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vkd3d-shader: Pass format to shader_addline.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -355,7 +355,7 @@ static void shader_dump_global_flags(struct vkd3d_string_buffer *buffer, DWORD g
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{
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if (global_flags & global_flag_info[i].flag)
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{
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shader_addline(buffer, global_flag_info[i].name);
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shader_addline(buffer, "%s", global_flag_info[i].name);
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global_flags &= ~global_flag_info[i].flag;
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if (global_flags)
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shader_addline(buffer, " | ");
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