Józef Kucia 3198cab3ed libs/vkd3d: Process render target formats before shaders.
We may need to swizzle components in pixel shader based on render target
formats because Vulkan doesn't support swizzles for framebuffer
attachment image views.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-24 23:29:13 +02:00
2016-09-21 09:05:15 +02:00
2016-10-24 13:57:04 +02:00
2018-05-23 19:19:15 +02:00
2018-05-24 23:29:10 +02:00
2016-09-21 09:05:15 +02:00
2018-05-23 19:19:15 +02:00
2018-04-26 20:30:43 +02:00
2016-10-28 12:34:12 +02:00
2017-06-16 22:11:21 +02:00
2016-10-28 12:34:12 +02:00

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The vkd3d 3D Graphics Library
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Vkd3d is a 3D graphics library built on top of Vulkan. It has an API very
similar, but not identical, to Direct3D 12.
Description
Direct3D to Vulkan translation library
Readme LGPL-2.1 24 MiB
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