecode_offset - ctab_start);
|
||||
++field_count;
|
||||
}
|
||||
}
|
||||
|
||||
type->bytecode_offset = put_u32(buffer, sm1_class(type) | (sm1_base_type(type) << 16));
|
||||
put_u32(buffer, type->dimy | (type->dimx << 16));
|
||||
put_u32(buffer, array_size | (field_count << 16));
|
||||
put_u32(buffer, fields_offset);
|
||||
}
|
||||
|
||||
static void sm1_sort_extern(struct list *sorted, struct hlsl_ir_var *to_sort)
|
||||
{
|
||||
struct hlsl_ir_var *var;
|
||||
|
||||
list_remove(&to_sort->extern_entry);
|
||||
|
||||
LIST_FOR_EACH_ENTRY(var, sorted, struct hlsl_ir_var, extern_entry)
|
||||
{
|
||||
if (strcmp(to_sort->name, var->name) < 0)
|
||||
{
|
||||
list_add_before(&var->extern_entry, &to_sort->extern_entry);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
list_add_tail(sorted, &to_sort->extern_entry);
|
||||
}
|
||||
|
||||
static void sm1_sort_externs(struct hlsl_ctx *ctx)
|
||||
{
|
||||
struct list sorted = LIST_INIT(sorted);
|
||||
struct hlsl_ir_var *var, *next;
|
||||
|
||||
LIST_FOR_EACH_ENTRY_SAFE(var, next, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
|
||||
sm1_sort_extern(&sorted, var);
|
||||
list_move_tail(&ctx->extern_vars, &sorted);
|
||||
}
|
||||
|
||||
static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
struct hlsl_ir_function_decl *entry_func)
|
||||
{
|
||||
size_t ctab_offset, ctab_start, ctab_end, vars_start, size_offset, creator_offset, offset;
|
||||
unsigned int uniform_count = 0;
|
||||
struct hlsl_ir_var *var;
|
||||
|
||||
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
|
||||
{
|
||||
if (!var->semantic.name && var->reg.allocated)
|
||||
{
|
||||
++uniform_count;
|
||||
|
||||
if (var->is_param && var->is_uniform)
|
||||
{
|
||||
struct vkd3d_string_buffer *name;
|
||||
|
||||
if (!(name = hlsl_get_string_buffer(ctx)))
|
||||
{
|
||||
buffer->status = VKD3D_ERROR_OUT_OF_MEMORY;
|
||||
return;
|
||||
}
|
||||
vkd3d_string_buffer_printf(name, "$%s", var->name);
|
||||
vkd3d_free((char *)var->name);
|
||||
var->name = hlsl_strdup(ctx, name->buffer);
|
||||
hlsl_release_string_buffer(ctx, name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sm1_sort_externs(ctx);
|
||||
|
||||
size_offset = put_u32(buffer, 0);
|
||||
ctab_offset = put_u32(buffer, MAKEFOURCC('C','T','A','B'));
|
||||
|
||||
ctab_start = put_u32(buffer, sizeof(D3DXSHADER_CONSTANTTABLE));
|
||||
creator_offset = put_u32(buffer, 0);
|
||||
put_u32(buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version));
|
||||
put_u32(buffer, uniform_count);
|
||||
put_u32(buffer, sizeof(D3DXSHADER_CONSTANTTABLE)); /* offset of constants */
|
||||
put_u32(buffer, 0); /* FIXME: flags */
|
||||
put_u32(buffer, 0); /* FIXME: target string */
|
||||
|
||||
vars_start = bytecode_get_size(buffer);
|
||||
|
||||
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
|
||||
{
|
||||
if (!var->semantic.name && var->reg.allocated)
|
||||
{
|
||||
put_u32(buffer, 0); /* name */
|
||||
put_u32(buffer, D3DXRS_FLOAT4 | (var->reg.id << 16));
|
||||
put_u32(buffer, var->data_type->reg_size / 4);
|
||||
put_u32(buffer, 0); /* type */
|
||||
put_u32(buffer, 0); /* FIXME: default value */
|
||||
}
|
||||
}
|
||||
|
||||
uniform_count = 0;
|
||||
|
||||
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
|
||||
{
|
||||
if (!var->semantic.name && var->reg.allocated)
|
||||
{
|
||||
size_t var_offset = vars_start + (uniform_count * 5 * sizeof(uint32_t));
|
||||
size_t name_offset;
|
||||
|
||||
name_offset = put_string(buffer, var->name);
|
||||
set_u32(buffer, var_offset, name_offset - ctab_start);
|
||||
|
||||
write_sm1_type(buffer, var->data_type, ctab_start);
|
||||
set_u32(buffer, var_offset + 3 * sizeof(uint32_t), var->data_type->bytecode_offset - ctab_start);
|
||||
++uniform_count;
|
||||
}
|
||||
}
|
||||
|
||||
offset = put_string(buffer, vkd3d_shader_get_version(NULL, NULL));
|
||||
set_u32(buffer, creator_offset, offset - ctab_start);
|
||||
|
||||
ctab_end = bytecode_get_size(buffer);
|
||||
set_u32(buffer, size_offset, D3DSIO_COMMENT | (((ctab_end - ctab_offset) / sizeof(uint32_t)) << 16));
|
||||
}
|
||||
|
||||
static uint32_t sm1_encode_register_type(D3DSHADER_PARAM_REGISTER_TYPE type)
|
||||
{
|
||||
return ((type << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK)
|
||||
| ((type << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2);
|
||||
}
|
||||
|
||||
struct sm1_instruction
|
||||
{
|
||||
D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode;
|
||||
|
||||
struct sm1_dst_register
|
||||
{
|
||||
D3DSHADER_PARAM_REGISTER_TYPE type;
|
||||
D3DSHADER_PARAM_DSTMOD_TYPE mod;
|
||||
unsigned int writemask;
|
||||
uint32_t reg;
|
||||
} dst;
|
||||
|
||||
struct sm1_src_register
|
||||
{
|
||||
D3DSHADER_PARAM_REGISTER_TYPE type;
|
||||
D3DSHADER_PARAM_SRCMOD_TYPE mod;
|
||||
unsigned int swizzle;
|
||||
uint32_t reg;
|
||||
} srcs[2];
|
||||
unsigned int src_count;
|
||||
|
||||
unsigned int has_dst;
|
||||
};
|
||||
|
||||
static void write_sm1_dst_register(struct vkd3d_bytecode_buffer *buffer, const struct sm1_dst_register *reg)
|
||||
{
|
||||
assert(reg->writemask);
|
||||
put_u32(buffer, (1u << 31) | sm1_encode_register_type(reg->type) | reg->mod | (reg->writemask << 16) | reg->reg);
|
||||
}
|
||||
|
||||
static void write_sm1_src_register(struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct sm1_src_register *reg, unsigned int dst_writemask)
|
||||
{
|
||||
unsigned int swizzle = hlsl_map_swizzle(reg->swizzle, dst_writemask);
|
||||
|
||||
put_u32(buffer, (1u << 31) | sm1_encode_register_type(reg->type) | reg->mod | (swizzle << 16) | reg->reg);
|
||||
}
|
||||
|
||||
static void write_sm1_instruction(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct sm1_instruction *instr)
|
||||
{
|
||||
uint32_t token = instr->opcode;
|
||||
unsigned int i;
|
||||
|
||||
if (ctx->profile->major_version > 1)
|
||||
token |= (instr->has_dst + instr->src_count) << D3DSI_INSTLENGTH_SHIFT;
|
||||
put_u32(buffer, token);
|
||||
|
||||
if (instr->has_dst)
|
||||
write_sm1_dst_register(buffer, &instr->dst);
|
||||
|
||||
for (i = 0; i < instr->src_count; ++i)
|
||||
write_sm1_src_register(buffer, &instr->srcs[i], instr->dst.writemask);
|
||||
};
|
||||
|
||||
static void write_sm1_binary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
|
||||
const struct hlsl_reg *src1, const struct hlsl_reg *src2)
|
||||
{
|
||||
const struct sm1_instruction instr =
|
||||
{
|
||||
.opcode = opcode,
|
||||
|
||||
.dst.type = D3DSPR_TEMP,
|
||||
.dst.writemask = dst->writemask,
|
||||
.dst.reg = dst->id,
|
||||
.has_dst = 1,
|
||||
|
||||
.srcs[0].type = D3DSPR_TEMP,
|
||||
.srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask),
|
||||
.srcs[0].reg = src1->id,
|
||||
.srcs[1].type = D3DSPR_TEMP,
|
||||
.srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask),
|
||||
.srcs[1].reg = src2->id,
|
||||
.src_count = 2,
|
||||
};
|
||||
write_sm1_instruction(ctx, buffer, &instr);
|
||||
}
|
||||
|
||||
static void write_sm1_unary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
|
||||
const struct hlsl_reg *src, D3DSHADER_PARAM_SRCMOD_TYPE src_mod)
|
||||
{
|
||||
const struct sm1_instruction instr =
|
||||
{
|
||||
.opcode = opcode,
|
||||
|
||||
.dst.type = D3DSPR_TEMP,
|
||||
.dst.writemask = dst->writemask,
|
||||
.dst.reg = dst->id,
|
||||
.has_dst = 1,
|
||||
|
||||
.srcs[0].type = D3DSPR_TEMP,
|
||||
.srcs[0].swizzle = hlsl_swizzle_from_writemask(src->writemask),
|
||||
.srcs[0].reg = src->id,
|
||||
.srcs[0].mod = src_mod,
|
||||
.src_count = 1,
|
||||
};
|
||||
write_sm1_instruction(ctx, buffer, &instr);
|
||||
}
|
||||
|
||||
static void write_sm1_constant_defs(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer)
|
||||
{
|
||||
unsigned int i, x;
|
||||
|
||||
for (i = 0; i < ctx->constant_defs.count; ++i)
|
||||
{
|
||||
uint32_t token = D3DSIO_DEF;
|
||||
const struct sm1_dst_register reg =
|
||||
{
|
||||
.type = D3DSPR_CONST,
|
||||
.writemask = VKD3DSP_WRITEMASK_ALL,
|
||||
.reg = i,
|
||||
};
|
||||
|
||||
if (ctx->profile->major_version > 1)
|
||||
token |= 5 << D3DSI_INSTLENGTH_SHIFT;
|
||||
put_u32(buffer, token);
|
||||
|
||||
write_sm1_dst_register(buffer, ®);
|
||||
for (x = 0; x < 4; ++x)
|
||||
put_f32(buffer, ctx->constant_defs.values[i].f[x]);
|
||||
}
|
||||
}
|
||||
|
||||
static void write_sm1_semantic_dcl(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct hlsl_ir_var *var, bool output)
|
||||
{
|
||||
struct sm1_dst_register reg = {0};
|
||||
uint32_t token, usage_idx;
|
||||
D3DDECLUSAGE usage;
|
||||
bool ret;
|
||||
|
||||
if (hlsl_sm1_register_from_semantic(ctx, &var->semantic, output, ®.type, ®.reg))
|
||||
{
|
||||
usage = 0;
|
||||
usage_idx = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = hlsl_sm1_usage_from_semantic(&var->semantic, &usage, &usage_idx);
|
||||
assert(ret);
|
||||
reg.type = output ? D3DSPR_OUTPUT : D3DSPR_INPUT;
|
||||
reg.reg = var->reg.id;
|
||||
}
|
||||
|
||||
token = D3DSIO_DCL;
|
||||
if (ctx->profile->major_version > 1)
|
||||
token |= 2 << D3DSI_INSTLENGTH_SHIFT;
|
||||
put_u32(buffer, token);
|
||||
|
||||
token = (1u << 31);
|
||||
token |= usage << D3DSP_DCL_USAGE_SHIFT;
|
||||
token |= usage_idx << D3DSP_DCL_USAGEINDEX_SHIFT;
|
||||
put_u32(buffer, token);
|
||||
|
||||
reg.writemask = (1 << var->data_type->dimx) - 1;
|
||||
write_sm1_dst_register(buffer, ®);
|
||||
}
|
||||
|
||||
static void write_sm1_semantic_dcls(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer)
|
||||
{
|
||||
bool write_in = false, write_out = false;
|
||||
struct hlsl_ir_var *var;
|
||||
|
||||
if (ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL)
|
||||
write_in = true;
|
||||
else if (ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX && ctx->profile->major_version == 3)
|
||||
write_in = write_out = true;
|
||||
else if (ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX && ctx->profile->major_version < 3)
|
||||
write_in = true;
|
||||
|
||||
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
|
||||
{
|
||||
if (write_in && var->is_input_semantic)
|
||||
write_sm1_semantic_dcl(ctx, buffer, var, false);
|
||||
if (write_out && var->is_output_semantic)
|
||||
write_sm1_semantic_dcl(ctx, buffer, var, true);
|
||||
}
|
||||
}
|
||||
|
||||
static void write_sm1_constant(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct hlsl_ir_node *instr)
|
||||
{
|
||||
const struct hlsl_ir_constant *constant = hlsl_ir_constant(instr);
|
||||
struct sm1_instruction sm1_instr =
|
||||
{
|
||||
.opcode = D3DSIO_MOV,
|
||||
|
||||
.dst.type = D3DSPR_TEMP,
|
||||
.dst.reg = instr->reg.id,
|
||||
.dst.writemask = instr->reg.writemask,
|
||||
.has_dst = 1,
|
||||
|
||||
.srcs[0].type = D3DSPR_CONST,
|
||||
.srcs[0].reg = constant->reg.id,
|
||||
.srcs[0].swizzle = hlsl_swizzle_from_writemask(constant->reg.writemask),
|
||||
.src_count = 1,
|
||||
};
|
||||
|
||||
assert(instr->reg.allocated);
|
||||
assert(constant->reg.allocated);
|
||||
write_sm1_instruction(ctx, buffer, &sm1_instr);
|
||||
}
|
||||
|
||||
static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr)
|
||||
{
|
||||
struct hlsl_ir_expr *expr = hlsl_ir_expr(instr);
|
||||
struct hlsl_ir_node *arg1 = expr->operands[0].node;
|
||||
struct hlsl_ir_node *arg2 = expr->operands[1].node;
|
||||
unsigned int i;
|
||||
|
||||
assert(instr->reg.allocated);
|
||||
|
||||
if (instr->data_type->base_type != HLSL_TYPE_FLOAT)
|
||||
{
|
||||
FIXME("Non-float operations need to be lowered.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
switch (expr->op)
|
||||
{
|
||||
case HLSL_IR_BINOP_ADD:
|
||||
write_sm1_binary_op(ctx, buffer, D3DSIO_ADD, &instr->reg, &arg1->reg, &arg2->reg);
|
||||
break;
|
||||
|
||||
case HLSL_IR_BINOP_MUL:
|
||||
write_sm1_binary_op(ctx, buffer, D3DSIO_MUL, &instr->reg, &arg1->reg, &arg2->reg);
|
||||
break;
|
||||
|
||||
case HLSL_IR_BINOP_SUB:
|
||||
write_sm1_binary_op(ctx, buffer, D3DSIO_SUB, &instr->reg, &arg1->reg, &arg2->reg);
|
||||
break;
|
||||
|
||||
case HLSL_IR_UNOP_NEG:
|
||||
write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, D3DSPSM_NEG);
|
||||
break;
|
||||
|
||||
case HLSL_IR_UNOP_RCP:
|
||||
for (i = 0; i < instr->data_type->dimx; ++i)
|
||||
{
|
||||
struct hlsl_reg src = arg1->reg, dst = instr->reg;
|
||||
|
||||
src.writemask = hlsl_combine_writemasks(src.writemask, 1u << i);
|
||||
dst.writemask = hlsl_combine_writemasks(dst.writemask, 1u << i);
|
||||
write_sm1_unary_op(ctx, buffer, D3DSIO_RCP, &dst, &src, 0);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
FIXME("Unhandled op %u.\n", expr->op);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void write_sm1_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr)
|
||||
{
|
||||
const struct hlsl_ir_load *load = hlsl_ir_load(instr);
|
||||
const struct hlsl_reg reg = hlsl_reg_from_deref(&load->src, instr->data_type);
|
||||
struct sm1_instruction sm1_instr =
|
||||
{
|
||||
.opcode = D3DSIO_MOV,
|
||||
|
||||
.dst.type = D3DSPR_TEMP,
|
||||
.dst.reg = instr->reg.id,
|
||||
.dst.writemask = instr->reg.writemask,
|
||||
.has_dst = 1,
|
||||
|
||||
.srcs[0].type = D3DSPR_TEMP,
|
||||
.srcs[0].reg = reg.id,
|
||||
.srcs[0].swizzle = hlsl_swizzle_from_writemask(reg.writemask),
|
||||
.src_count = 1,
|
||||
};
|
||||
|
||||
assert(instr->reg.allocated);
|
||||
|
||||
if (load->src.var->is_uniform)
|
||||
{
|
||||
assert(reg.allocated);
|
||||
sm1_instr.srcs[0].type = D3DSPR_CONST;
|
||||
}
|
||||
else if (load->src.var->is_input_semantic)
|
||||
{
|
||||
if (!hlsl_sm1_register_from_semantic(ctx, &load->src.var->semantic,
|
||||
false, &sm1_instr.srcs[0].type, &sm1_instr.srcs[0].reg))
|
||||
{
|
||||
assert(reg.allocated);
|
||||
sm1_instr.srcs[0].type = D3DSPR_INPUT;
|
||||
sm1_instr.srcs[0].reg = reg.id;
|
||||
}
|
||||
else
|
||||
sm1_instr.srcs[0].swizzle = hlsl_swizzle_from_writemask((1 << load->src.var->data_type->dimx) - 1);
|
||||
}
|
||||
|
||||
write_sm1_instruction(ctx, buffer, &sm1_instr);
|
||||
}
|
||||
|
||||
static void write_sm1_store(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct hlsl_ir_node *instr)
|
||||
{
|
||||
const struct hlsl_ir_store *store = hlsl_ir_store(instr);
|
||||
const struct hlsl_ir_node *rhs = store->rhs.node;
|
||||
const struct hlsl_reg reg = hlsl_reg_from_deref(&store->lhs, rhs->data_type);
|
||||
struct sm1_instruction sm1_instr =
|
||||
{
|
||||
.opcode = D3DSIO_MOV,
|
||||
|
||||
.dst.type = D3DSPR_TEMP,
|
||||
.dst.reg = reg.id,
|
||||
.dst.writemask = hlsl_combine_writemasks(reg.writemask, store->writemask),
|
||||
.has_dst = 1,
|
||||
|
||||
.srcs[0].type = D3DSPR_TEMP,
|
||||
.srcs[0].reg = rhs->reg.id,
|
||||
.srcs[0].swizzle = hlsl_swizzle_from_writemask(rhs->reg.writemask),
|
||||
.src_count = 1,
|
||||
};
|
||||
|
||||
if (store->lhs.var->data_type->type == HLSL_CLASS_MATRIX)
|
||||
{
|
||||
FIXME("Matrix writemasks need to be lowered.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (store->lhs.var->is_output_semantic)
|
||||
{
|
||||
if (!hlsl_sm1_register_from_semantic(ctx, &store->lhs.var->semantic,
|
||||
true, &sm1_instr.dst.type, &sm1_instr.dst.reg))
|
||||
{
|
||||
assert(reg.allocated);
|
||||
sm1_instr.dst.type = D3DSPR_OUTPUT;
|
||||
sm1_instr.dst.reg = reg.id;
|
||||
}
|
||||
else
|
||||
sm1_instr.dst.writemask = (1u << store->lhs.var->data_type->dimx) - 1;
|
||||
}
|
||||
else
|
||||
assert(reg.allocated);
|
||||
|
||||
write_sm1_instruction(ctx, buffer, &sm1_instr);
|
||||
}
|
||||
|
||||
static void write_sm1_swizzle(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct hlsl_ir_node *instr)
|
||||
{
|
||||
const struct hlsl_ir_swizzle *swizzle = hlsl_ir_swizzle(instr);
|
||||
const struct hlsl_ir_node *val = swizzle->val.node;
|
||||
struct sm1_instruction sm1_instr =
|
||||
{
|
||||
.opcode = D3DSIO_MOV,
|
||||
|
||||
.dst.type = D3DSPR_TEMP,
|
||||
.dst.reg = instr->reg.id,
|
||||
.dst.writemask = instr->reg.writemask,
|
||||
.has_dst = 1,
|
||||
|
||||
.srcs[0].type = D3DSPR_TEMP,
|
||||
.srcs[0].reg = val->reg.id,
|
||||
.srcs[0].swizzle = hlsl_combine_swizzles(hlsl_swizzle_from_writemask(val->reg.writemask),
|
||||
swizzle->swizzle, instr->data_type->dimx),
|
||||
.src_count = 1,
|
||||
};
|
||||
|
||||
assert(instr->reg.allocated);
|
||||
assert(val->reg.allocated);
|
||||
write_sm1_instruction(ctx, buffer, &sm1_instr);
|
||||
}
|
||||
|
||||
static void write_sm1_instructions(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
|
||||
const struct hlsl_ir_function_decl *entry_func)
|
||||
{
|
||||
const struct hlsl_ir_node *instr;
|
||||
|
||||
LIST_FOR_EACH_ENTRY(instr, entry_func->body, struct hlsl_ir_node, entry)
|
||||
{
|
||||
if (instr->data_type)
|
||||
{
|
||||
if (instr->data_type->type == HLSL_CLASS_MATRIX)
|
||||
{
|
||||
FIXME("Matrix operations need to be lowered.\n");
|
||||
break;
|
||||
}
|
||||
|
||||
assert(instr->data_type->type == HLSL_CLASS_SCALAR || instr->data_type->type == HLSL_CLASS_VECTOR);
|
||||
}
|
||||
|
||||
switch (instr->type)
|
||||
{
|
||||
case HLSL_IR_CONSTANT:
|
||||
write_sm1_constant(ctx, buffer, instr);
|
||||
break;
|
||||
|
||||
case HLSL_IR_EXPR:
|
||||
write_sm1_expr(ctx, buffer, instr);
|
||||
break;
|
||||
|
||||
case HLSL_IR_LOAD:
|
||||
write_sm1_load(ctx, buffer, instr);
|
||||
break;
|
||||
|
||||
case HLSL_IR_STORE:
|
||||
write_sm1_store(ctx, buffer, instr);
|
||||
break;
|
||||
|
||||
case HLSL_IR_SWIZZLE:
|
||||
write_sm1_swizzle(ctx, buffer, instr);
|
||||
break;
|
||||
|
||||
default:
|
||||
FIXME("Unhandled instruction type %s.\n", hlsl_node_type_to_string(instr->type));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int hlsl_sm1_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out)
|
||||
{
|
||||
struct vkd3d_bytecode_buffer buffer = {0};
|
||||
int ret;
|
||||
|
||||
put_u32(&buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version));
|
||||
|
||||
write_sm1_uniforms(ctx, &buffer, entry_func);
|
||||
|
||||
write_sm1_constant_defs(ctx, &buffer);
|
||||
write_sm1_semantic_dcls(ctx, &buffer);
|
||||
write_sm1_instructions(ctx, &buffer, entry_func);
|
||||
|
||||
put_u32(&buffer, D3DSIO_END);
|
||||
|
||||
if (!(ret = buffer.status))
|
||||
{
|
||||
out->code = buffer.data;
|
||||
out->size = buffer.size;
|
||||
}
|
||||
return ret;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user