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vkd3d: Rename vkd3d_queue_gpu_fence() to vkd3d_enqueue_gpu_fence().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -78,7 +78,7 @@ static void vkd3d_queue_release(struct vkd3d_queue *queue)
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}
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/* Fence worker thread */
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static HRESULT vkd3d_queue_gpu_fence(struct vkd3d_fence_worker *worker,
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static HRESULT vkd3d_enqueue_gpu_fence(struct vkd3d_fence_worker *worker,
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VkFence vk_fence, ID3D12Fence *fence, UINT64 value)
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{
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int rc;
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@ -4486,7 +4486,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_queue_Signal(ID3D12CommandQueue *
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return hresult_from_vk_result(vr);
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}
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return vkd3d_queue_gpu_fence(&device->fence_worker, vk_fence, fence, value);
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return vkd3d_enqueue_gpu_fence(&device->fence_worker, vk_fence, fence, value);
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}
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static HRESULT STDMETHODCALLTYPE d3d12_command_queue_Wait(ID3D12CommandQueue *iface,
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