vkd3d: Rename vkd3d_queue_gpu_fence() to vkd3d_enqueue_gpu_fence().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-08-27 17:27:35 +02:00 committed by Alexandre Julliard
parent e43141b68e
commit c4c3634bc4

View File

@ -78,7 +78,7 @@ static void vkd3d_queue_release(struct vkd3d_queue *queue)
}
/* Fence worker thread */
static HRESULT vkd3d_queue_gpu_fence(struct vkd3d_fence_worker *worker,
static HRESULT vkd3d_enqueue_gpu_fence(struct vkd3d_fence_worker *worker,
VkFence vk_fence, ID3D12Fence *fence, UINT64 value)
{
int rc;
@ -4486,7 +4486,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_queue_Signal(ID3D12CommandQueue *
return hresult_from_vk_result(vr);
}
return vkd3d_queue_gpu_fence(&device->fence_worker, vk_fence, fence, value);
return vkd3d_enqueue_gpu_fence(&device->fence_worker, vk_fence, fence, value);
}
static HRESULT STDMETHODCALLTYPE d3d12_command_queue_Wait(ID3D12CommandQueue *iface,