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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader: Rename the vkd3d_shader_target enumeration to vkd3d_shader_spirv_environment.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
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2ee8429c03
commit
425dab80b8
@ -218,13 +218,13 @@ struct vkd3d_shader_transform_feedback_info
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unsigned int buffer_stride_count;
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};
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enum vkd3d_shader_target
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enum vkd3d_shader_spirv_environment
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{
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VKD3D_SHADER_TARGET_NONE,
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VKD3D_SHADER_TARGET_SPIRV_OPENGL_4_5,
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VKD3D_SHADER_TARGET_SPIRV_VULKAN_1_0, /* default target */
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VKD3D_SHADER_SPIRV_ENVIRONMENT_NONE,
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VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5,
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VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0, /* default target */
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TARGET),
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_ENVIRONMENT),
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};
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enum vkd3d_shader_target_extension
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@ -239,7 +239,7 @@ struct vkd3d_shader_spirv_target_info
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enum vkd3d_shader_structure_type type;
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const void *next;
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enum vkd3d_shader_target target;
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enum vkd3d_shader_spirv_environment environment;
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unsigned int target_extension_count;
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const enum vkd3d_shader_target_extension *target_extensions;
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@ -36,21 +36,21 @@
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#ifdef HAVE_SPIRV_TOOLS
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# include "spirv-tools/libspirv.h"
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static spv_target_env spv_target_env_from_vkd3d(enum vkd3d_shader_target target)
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static spv_target_env spv_target_env_from_vkd3d(enum vkd3d_shader_spirv_environment environment)
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{
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switch (target)
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switch (environment)
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{
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case VKD3D_SHADER_TARGET_SPIRV_OPENGL_4_5:
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case VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5:
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return SPV_ENV_OPENGL_4_5;
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case VKD3D_SHADER_TARGET_SPIRV_VULKAN_1_0:
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case VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0:
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return SPV_ENV_VULKAN_1_0;
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default:
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ERR("Invalid shader target %#x.\n", target);
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ERR("Invalid environment %#x.\n", environment);
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return SPV_ENV_VULKAN_1_0;
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}
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}
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static void vkd3d_spirv_dump(const struct vkd3d_shader_code *spirv, enum vkd3d_shader_target target)
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static void vkd3d_spirv_dump(const struct vkd3d_shader_code *spirv, enum vkd3d_shader_spirv_environment environment)
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{
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const static uint32_t options
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= SPV_BINARY_TO_TEXT_OPTION_FRIENDLY_NAMES | SPV_BINARY_TO_TEXT_OPTION_INDENT;
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@ -59,7 +59,7 @@ static void vkd3d_spirv_dump(const struct vkd3d_shader_code *spirv, enum vkd3d_s
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spv_context context;
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spv_result_t ret;
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context = spvContextCreate(spv_target_env_from_vkd3d(target));
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context = spvContextCreate(spv_target_env_from_vkd3d(environment));
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if (!(ret = spvBinaryToText(context, spirv->code, spirv->size / sizeof(uint32_t),
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options, &text, &diagnostic)))
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@ -82,13 +82,14 @@ static void vkd3d_spirv_dump(const struct vkd3d_shader_code *spirv, enum vkd3d_s
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spvContextDestroy(context);
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}
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static void vkd3d_spirv_validate(const struct vkd3d_shader_code *spirv, enum vkd3d_shader_target target)
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static void vkd3d_spirv_validate(const struct vkd3d_shader_code *spirv,
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enum vkd3d_shader_spirv_environment environment)
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{
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spv_diagnostic diagnostic = NULL;
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spv_context context;
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spv_result_t ret;
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context = spvContextCreate(spv_target_env_from_vkd3d(target));
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context = spvContextCreate(spv_target_env_from_vkd3d(environment));
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if ((ret = spvValidateBinary(context, spirv->code, spirv->size / sizeof(uint32_t),
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&diagnostic)))
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@ -103,8 +104,10 @@ static void vkd3d_spirv_validate(const struct vkd3d_shader_code *spirv, enum vkd
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#else
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static void vkd3d_spirv_dump(const struct vkd3d_shader_code *spirv, enum vkd3d_shader_target target) {}
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static void vkd3d_spirv_validate(const struct vkd3d_shader_code *spirv, enum vkd3d_shader_target target) {}
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static void vkd3d_spirv_dump(const struct vkd3d_shader_code *spirv,
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enum vkd3d_shader_spirv_environment environment) {}
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static void vkd3d_spirv_validate(const struct vkd3d_shader_code *spirv,
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enum vkd3d_shader_spirv_environment environment) {}
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#endif /* HAVE_SPIRV_TOOLS */
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@ -2180,16 +2183,17 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
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return compiler;
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}
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static enum vkd3d_shader_target vkd3d_dxbc_compiler_get_target(const struct vkd3d_dxbc_compiler *compiler)
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static enum vkd3d_shader_spirv_environment vkd3d_dxbc_compiler_get_target_environment(
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const struct vkd3d_dxbc_compiler *compiler)
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{
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const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info;
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return info ? info->target : VKD3D_SHADER_TARGET_SPIRV_VULKAN_1_0;
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return info ? info->environment : VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0;
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}
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static bool vkd3d_dxbc_compiler_is_opengl_target(const struct vkd3d_dxbc_compiler *compiler)
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{
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return vkd3d_dxbc_compiler_get_target(compiler) == VKD3D_SHADER_TARGET_SPIRV_OPENGL_4_5;
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return vkd3d_dxbc_compiler_get_target_environment(compiler) == VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5;
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}
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static bool vkd3d_dxbc_compiler_is_target_extension_supported(const struct vkd3d_dxbc_compiler *compiler,
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@ -3544,12 +3548,12 @@ static const struct
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{
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enum vkd3d_shader_input_sysval_semantic sysval;
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struct vkd3d_spirv_builtin builtin;
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enum vkd3d_shader_target target;
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enum vkd3d_shader_spirv_environment environment;
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}
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vkd3d_system_value_builtins[] =
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{
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{VKD3D_SIV_VERTEX_ID, {VKD3D_TYPE_INT, 1, SpvBuiltInVertexId}, VKD3D_SHADER_TARGET_SPIRV_OPENGL_4_5},
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{VKD3D_SIV_INSTANCE_ID, {VKD3D_TYPE_INT, 1, SpvBuiltInInstanceId}, VKD3D_SHADER_TARGET_SPIRV_OPENGL_4_5},
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{VKD3D_SIV_VERTEX_ID, {VKD3D_TYPE_INT, 1, SpvBuiltInVertexId}, VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5},
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{VKD3D_SIV_INSTANCE_ID, {VKD3D_TYPE_INT, 1, SpvBuiltInInstanceId}, VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5},
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{VKD3D_SIV_POSITION, {VKD3D_TYPE_FLOAT, 4, SpvBuiltInPosition}},
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{VKD3D_SIV_VERTEX_ID, {VKD3D_TYPE_INT, 1, SpvBuiltInVertexIndex, sv_vertex_id_fixup}},
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@ -3632,7 +3636,7 @@ static void vkd3d_dxbc_compiler_emit_register_execution_mode(struct vkd3d_dxbc_c
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static const struct vkd3d_spirv_builtin *get_spirv_builtin_for_sysval(
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const struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_input_sysval_semantic sysval)
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{
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enum vkd3d_shader_target target;
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enum vkd3d_shader_spirv_environment environment;
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unsigned int i;
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if (!sysval)
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@ -3642,12 +3646,12 @@ static const struct vkd3d_spirv_builtin *get_spirv_builtin_for_sysval(
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if (sysval == VKD3D_SIV_POSITION && compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL)
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return &vkd3d_pixel_shader_position_builtin;
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target = vkd3d_dxbc_compiler_get_target(compiler);
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environment = vkd3d_dxbc_compiler_get_target_environment(compiler);
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for (i = 0; i < ARRAY_SIZE(vkd3d_system_value_builtins); ++i)
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{
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if (vkd3d_system_value_builtins[i].sysval == sysval
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&& (!vkd3d_system_value_builtins[i].target
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|| vkd3d_system_value_builtins[i].target == target))
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&& (!vkd3d_system_value_builtins[i].environment
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|| vkd3d_system_value_builtins[i].environment == environment))
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return &vkd3d_system_value_builtins[i].builtin;
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}
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@ -8711,9 +8715,9 @@ int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
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if (TRACE_ON())
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{
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enum vkd3d_shader_target target = vkd3d_dxbc_compiler_get_target(compiler);
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vkd3d_spirv_dump(spirv, target);
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vkd3d_spirv_validate(spirv, target);
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enum vkd3d_shader_spirv_environment environment = vkd3d_dxbc_compiler_get_target_environment(compiler);
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vkd3d_spirv_dump(spirv, environment);
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vkd3d_spirv_validate(spirv, environment);
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}
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return VKD3D_OK;
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@ -114,13 +114,13 @@ static int vkd3d_shader_validate_spirv_target_info(const struct vkd3d_shader_spi
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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switch (info->target)
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switch (info->environment)
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{
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case VKD3D_SHADER_TARGET_SPIRV_OPENGL_4_5:
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case VKD3D_SHADER_TARGET_SPIRV_VULKAN_1_0:
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case VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5:
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case VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0:
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break;
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default:
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WARN("Invalid shader target %#x.\n", info->target);
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WARN("Invalid target environment %#x.\n", info->environment);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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@ -2166,7 +2166,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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ps_target_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO;
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ps_target_info.next = NULL;
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ps_target_info.target = VKD3D_SHADER_TARGET_SPIRV_VULKAN_1_0;
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ps_target_info.environment = VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0;
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ps_target_info.target_extensions = vk_info->shader_extensions;
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ps_target_info.target_extension_count = vk_info->shader_extension_count;
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ps_target_info.parameters = ps_shader_parameters;
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