vkd3d-shader: Introduce HLSL allocation helpers.

To automatically put the compilation context in a failed state.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-05-21 00:32:20 -05:00 committed by Alexandre Julliard
parent 3a9f547be3
commit 49726b0e64
5 changed files with 216 additions and 232 deletions

View File

@ -103,7 +103,7 @@ struct hlsl_type *hlsl_new_type(struct hlsl_ctx *ctx, const char *name, enum hls
{
struct hlsl_type *type;
if (!(type = vkd3d_calloc(1, sizeof(*type))))
if (!(type = hlsl_alloc(ctx, sizeof(*type))))
return NULL;
type->name = name;
type->type = type_class;
@ -149,7 +149,7 @@ struct hlsl_type *hlsl_new_struct_type(struct hlsl_ctx *ctx, const char *name, s
unsigned int reg_size = 0;
struct hlsl_type *type;
if (!(type = vkd3d_calloc(1, sizeof(*type))))
if (!(type = hlsl_alloc(ctx, sizeof(*type))))
return NULL;
type->type = HLSL_CLASS_STRUCT;
type->base_type = HLSL_TYPE_VOID;
@ -281,12 +281,12 @@ struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old, u
struct hlsl_struct_field *old_field, *field;
struct hlsl_type *type;
if (!(type = vkd3d_calloc(1, sizeof(*type))))
if (!(type = hlsl_alloc(ctx, sizeof(*type))))
return NULL;
if (old->name)
{
type->name = vkd3d_strdup(old->name);
type->name = hlsl_strdup(ctx, old->name);
if (!type->name)
{
vkd3d_free(type);
@ -313,7 +313,7 @@ struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old, u
{
unsigned int reg_size = 0;
if (!(type->e.elements = vkd3d_malloc(sizeof(*type->e.elements))))
if (!(type->e.elements = hlsl_alloc(ctx, sizeof(*type->e.elements))))
{
vkd3d_free((void *)type->name);
vkd3d_free(type);
@ -322,7 +322,7 @@ struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old, u
list_init(type->e.elements);
LIST_FOR_EACH_ENTRY(old_field, old->e.elements, struct hlsl_struct_field, entry)
{
if (!(field = vkd3d_calloc(1, sizeof(*field))))
if (!(field = hlsl_alloc(ctx, sizeof(*field))))
{
LIST_FOR_EACH_ENTRY_SAFE(field, old_field, type->e.elements, struct hlsl_struct_field, entry)
{
@ -337,10 +337,10 @@ struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old, u
}
field->loc = old_field->loc;
field->type = hlsl_type_clone(ctx, old_field->type, default_majority);
field->name = vkd3d_strdup(old_field->name);
field->name = hlsl_strdup(ctx, old_field->name);
if (old_field->semantic.name)
{
field->semantic.name = vkd3d_strdup(old_field->semantic.name);
field->semantic.name = hlsl_strdup(ctx, old_field->semantic.name);
field->semantic.index = old_field->semantic.index;
}
field->reg_offset = reg_size;
@ -373,30 +373,30 @@ bool hlsl_scope_add_type(struct hlsl_scope *scope, struct hlsl_type *type)
return true;
}
struct hlsl_ir_expr *hlsl_new_cast(struct hlsl_ir_node *node, struct hlsl_type *type,
struct hlsl_ir_expr *hlsl_new_cast(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_type *type,
struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *cast;
cast = hlsl_new_unary_expr(HLSL_IR_UNOP_CAST, node, *loc);
cast = hlsl_new_unary_expr(ctx, HLSL_IR_UNOP_CAST, node, *loc);
if (cast)
cast->data_type = type;
return hlsl_ir_expr(cast);
}
struct hlsl_ir_expr *hlsl_new_copy(struct hlsl_ir_node *node)
struct hlsl_ir_expr *hlsl_new_copy(struct hlsl_ctx *ctx, struct hlsl_ir_node *node)
{
/* Use a cast to the same type as a makeshift identity expression. */
return hlsl_new_cast(node, node->data_type, &node->loc);
return hlsl_new_cast(ctx, node, node->data_type, &node->loc);
}
struct hlsl_ir_var *hlsl_new_var(const char *name, struct hlsl_type *type,
struct hlsl_ir_var *hlsl_new_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type,
const struct vkd3d_shader_location loc, const struct hlsl_semantic *semantic, unsigned int modifiers,
const struct hlsl_reg_reservation *reg_reservation)
{
struct hlsl_ir_var *var;
if (!(var = vkd3d_calloc(1, sizeof(*var))))
if (!(var = hlsl_alloc(ctx, sizeof(*var))))
return NULL;
var->name = name;
@ -412,7 +412,7 @@ struct hlsl_ir_var *hlsl_new_var(const char *name, struct hlsl_type *type,
struct hlsl_ir_var *hlsl_new_synthetic_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type,
const struct vkd3d_shader_location loc)
{
struct hlsl_ir_var *var = hlsl_new_var(vkd3d_strdup(name), type, loc, NULL, 0, NULL);
struct hlsl_ir_var *var = hlsl_new_var(ctx, hlsl_strdup(ctx, name), type, loc, NULL, 0, NULL);
if (var)
list_add_tail(&ctx->globals->vars, &var->scope_entry);
@ -424,7 +424,7 @@ static bool type_is_single_reg(const struct hlsl_type *type)
return type->type == HLSL_CLASS_SCALAR || type->type == HLSL_CLASS_VECTOR;
}
struct hlsl_ir_store *hlsl_new_store(struct hlsl_ir_var *var, struct hlsl_ir_node *offset,
struct hlsl_ir_store *hlsl_new_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct hlsl_ir_node *offset,
struct hlsl_ir_node *rhs, unsigned int writemask, struct vkd3d_shader_location loc)
{
struct hlsl_ir_store *store;
@ -432,7 +432,7 @@ struct hlsl_ir_store *hlsl_new_store(struct hlsl_ir_var *var, struct hlsl_ir_nod
if (!writemask && type_is_single_reg(rhs->data_type))
writemask = (1 << rhs->data_type->dimx) - 1;
if (!(store = vkd3d_malloc(sizeof(*store))))
if (!(store = hlsl_alloc(ctx, sizeof(*store))))
return NULL;
init_node(&store->node, HLSL_IR_STORE, NULL, loc);
@ -443,9 +443,9 @@ struct hlsl_ir_store *hlsl_new_store(struct hlsl_ir_var *var, struct hlsl_ir_nod
return store;
}
struct hlsl_ir_store *hlsl_new_simple_store(struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs)
struct hlsl_ir_store *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs)
{
return hlsl_new_store(lhs, NULL, rhs, 0, rhs->loc);
return hlsl_new_store(ctx, lhs, NULL, rhs, 0, rhs->loc);
}
struct hlsl_ir_constant *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n,
@ -453,19 +453,19 @@ struct hlsl_ir_constant *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned i
{
struct hlsl_ir_constant *c;
if (!(c = vkd3d_malloc(sizeof(*c))))
if (!(c = hlsl_alloc(ctx, sizeof(*c))))
return NULL;
init_node(&c->node, HLSL_IR_CONSTANT, ctx->builtin_types.scalar[HLSL_TYPE_UINT], loc);
c->value.u[0] = n;
return c;
}
struct hlsl_ir_node *hlsl_new_unary_expr(enum hlsl_ir_expr_op op,
struct hlsl_ir_node *hlsl_new_unary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op,
struct hlsl_ir_node *arg, struct vkd3d_shader_location loc)
{
struct hlsl_ir_expr *expr;
if (!(expr = vkd3d_calloc(1, sizeof(*expr))))
if (!(expr = hlsl_alloc(ctx, sizeof(*expr))))
return NULL;
init_node(&expr->node, HLSL_IR_EXPR, arg->data_type, loc);
expr->op = op;
@ -473,13 +473,14 @@ struct hlsl_ir_node *hlsl_new_unary_expr(enum hlsl_ir_expr_op op,
return &expr->node;
}
struct hlsl_ir_node *hlsl_new_binary_expr(enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1, struct hlsl_ir_node *arg2)
struct hlsl_ir_node *hlsl_new_binary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op,
struct hlsl_ir_node *arg1, struct hlsl_ir_node *arg2)
{
struct hlsl_ir_expr *expr;
assert(hlsl_types_are_equal(arg1->data_type, arg2->data_type));
if (!(expr = vkd3d_calloc(1, sizeof(*expr))))
if (!(expr = hlsl_alloc(ctx, sizeof(*expr))))
return NULL;
init_node(&expr->node, HLSL_IR_EXPR, arg1->data_type, arg1->loc);
expr->op = op;
@ -488,11 +489,11 @@ struct hlsl_ir_node *hlsl_new_binary_expr(enum hlsl_ir_expr_op op, struct hlsl_i
return &expr->node;
}
struct hlsl_ir_if *hlsl_new_if(struct hlsl_ir_node *condition, struct vkd3d_shader_location loc)
struct hlsl_ir_if *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condition, struct vkd3d_shader_location loc)
{
struct hlsl_ir_if *iff;
if (!(iff = vkd3d_malloc(sizeof(*iff))))
if (!(iff = hlsl_alloc(ctx, sizeof(*iff))))
return NULL;
init_node(&iff->node, HLSL_IR_IF, NULL, loc);
hlsl_src_from_node(&iff->condition, condition);
@ -501,12 +502,12 @@ struct hlsl_ir_if *hlsl_new_if(struct hlsl_ir_node *condition, struct vkd3d_shad
return iff;
}
struct hlsl_ir_load *hlsl_new_load(struct hlsl_ir_var *var, struct hlsl_ir_node *offset,
struct hlsl_ir_load *hlsl_new_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct hlsl_ir_node *offset,
struct hlsl_type *type, const struct vkd3d_shader_location loc)
{
struct hlsl_ir_load *load;
if (!(load = vkd3d_calloc(1, sizeof(*load))))
if (!(load = hlsl_alloc(ctx, sizeof(*load))))
return NULL;
init_node(&load->node, HLSL_IR_LOAD, type, loc);
load->src.var = var;
@ -514,9 +515,10 @@ struct hlsl_ir_load *hlsl_new_load(struct hlsl_ir_var *var, struct hlsl_ir_node
return load;
}
struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ir_var *var, const struct vkd3d_shader_location loc)
struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
const struct vkd3d_shader_location loc)
{
return hlsl_new_load(var, NULL, var->data_type, loc);
return hlsl_new_load(ctx, var, NULL, var->data_type, loc);
}
struct hlsl_ir_swizzle *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned int components,
@ -524,7 +526,7 @@ struct hlsl_ir_swizzle *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned
{
struct hlsl_ir_swizzle *swizzle;
if (!(swizzle = vkd3d_malloc(sizeof(*swizzle))))
if (!(swizzle = hlsl_alloc(ctx, sizeof(*swizzle))))
return NULL;
init_node(&swizzle->node, HLSL_IR_SWIZZLE,
hlsl_new_type(ctx, NULL, HLSL_CLASS_VECTOR, val->data_type->base_type, components, 1), *loc);
@ -533,22 +535,22 @@ struct hlsl_ir_swizzle *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned
return swizzle;
}
struct hlsl_ir_jump *hlsl_new_jump(enum hlsl_ir_jump_type type, struct vkd3d_shader_location loc)
struct hlsl_ir_jump *hlsl_new_jump(struct hlsl_ctx *ctx, enum hlsl_ir_jump_type type, struct vkd3d_shader_location loc)
{
struct hlsl_ir_jump *jump;
if (!(jump = vkd3d_malloc(sizeof(*jump))))
if (!(jump = hlsl_alloc(ctx, sizeof(*jump))))
return NULL;
init_node(&jump->node, HLSL_IR_JUMP, NULL, loc);
jump->type = type;
return jump;
}
struct hlsl_ir_loop *hlsl_new_loop(struct vkd3d_shader_location loc)
struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, struct vkd3d_shader_location loc)
{
struct hlsl_ir_loop *loop;
if (!(loop = vkd3d_calloc(1, sizeof(*loop))))
if (!(loop = hlsl_alloc(ctx, sizeof(*loop))))
return NULL;
init_node(&loop->node, HLSL_IR_LOOP, NULL, loc);
list_init(&loop->body);
@ -565,7 +567,7 @@ struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx, struct hl
{
struct hlsl_ir_function_decl *decl;
if (!(decl = vkd3d_calloc(1, sizeof(*decl))))
if (!(decl = hlsl_alloc(ctx, sizeof(*decl))))
return NULL;
decl->return_type = return_type;
decl->parameters = parameters;
@ -577,7 +579,7 @@ struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx, struct hl
char name[28];
sprintf(name, "<retval-%p>", decl);
if (!(return_var = hlsl_new_var(vkd3d_strdup(name), return_type, loc, semantic, 0, NULL)))
if (!(return_var = hlsl_new_var(ctx, hlsl_strdup(ctx, name), return_type, loc, semantic, 0, NULL)))
{
vkd3d_free(decl);
return NULL;
@ -609,7 +611,7 @@ void hlsl_push_scope(struct hlsl_ctx *ctx)
{
struct hlsl_scope *new_scope;
if (!(new_scope = vkd3d_malloc(sizeof(*new_scope))))
if (!(new_scope = hlsl_alloc(ctx, sizeof(*new_scope))))
return;
TRACE("Pushing a new scope.\n");
list_init(&new_scope->vars);
@ -1333,12 +1335,12 @@ static void free_function_rb(struct rb_entry *entry, void *context)
free_function(RB_ENTRY_VALUE(entry, struct hlsl_ir_function, entry));
}
void hlsl_add_function(struct rb_tree *funcs, char *name, struct hlsl_ir_function_decl *decl, bool intrinsic)
void hlsl_add_function(struct hlsl_ctx *ctx, char *name, struct hlsl_ir_function_decl *decl, bool intrinsic)
{
struct hlsl_ir_function *func;
struct rb_entry *func_entry, *old_entry;
func_entry = rb_get(funcs, name);
func_entry = rb_get(&ctx->functions, name);
if (func_entry)
{
func = RB_ENTRY_VALUE(func_entry, struct hlsl_ir_function, entry);
@ -1372,13 +1374,13 @@ void hlsl_add_function(struct rb_tree *funcs, char *name, struct hlsl_ir_functio
vkd3d_free(name);
return;
}
func = vkd3d_malloc(sizeof(*func));
func = hlsl_alloc(ctx, sizeof(*func));
func->name = name;
rb_init(&func->overloads, compare_function_decl_rb);
decl->func = func;
rb_put(&func->overloads, decl->parameters, &decl->entry);
func->intrinsic = intrinsic;
rb_put(funcs, func->name, &func->entry);
rb_put(&ctx->functions, func->name, &func->entry);
}
static const struct hlsl_profile_info *get_target_info(const char *target)
@ -1517,20 +1519,20 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
for (x = 1; x <= 4; ++x)
{
sprintf(name, "%s%ux%u", names[bt], y, x);
type = hlsl_new_type(ctx, vkd3d_strdup(name), HLSL_CLASS_MATRIX, bt, x, y);
type = hlsl_new_type(ctx, hlsl_strdup(ctx, name), HLSL_CLASS_MATRIX, bt, x, y);
hlsl_scope_add_type(ctx->globals, type);
if (y == 1)
{
sprintf(name, "%s%u", names[bt], x);
type = hlsl_new_type(ctx, vkd3d_strdup(name), HLSL_CLASS_VECTOR, bt, x, y);
type = hlsl_new_type(ctx, hlsl_strdup(ctx, name), HLSL_CLASS_VECTOR, bt, x, y);
hlsl_scope_add_type(ctx->globals, type);
ctx->builtin_types.vector[bt][x - 1] = type;
if (x == 1)
{
sprintf(name, "%s", names[bt]);
type = hlsl_new_type(ctx, vkd3d_strdup(name), HLSL_CLASS_SCALAR, bt, x, y);
type = hlsl_new_type(ctx, hlsl_strdup(ctx, name), HLSL_CLASS_SCALAR, bt, x, y);
hlsl_scope_add_type(ctx->globals, type);
ctx->builtin_types.scalar[bt] = type;
}
@ -1541,16 +1543,16 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
for (bt = 0; bt <= HLSL_SAMPLER_DIM_MAX; ++bt)
{
type = hlsl_new_type(ctx, vkd3d_strdup(sampler_names[bt]), HLSL_CLASS_OBJECT, HLSL_TYPE_SAMPLER, 1, 1);
type = hlsl_new_type(ctx, hlsl_strdup(ctx, sampler_names[bt]), HLSL_CLASS_OBJECT, HLSL_TYPE_SAMPLER, 1, 1);
type->sampler_dim = bt;
ctx->builtin_types.sampler[bt] = type;
}
ctx->builtin_types.Void = hlsl_new_type(ctx, vkd3d_strdup("void"), HLSL_CLASS_OBJECT, HLSL_TYPE_VOID, 1, 1);
ctx->builtin_types.Void = hlsl_new_type(ctx, hlsl_strdup(ctx, "void"), HLSL_CLASS_OBJECT, HLSL_TYPE_VOID, 1, 1);
for (i = 0; i < ARRAY_SIZE(effect_types); ++i)
{
type = hlsl_new_type(ctx, vkd3d_strdup(effect_types[i].name), effect_types[i].class,
type = hlsl_new_type(ctx, hlsl_strdup(ctx, effect_types[i].name), effect_types[i].class,
effect_types[i].base_type, effect_types[i].dimx, effect_types[i].dimy);
hlsl_scope_add_type(ctx->globals, type);
}
@ -1565,9 +1567,9 @@ static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const struct hlsl_profile_info *
ctx->message_context = message_context;
if (!(ctx->source_files = vkd3d_malloc(sizeof(*ctx->source_files))))
if (!(ctx->source_files = hlsl_alloc(ctx, sizeof(*ctx->source_files))))
return false;
if (!(ctx->source_files[0] = vkd3d_strdup("")))
if (!(ctx->source_files[0] = hlsl_strdup(ctx, "")))
{
vkd3d_free(ctx->source_files);
return false;

View File

@ -539,6 +539,34 @@ static inline void hlsl_src_remove(struct hlsl_src *src)
src->node = NULL;
}
static inline void *hlsl_alloc(struct hlsl_ctx *ctx, size_t size)
{
void *ptr = vkd3d_calloc(1, size);
if (!ptr)
ctx->failed = true;
return ptr;
}
static inline char *hlsl_strdup(struct hlsl_ctx *ctx, const char *string)
{
char *ptr = vkd3d_strdup(string);
if (!ptr)
ctx->failed = true;
return ptr;
}
static inline bool hlsl_array_reserve(struct hlsl_ctx *ctx, void **elements,
size_t *capacity, size_t element_count, size_t element_size)
{
bool ret = vkd3d_array_reserve(elements, capacity, element_count, element_size);
if (!ret)
ctx->failed = true;
return ret;
}
const char *debug_hlsl_type(const struct hlsl_type *type) DECLSPEC_HIDDEN;
const char *debug_hlsl_writemask(unsigned int writemask) DECLSPEC_HIDDEN;
@ -548,7 +576,7 @@ struct vkd3d_string_buffer *hlsl_modifiers_to_string(struct vkd3d_string_buffer_
unsigned int modifiers) DECLSPEC_HIDDEN;
const char *hlsl_node_type_to_string(enum hlsl_ir_node_type type) DECLSPEC_HIDDEN;
void hlsl_add_function(struct rb_tree *funcs, char *name, struct hlsl_ir_function_decl *decl,
void hlsl_add_function(struct hlsl_ctx *ctx, char *name, struct hlsl_ir_function_decl *decl,
bool intrinsic) DECLSPEC_HIDDEN;
bool hlsl_add_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *decl, bool local_var) DECLSPEC_HIDDEN;
@ -569,22 +597,24 @@ struct hlsl_ir_var *hlsl_get_var(struct hlsl_scope *scope, const char *name) DEC
struct hlsl_type *hlsl_new_array_type(struct hlsl_ctx *ctx, struct hlsl_type *basic_type,
unsigned int array_size) DECLSPEC_HIDDEN;
struct hlsl_ir_node *hlsl_new_binary_expr(enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1,
struct hlsl_ir_node *hlsl_new_binary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1,
struct hlsl_ir_node *arg2) DECLSPEC_HIDDEN;
struct hlsl_ir_expr *hlsl_new_cast(struct hlsl_ir_node *node, struct hlsl_type *type,
struct hlsl_ir_expr *hlsl_new_cast(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_type *type,
struct vkd3d_shader_location *loc) DECLSPEC_HIDDEN;
struct hlsl_ir_expr *hlsl_new_copy(struct hlsl_ir_node *node) DECLSPEC_HIDDEN;
struct hlsl_ir_expr *hlsl_new_copy(struct hlsl_ctx *ctx, struct hlsl_ir_node *node) DECLSPEC_HIDDEN;
struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx, struct hlsl_type *return_type,
struct list *parameters, const struct hlsl_semantic *semantic,
struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
struct hlsl_ir_if *hlsl_new_if(struct hlsl_ir_node *condition, struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
struct hlsl_ir_jump *hlsl_new_jump(enum hlsl_ir_jump_type type, struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
struct hlsl_ir_load *hlsl_new_load(struct hlsl_ir_var *var, struct hlsl_ir_node *offset, struct hlsl_type *type,
struct hlsl_ir_if *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condition,
struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
struct hlsl_ir_loop *hlsl_new_loop(struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
struct hlsl_ir_store *hlsl_new_simple_store(struct hlsl_ir_var *lhs,
struct hlsl_ir_jump *hlsl_new_jump(struct hlsl_ctx *ctx, enum hlsl_ir_jump_type type,
struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
struct hlsl_ir_load *hlsl_new_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct hlsl_ir_node *offset,
struct hlsl_type *type, struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
struct hlsl_ir_store *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs,
struct hlsl_ir_node *rhs) DECLSPEC_HIDDEN;
struct hlsl_ir_store *hlsl_new_store(struct hlsl_ir_var *var, struct hlsl_ir_node *offset,
struct hlsl_ir_store *hlsl_new_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct hlsl_ir_node *offset,
struct hlsl_ir_node *rhs, unsigned int writemask, struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
struct hlsl_type *hlsl_new_struct_type(struct hlsl_ctx *ctx, const char *name, struct list *fields) DECLSPEC_HIDDEN;
struct hlsl_ir_swizzle *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned int components,
@ -595,12 +625,13 @@ struct hlsl_type *hlsl_new_type(struct hlsl_ctx *ctx, const char *name, enum hls
enum hlsl_base_type base_type, unsigned dimx, unsigned dimy) DECLSPEC_HIDDEN;
struct hlsl_ir_constant *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n,
const struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
struct hlsl_ir_node *hlsl_new_unary_expr(enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg,
struct hlsl_ir_node *hlsl_new_unary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg,
struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
struct hlsl_ir_var *hlsl_new_var(const char *name, struct hlsl_type *type,
struct hlsl_ir_var *hlsl_new_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type,
const struct vkd3d_shader_location loc, const struct hlsl_semantic *semantic, unsigned int modifiers,
const struct hlsl_reg_reservation *reg_reservation) DECLSPEC_HIDDEN;
struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ir_var *var, const struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
const struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
void hlsl_error(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc, enum vkd3d_shader_error error,
const char *fmt, ...) VKD3D_PRINTF_FUNC(4, 5) DECLSPEC_HIDDEN;

View File

@ -170,7 +170,7 @@ row_major {return KW_ROW_MAJOR; }
{IDENTIFIER} {
struct hlsl_ctx *ctx = yyget_extra(yyscanner);
yylval->name = vkd3d_strdup(yytext);
yylval->name = hlsl_strdup(ctx, yytext);
if (hlsl_get_var(ctx->cur_scope, yytext) || hlsl_get_function(ctx, yytext))
return VAR_IDENTIFIER;
else if (hlsl_get_type(ctx->cur_scope, yytext, true))
@ -248,7 +248,8 @@ row_major {return KW_ROW_MAJOR; }
return PRE_LINE;
}
<pp_line>{STRING} {
char *string = vkd3d_strdup(yytext + 1);
struct hlsl_ctx *ctx = yyget_extra(yyscanner);
char *string = hlsl_strdup(ctx, yytext + 1);
BEGIN(pp_ignore);
string[strlen(string) - 1] = 0;

View File

@ -127,11 +127,11 @@ static struct hlsl_ir_node *node_from_list(struct list *list)
return LIST_ENTRY(list_tail(list), struct hlsl_ir_node, entry);
}
static struct list *make_empty_list(void)
static struct list *make_empty_list(struct hlsl_ctx *ctx)
{
struct list *list;
if ((list = vkd3d_malloc(sizeof(*list))))
if ((list = hlsl_alloc(ctx, sizeof(*list))))
list_init(list);
return list;
}
@ -286,7 +286,7 @@ static struct hlsl_ir_node *add_implicit_conversion(struct hlsl_ctx *ctx, struct
hlsl_warning(ctx, *loc, VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION, "Implicit truncation of %s type.",
src_type->type == HLSL_CLASS_VECTOR ? "vector" : "matrix");
if (!(cast = hlsl_new_cast(node, dst_type, loc)))
if (!(cast = hlsl_new_cast(ctx, node, dst_type, loc)))
return NULL;
list_add_tail(instrs, &cast->node.entry);
return &cast->node;
@ -313,7 +313,7 @@ static DWORD add_modifiers(struct hlsl_ctx *ctx, DWORD modifiers, DWORD mod, con
return modifiers | mod;
}
static bool append_conditional_break(struct list *cond_list)
static bool append_conditional_break(struct hlsl_ctx *ctx, struct list *cond_list)
{
struct hlsl_ir_node *condition, *not;
struct hlsl_ir_jump *jump;
@ -324,15 +324,15 @@ static bool append_conditional_break(struct list *cond_list)
return true;
condition = node_from_list(cond_list);
if (!(not = hlsl_new_unary_expr(HLSL_IR_UNOP_LOGIC_NOT, condition, condition->loc)))
if (!(not = hlsl_new_unary_expr(ctx, HLSL_IR_UNOP_LOGIC_NOT, condition, condition->loc)))
return false;
list_add_tail(cond_list, &not->entry);
if (!(iff = hlsl_new_if(not, condition->loc)))
if (!(iff = hlsl_new_if(ctx, not, condition->loc)))
return false;
list_add_tail(cond_list, &iff->node.entry);
if (!(jump = hlsl_new_jump(HLSL_IR_JUMP_BREAK, condition->loc)))
if (!(jump = hlsl_new_jump(ctx, HLSL_IR_JUMP_BREAK, condition->loc)))
return false;
list_add_head(&iff->then_instrs, &jump->node.entry);
return true;
@ -345,24 +345,24 @@ enum loop_type
LOOP_DO_WHILE
};
static struct list *create_loop(enum loop_type type, struct list *init, struct list *cond,
static struct list *create_loop(struct hlsl_ctx *ctx, enum loop_type type, struct list *init, struct list *cond,
struct list *iter, struct list *body, struct vkd3d_shader_location loc)
{
struct list *list = NULL;
struct hlsl_ir_loop *loop = NULL;
struct hlsl_ir_if *cond_jump = NULL;
if (!(list = make_empty_list()))
if (!(list = make_empty_list(ctx)))
goto oom;
if (init)
list_move_head(list, init);
if (!(loop = hlsl_new_loop(loc)))
if (!(loop = hlsl_new_loop(ctx, loc)))
goto oom;
list_add_tail(list, &loop->node.entry);
if (!append_conditional_break(cond))
if (!append_conditional_break(ctx, cond))
goto oom;
if (type != LOOP_DO_WHILE)
@ -504,7 +504,7 @@ static struct hlsl_ir_jump *add_return(struct hlsl_ctx *ctx, struct list *instrs
if (!(return_value = add_implicit_conversion(ctx, instrs, return_value, return_type, &loc)))
return NULL;
if (!(store = hlsl_new_simple_store(ctx->cur_function->return_var, return_value)))
if (!(store = hlsl_new_simple_store(ctx, ctx->cur_function->return_var, return_value)))
return NULL;
list_add_after(&return_value->entry, &store->node.entry);
}
@ -514,7 +514,7 @@ static struct hlsl_ir_jump *add_return(struct hlsl_ctx *ctx, struct list *instrs
return NULL;
}
if (!(jump = hlsl_new_jump(HLSL_IR_JUMP_RETURN, loc)))
if (!(jump = hlsl_new_jump(ctx, HLSL_IR_JUMP_RETURN, loc)))
return NULL;
list_add_tail(instrs, &jump->node.entry);
@ -535,7 +535,7 @@ static struct hlsl_ir_load *add_load(struct hlsl_ctx *ctx, struct list *instrs,
var = src->var;
if (src->offset.node)
{
if (!(add = hlsl_new_binary_expr(HLSL_IR_BINOP_ADD, src->offset.node, offset)))
if (!(add = hlsl_new_binary_expr(ctx, HLSL_IR_BINOP_ADD, src->offset.node, offset)))
return NULL;
list_add_tail(instrs, &add->entry);
offset = add;
@ -550,13 +550,13 @@ static struct hlsl_ir_load *add_load(struct hlsl_ctx *ctx, struct list *instrs,
if (!(var = hlsl_new_synthetic_var(ctx, name, var_node->data_type, var_node->loc)))
return NULL;
if (!(store = hlsl_new_simple_store(var, var_node)))
if (!(store = hlsl_new_simple_store(ctx, var, var_node)))
return NULL;
list_add_tail(instrs, &store->node.entry);
}
if (!(load = hlsl_new_load(var, offset, data_type, loc)))
if (!(load = hlsl_new_load(ctx, var, offset, data_type, loc)))
return NULL;
list_add_tail(instrs, &load->node.entry);
return load;
@ -604,7 +604,7 @@ static struct hlsl_ir_load *add_array_load(struct hlsl_ctx *ctx, struct list *in
if (!(c = hlsl_new_uint_constant(ctx, data_type->reg_size * 4, loc)))
return NULL;
list_add_tail(instrs, &c->node.entry);
if (!(mul = hlsl_new_binary_expr(HLSL_IR_BINOP_MUL, index, &c->node)))
if (!(mul = hlsl_new_binary_expr(ctx, HLSL_IR_BINOP_MUL, index, &c->node)))
return NULL;
list_add_tail(instrs, &mul->entry);
index = mul;
@ -676,13 +676,13 @@ static struct list *gen_struct_fields(struct hlsl_ctx *ctx, struct hlsl_type *ty
if (type->type == HLSL_CLASS_MATRIX)
assert(type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK);
if (!(list = make_empty_list()))
if (!(list = make_empty_list(ctx)))
return NULL;
LIST_FOR_EACH_ENTRY_SAFE(v, v_next, fields, struct parse_variable_def, entry)
{
unsigned int i;
if (!(field = vkd3d_calloc(1, sizeof(*field))))
if (!(field = hlsl_alloc(ctx, sizeof(*field))))
{
vkd3d_free(v);
return list;
@ -767,7 +767,7 @@ static bool add_func_parameter(struct hlsl_ctx *ctx, struct list *list,
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
"Parameter '%s' is declared as both \"out\" and \"uniform\".", param->name);
if (!(var = hlsl_new_var(param->name, param->type, loc, &param->semantic, param->modifiers, param->reg_reservation)))
if (!(var = hlsl_new_var(ctx, param->name, param->type, loc, &param->semantic, param->modifiers, param->reg_reservation)))
return false;
var->is_param = 1;
@ -780,7 +780,7 @@ static bool add_func_parameter(struct hlsl_ctx *ctx, struct list *list,
return true;
}
static struct hlsl_reg_reservation *parse_reg_reservation(const char *reg_string)
static struct hlsl_reg_reservation *parse_reg_reservation(struct hlsl_ctx *ctx, const char *reg_string)
{
enum vkd3d_shader_register_type type;
struct hlsl_reg_reservation *reg_res;
@ -811,7 +811,7 @@ static struct hlsl_reg_reservation *parse_reg_reservation(const char *reg_string
return NULL;
}
if (!(reg_res = vkd3d_malloc(sizeof(*reg_res))))
if (!(reg_res = hlsl_alloc(ctx, sizeof(*reg_res))))
return NULL;
reg_res->type = type;
reg_res->regnum = regnum;
@ -841,11 +841,11 @@ static const struct hlsl_ir_function_decl *get_overloaded_func(struct rb_tree *f
return NULL;
}
static struct list *make_list(struct hlsl_ir_node *node)
static struct list *make_list(struct hlsl_ctx *ctx, struct hlsl_ir_node *node)
{
struct list *list;
if (!(list = make_empty_list()))
if (!(list = make_empty_list(ctx)))
{
hlsl_free_instr(node);
return NULL;
@ -1112,13 +1112,13 @@ static struct hlsl_ir_expr *add_expr(struct hlsl_ctx *ctx, struct list *instrs,
"Implicit truncation of %s type.",
operands[i]->data_type->type == HLSL_CLASS_VECTOR ? "vector" : "matrix");
if (!(cast = hlsl_new_cast(operands[i], type, &operands[i]->loc)))
if (!(cast = hlsl_new_cast(ctx, operands[i], type, &operands[i]->loc)))
return NULL;
list_add_after(&operands[i]->entry, &cast->node.entry);
operands[i] = &cast->node;
}
if (!(expr = vkd3d_calloc(1, sizeof(*expr))))
if (!(expr = hlsl_alloc(ctx, sizeof(*expr))))
return NULL;
init_node(&expr->node, HLSL_IR_EXPR, type, *loc);
expr->op = op;
@ -1229,7 +1229,7 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct list *in
return NULL;
}
if (!(store = vkd3d_malloc(sizeof(*store))))
if (!(store = hlsl_alloc(ctx, sizeof(*store))))
return NULL;
while (lhs->type != HLSL_IR_LOAD)
@ -1283,7 +1283,7 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct list *in
/* Don't use the instruction itself as a source, as this makes structure
* splitting easier. Instead copy it here. Since we retrieve sources from
* the last instruction in the list, we do need to copy. */
if (!(copy = hlsl_new_copy(rhs)))
if (!(copy = hlsl_new_copy(ctx, rhs)))
return NULL;
list_add_tail(instrs, &copy->node.entry);
return &copy->node;
@ -1310,7 +1310,7 @@ static bool add_increment(struct hlsl_ctx *ctx, struct list *instrs, bool decrem
{
struct hlsl_ir_expr *copy;
if (!(copy = hlsl_new_copy(lhs)))
if (!(copy = hlsl_new_copy(ctx, lhs)))
return false;
list_add_tail(instrs, &copy->node.entry);
@ -1357,7 +1357,7 @@ static void struct_var_initializer(struct hlsl_ctx *ctx, struct list *list, stru
break;
list_add_tail(list, &c->node.entry);
if (!(store = hlsl_new_store(var, &c->node, node, 0, node->loc)))
if (!(store = hlsl_new_store(ctx, var, &c->node, node, 0, node->loc)))
break;
list_add_tail(list, &store->node.entry);
}
@ -1391,7 +1391,7 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
if (basic_type->type == HLSL_CLASS_MATRIX)
assert(basic_type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK);
if (!(statements_list = make_empty_list()))
if (!(statements_list = make_empty_list(ctx)))
{
LIST_FOR_EACH_ENTRY_SAFE(v, v_next, var_list, struct parse_variable_def, entry)
free_parse_variable_def(v);
@ -1413,7 +1413,7 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
if (type->type != HLSL_CLASS_MATRIX)
check_invalid_matrix_modifiers(ctx, modifiers, v->loc);
if (!(var = hlsl_new_var(v->name, type, v->loc, &v->semantic, modifiers, v->reg_reservation)))
if (!(var = hlsl_new_var(ctx, v->name, type, v->loc, &v->semantic, modifiers, v->reg_reservation)))
{
free_parse_variable_def(v);
continue;
@ -1538,7 +1538,7 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
continue;
}
load = hlsl_new_var_load(var, var->loc);
load = hlsl_new_var_load(ctx, var, var->loc);
list_add_tail(v->initializer.instrs, &load->node.entry);
add_assignment(ctx, v->initializer.instrs, &load->node, ASSIGN_OP_ASSIGN, v->initializer.args[0]);
vkd3d_free(v->initializer.args);
@ -1800,7 +1800,7 @@ hlsl_prog:
}
}
hlsl_add_function(&ctx->functions, $2.name, $2.decl, false);
hlsl_add_function(ctx, $2.name, $2.decl, false);
}
| hlsl_prog declaration_statement
{
@ -1893,7 +1893,7 @@ any_identifier:
fields_list:
%empty
{
if (!($$ = make_empty_list()))
if (!($$ = make_empty_list(ctx)))
YYABORT;
}
| fields_list field
@ -1996,7 +1996,7 @@ func_prototype:
compound_statement:
'{' '}'
{
if (!($$ = make_empty_list()))
if (!($$ = make_empty_list(ctx)))
YYABORT;
}
| '{' scope_start statement_list '}'
@ -2048,7 +2048,7 @@ semantic:
register_opt:
':' KW_REGISTER '(' any_identifier ')'
{
$$ = parse_reg_reservation($4);
$$ = parse_reg_reservation(ctx, $4);
vkd3d_free($4);
}
| ':' KW_REGISTER '(' any_identifier ',' any_identifier ')'
@ -2056,14 +2056,14 @@ register_opt:
FIXME("Ignoring shader target %s in a register reservation.\n", debugstr_a($4));
vkd3d_free($4);
$$ = parse_reg_reservation($6);
$$ = parse_reg_reservation(ctx, $6);
vkd3d_free($6);
}
parameters:
scope_start
{
if (!($$ = make_empty_list()))
if (!($$ = make_empty_list(ctx)))
YYABORT;
}
| scope_start param_list
@ -2074,12 +2074,11 @@ parameters:
param_list:
parameter
{
if (!($$ = make_empty_list()))
if (!($$ = make_empty_list(ctx)))
YYABORT;
if (!add_func_parameter(ctx, $$, &$1, @1))
{
ERR("Error adding function parameter %s.\n", $1.name);
ctx->failed = true;
YYABORT;
}
}
@ -2244,7 +2243,7 @@ declaration_statement:
| struct_declaration
| typedef
{
if (!($$ = make_empty_list()))
if (!($$ = make_empty_list(ctx)))
YYABORT;
}
@ -2272,7 +2271,7 @@ typedef:
type_specs:
type_spec
{
if (!($$ = make_empty_list()))
if (!($$ = make_empty_list(ctx)))
YYABORT;
list_add_head($$, &$1->entry);
}
@ -2285,7 +2284,7 @@ type_specs:
type_spec:
any_identifier arrays
{
$$ = vkd3d_calloc(1, sizeof(*$$));
$$ = hlsl_alloc(ctx, sizeof(*$$));
$$->loc = @1;
$$->name = $1;
$$->arrays = $2;
@ -2312,7 +2311,7 @@ variables_def_optional:
variables_def:
variable_def
{
if (!($$ = make_empty_list()))
if (!($$ = make_empty_list(ctx)))
YYABORT;
list_add_head($$, &$1->entry);
}
@ -2325,7 +2324,7 @@ variables_def:
variable_def:
any_identifier arrays colon_attribute
{
$$ = vkd3d_calloc(1, sizeof(*$$));
$$ = hlsl_alloc(ctx, sizeof(*$$));
$$->loc = @1;
$$->name = $1;
$$->arrays = $2;
@ -2334,7 +2333,7 @@ variable_def:
}
| any_identifier arrays colon_attribute '=' complex_initializer
{
$$ = vkd3d_calloc(1, sizeof(*$$));
$$ = hlsl_alloc(ctx, sizeof(*$$));
$$->loc = @1;
$$->name = $1;
$$->arrays = $2;
@ -2437,7 +2436,7 @@ complex_initializer:
initializer_expr
{
$$.args_count = 1;
if (!($$.args = vkd3d_malloc(sizeof(*$$.args))))
if (!($$.args = hlsl_alloc(ctx, sizeof(*$$.args))))
YYABORT;
$$.args[0] = node_from_list($1);
$$.instrs = $1;
@ -2458,7 +2457,7 @@ initializer_expr_list:
initializer_expr
{
$$.args_count = 1;
if (!($$.args = vkd3d_malloc(sizeof(*$$.args))))
if (!($$.args = hlsl_alloc(ctx, sizeof(*$$.args))))
YYABORT;
$$.args[0] = node_from_list($1);
$$.instrs = $1;
@ -2509,7 +2508,7 @@ jump_statement:
}
| KW_RETURN ';'
{
if (!($$ = make_empty_list()))
if (!($$ = make_empty_list(ctx)))
YYABORT;
if (!add_return(ctx, $$, NULL, @1))
YYABORT;
@ -2521,7 +2520,7 @@ selection_statement:
struct hlsl_ir_node *condition = node_from_list($3);
struct hlsl_ir_if *instr;
if (!(instr = hlsl_new_if(condition, @1)))
if (!(instr = hlsl_new_if(ctx, condition, @1)))
YYABORT;
list_move_tail(&instr->then_instrs, $5.then_instrs);
list_move_tail(&instr->else_instrs, $5.else_instrs);
@ -2555,27 +2554,27 @@ if_body:
loop_statement:
KW_WHILE '(' expr ')' statement
{
$$ = create_loop(LOOP_WHILE, NULL, $3, NULL, $5, @1);
$$ = create_loop(ctx, LOOP_WHILE, NULL, $3, NULL, $5, @1);
}
| KW_DO statement KW_WHILE '(' expr ')' ';'
{
$$ = create_loop(LOOP_DO_WHILE, NULL, $5, NULL, $2, @1);
$$ = create_loop(ctx, LOOP_DO_WHILE, NULL, $5, NULL, $2, @1);
}
| KW_FOR '(' scope_start expr_statement expr_statement expr ')' statement
{
$$ = create_loop(LOOP_FOR, $4, $5, $6, $8, @1);
$$ = create_loop(ctx, LOOP_FOR, $4, $5, $6, $8, @1);
hlsl_pop_scope(ctx);
}
| KW_FOR '(' scope_start declaration expr_statement expr ')' statement
{
$$ = create_loop(LOOP_FOR, $4, $5, $6, $8, @1);
$$ = create_loop(ctx, LOOP_FOR, $4, $5, $6, $8, @1);
hlsl_pop_scope(ctx);
}
expr_statement:
';'
{
if (!($$ = make_empty_list()))
if (!($$ = make_empty_list(ctx)))
YYABORT;
}
| expr ';'
@ -2588,33 +2587,33 @@ primary_expr:
{
struct hlsl_ir_constant *c;
if (!(c = vkd3d_malloc(sizeof(*c))))
if (!(c = hlsl_alloc(ctx, sizeof(*c))))
YYABORT;
init_node(&c->node, HLSL_IR_CONSTANT, ctx->builtin_types.scalar[HLSL_TYPE_FLOAT], @1);
c->value.f[0] = $1;
if (!($$ = make_list(&c->node)))
if (!($$ = make_list(ctx, &c->node)))
YYABORT;
}
| C_INTEGER
{
struct hlsl_ir_constant *c;
if (!(c = vkd3d_malloc(sizeof(*c))))
if (!(c = hlsl_alloc(ctx, sizeof(*c))))
YYABORT;
init_node(&c->node, HLSL_IR_CONSTANT, ctx->builtin_types.scalar[HLSL_TYPE_INT], @1);
c->value.i[0] = $1;
if (!($$ = make_list(&c->node)))
if (!($$ = make_list(ctx, &c->node)))
YYABORT;
}
| boolean
{
struct hlsl_ir_constant *c;
if (!(c = vkd3d_malloc(sizeof(*c))))
if (!(c = hlsl_alloc(ctx, sizeof(*c))))
YYABORT;
init_node(&c->node, HLSL_IR_CONSTANT, ctx->builtin_types.scalar[HLSL_TYPE_BOOL], @1);
c->value.b[0] = $1;
if (!($$ = make_list(&c->node)))
if (!($$ = make_list(ctx, &c->node)))
YYABORT;
}
| VAR_IDENTIFIER
@ -2627,9 +2626,9 @@ primary_expr:
hlsl_error(ctx, @1, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED, "Variable \"%s\" is not defined.", $1);
YYABORT;
}
if ((load = hlsl_new_var_load(var, @1)))
if ((load = hlsl_new_var_load(ctx, var, @1)))
{
if (!($$ = make_list(&load->node)))
if (!($$ = make_list(ctx, &load->node)))
YYABORT;
}
else
@ -2711,7 +2710,7 @@ postfix_expr:
YYABORT;
}
if (!(cast = hlsl_new_cast(index, ctx->builtin_types.scalar[HLSL_TYPE_UINT], &index->loc)))
if (!(cast = hlsl_new_cast(ctx, index, ctx->builtin_types.scalar[HLSL_TYPE_UINT], &index->loc)))
{
hlsl_free_instr_list($1);
YYABORT;
@ -2793,14 +2792,14 @@ postfix_expr:
ctx->builtin_types.vector[$2->base_type][width - 1], &arg->loc)))
continue;
if (!(store = hlsl_new_store(var, NULL, arg,
if (!(store = hlsl_new_store(ctx, var, NULL, arg,
((1 << width) - 1) << writemask_offset, arg->loc)))
YYABORT;
writemask_offset += width;
list_add_tail($4.instrs, &store->node.entry);
}
vkd3d_free($4.args);
if (!(load = hlsl_new_var_load(var, @2)))
if (!(load = hlsl_new_var_load(ctx, var, @2)))
YYABORT;
$$ = append_unop($4.instrs, &load->node);
}
@ -2833,7 +2832,7 @@ unary_expr:
if ($1 == UNARY_OP_PLUS)
$$ = $2;
else
$$ = append_unop($2, hlsl_new_unary_expr(ops[$1], node_from_list($2), @1));
$$ = append_unop($2, hlsl_new_unary_expr(ctx, ops[$1], node_from_list($2), @1));
}
/* var_modifiers is necessary to avoid shift/reduce conflicts. */
@ -2868,7 +2867,7 @@ unary_expr:
YYABORT;
}
$$ = append_unop($6, &hlsl_new_cast(node_from_list($6), dst_type, &@3)->node);
$$ = append_unop($6, &hlsl_new_cast(ctx, node_from_list($6), dst_type, &@3)->node);
}
unary_op:

View File

@ -35,11 +35,8 @@ static void prepend_uniform_copy(struct hlsl_ctx *ctx, struct list *instrs, stru
/* Use the synthetic name for the temp, rather than the uniform, so that we
* can write the uniform name into the shader reflection data. */
if (!(uniform = hlsl_new_var(temp->name, temp->data_type, temp->loc, NULL, 0, temp->reg_reservation)))
{
ctx->failed = true;
if (!(uniform = hlsl_new_var(ctx, temp->name, temp->data_type, temp->loc, NULL, 0, temp->reg_reservation)))
return;
}
list_add_before(&temp->scope_entry, &uniform->scope_entry);
list_add_tail(&ctx->extern_vars, &uniform->extern_entry);
uniform->is_uniform = 1;
@ -51,21 +48,15 @@ static void prepend_uniform_copy(struct hlsl_ctx *ctx, struct list *instrs, stru
return;
}
vkd3d_string_buffer_printf(name, "<temp-%s>", temp->name);
temp->name = vkd3d_strdup(name->buffer);
temp->name = hlsl_strdup(ctx, name->buffer);
vkd3d_string_buffer_release(&ctx->string_buffers, name);
if (!(load = hlsl_new_var_load(uniform, temp->loc)))
{
ctx->failed = true;
if (!(load = hlsl_new_var_load(ctx, uniform, temp->loc)))
return;
}
list_add_head(instrs, &load->node.entry);
if (!(store = hlsl_new_simple_store(temp, &load->node)))
{
ctx->failed = true;
if (!(store = hlsl_new_simple_store(ctx, temp, &load->node)))
return;
}
list_add_after(&load->node.entry, &store->node.entry);
}
@ -85,18 +76,16 @@ static void prepend_input_copy(struct hlsl_ctx *ctx, struct list *instrs, struct
return;
}
vkd3d_string_buffer_printf(name, "<input-%s%u>", semantic->name, semantic->index);
if (!(new_semantic.name = vkd3d_strdup(semantic->name)))
if (!(new_semantic.name = hlsl_strdup(ctx, semantic->name)))
{
vkd3d_string_buffer_release(&ctx->string_buffers, name);
ctx->failed = true;
return;
}
new_semantic.index = semantic->index;
if (!(input = hlsl_new_var(vkd3d_strdup(name->buffer), type, var->loc, &new_semantic, 0, NULL)))
if (!(input = hlsl_new_var(ctx, hlsl_strdup(ctx, name->buffer), type, var->loc, &new_semantic, 0, NULL)))
{
vkd3d_string_buffer_release(&ctx->string_buffers, name);
vkd3d_free((void *)new_semantic.name);
ctx->failed = true;
return;
}
vkd3d_string_buffer_release(&ctx->string_buffers, name);
@ -105,25 +94,16 @@ static void prepend_input_copy(struct hlsl_ctx *ctx, struct list *instrs, struct
list_add_before(&var->scope_entry, &input->scope_entry);
list_add_tail(&ctx->extern_vars, &input->extern_entry);
if (!(load = hlsl_new_var_load(input, var->loc)))
{
ctx->failed = true;
if (!(load = hlsl_new_var_load(ctx, input, var->loc)))
return;
}
list_add_head(instrs, &load->node.entry);
if (!(offset = hlsl_new_uint_constant(ctx, field_offset * 4, var->loc)))
{
ctx->failed = true;
return;
}
list_add_after(&load->node.entry, &offset->node.entry);
if (!(store = hlsl_new_store(var, &offset->node, &load->node, 0, var->loc)))
{
ctx->failed = true;
if (!(store = hlsl_new_store(ctx, var, &offset->node, &load->node, 0, var->loc)))
return;
}
list_add_after(&offset->node.entry, &store->node.entry);
}
@ -170,18 +150,16 @@ static void append_output_copy(struct hlsl_ctx *ctx, struct list *instrs, struct
return;
}
vkd3d_string_buffer_printf(name, "<output-%s%u>", semantic->name, semantic->index);
if (!(new_semantic.name = vkd3d_strdup(semantic->name)))
if (!(new_semantic.name = hlsl_strdup(ctx, semantic->name)))
{
vkd3d_string_buffer_release(&ctx->string_buffers, name);
ctx->failed = true;
return;
}
new_semantic.index = semantic->index;
if (!(output = hlsl_new_var(vkd3d_strdup(name->buffer), type, var->loc, &new_semantic, 0, NULL)))
if (!(output = hlsl_new_var(ctx, hlsl_strdup(ctx, name->buffer), type, var->loc, &new_semantic, 0, NULL)))
{
vkd3d_free((void *)new_semantic.name);
vkd3d_string_buffer_release(&ctx->string_buffers, name);
ctx->failed = true;
return;
}
vkd3d_string_buffer_release(&ctx->string_buffers, name);
@ -191,24 +169,15 @@ static void append_output_copy(struct hlsl_ctx *ctx, struct list *instrs, struct
list_add_tail(&ctx->extern_vars, &output->extern_entry);
if (!(offset = hlsl_new_uint_constant(ctx, field_offset * 4, var->loc)))
{
ctx->failed = true;
return;
}
list_add_tail(instrs, &offset->node.entry);
if (!(load = hlsl_new_load(var, &offset->node, type, var->loc)))
{
ctx->failed = true;
if (!(load = hlsl_new_load(ctx, var, &offset->node, type, var->loc)))
return;
}
list_add_after(&offset->node.entry, &load->node.entry);
if (!(store = hlsl_new_store(output, NULL, &load->node, 0, var->loc)))
{
ctx->failed = true;
if (!(store = hlsl_new_store(ctx, output, NULL, &load->node, 0, var->loc)))
return;
}
list_add_after(&load->node.entry, &store->node.entry);
}
@ -331,47 +300,32 @@ static bool split_struct_copies(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr
struct hlsl_ir_constant *c;
if (!(c = hlsl_new_uint_constant(ctx, field->reg_offset * 4, instr->loc)))
{
ctx->failed = true;
return false;
}
list_add_before(&instr->entry, &c->node.entry);
offset = &c->node;
if (rhs_load->src.offset.node)
{
if (!(add = hlsl_new_binary_expr(HLSL_IR_BINOP_ADD, rhs_load->src.offset.node, &c->node)))
{
ctx->failed = true;
if (!(add = hlsl_new_binary_expr(ctx, HLSL_IR_BINOP_ADD, rhs_load->src.offset.node, &c->node)))
return false;
}
list_add_before(&instr->entry, &add->entry);
offset = add;
}
if (!(field_load = hlsl_new_load(rhs_load->src.var, offset, field->type, instr->loc)))
{
ctx->failed = true;
if (!(field_load = hlsl_new_load(ctx, rhs_load->src.var, offset, field->type, instr->loc)))
return false;
}
list_add_before(&instr->entry, &field_load->node.entry);
offset = &c->node;
if (store->lhs.offset.node)
{
if (!(add = hlsl_new_binary_expr(HLSL_IR_BINOP_ADD, store->lhs.offset.node, &c->node)))
{
ctx->failed = true;
if (!(add = hlsl_new_binary_expr(ctx, HLSL_IR_BINOP_ADD, store->lhs.offset.node, &c->node)))
return false;
}
list_add_before(&instr->entry, &add->entry);
offset = add;
}
if (!(field_store = hlsl_new_store(store->lhs.var, offset, &field_load->node, 0, instr->loc)))
{
ctx->failed = true;
if (!(field_store = hlsl_new_store(ctx, store->lhs.var, offset, &field_load->node, 0, instr->loc)))
return false;
}
list_add_before(&instr->entry, &field_store->node.entry);
}
@ -402,11 +356,8 @@ static bool fold_constants(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, voi
if (expr->operands[1].node)
arg2 = hlsl_ir_constant(expr->operands[1].node);
if (!(res = vkd3d_calloc(1, sizeof(*res))))
{
ctx->failed = true;
if (!(res = hlsl_alloc(ctx, sizeof(*res))))
return false;
}
init_node(&res->node, HLSL_IR_CONSTANT, instr->data_type, instr->loc);
switch (instr->data_type->base_type)
@ -657,11 +608,11 @@ static unsigned int get_available_writemask(struct liveness *liveness,
return 0;
}
static bool resize_liveness(struct liveness *liveness, size_t new_count)
static bool resize_liveness(struct hlsl_ctx *ctx, struct liveness *liveness, size_t new_count)
{
size_t old_capacity = liveness->size;
if (!vkd3d_array_reserve((void **)&liveness->regs, &liveness->size, new_count, sizeof(*liveness->regs)))
if (!hlsl_array_reserve(ctx, (void **)&liveness->regs, &liveness->size, new_count, sizeof(*liveness->regs)))
return false;
if (liveness->size > old_capacity)
@ -669,7 +620,7 @@ static bool resize_liveness(struct liveness *liveness, size_t new_count)
return true;
}
static struct hlsl_reg allocate_register(struct liveness *liveness,
static struct hlsl_reg allocate_register(struct hlsl_ctx *ctx, struct liveness *liveness,
unsigned int first_write, unsigned int last_read, unsigned int component_count)
{
unsigned int component_idx, writemask, i;
@ -682,7 +633,7 @@ static struct hlsl_reg allocate_register(struct liveness *liveness,
}
if (component_idx == liveness->size)
{
if (!resize_liveness(liveness, component_idx + 4))
if (!resize_liveness(ctx, liveness, component_idx + 4))
return ret;
writemask = (1u << component_count) - 1;
}
@ -710,7 +661,7 @@ static bool is_range_available(struct liveness *liveness, unsigned int first_wri
return true;
}
static struct hlsl_reg allocate_range(struct liveness *liveness,
static struct hlsl_reg allocate_range(struct hlsl_ctx *ctx, struct liveness *liveness,
unsigned int first_write, unsigned int last_read, unsigned int reg_count)
{
const unsigned int component_count = reg_count * 4;
@ -723,7 +674,7 @@ static struct hlsl_reg allocate_range(struct liveness *liveness,
min(component_count, liveness->size - component_idx)))
break;
}
if (!resize_liveness(liveness, component_idx + component_count))
if (!resize_liveness(ctx, liveness, component_idx + component_count))
return ret;
for (i = 0; i < component_count; ++i)
@ -741,7 +692,7 @@ static const char *debug_register(char class, struct hlsl_reg reg, const struct
return vkd3d_dbg_sprintf("%c%u%s", class, reg.id, debug_hlsl_writemask(reg.writemask));
}
static void allocate_variable_temp_register(struct hlsl_ir_var *var, struct liveness *liveness)
static void allocate_variable_temp_register(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct liveness *liveness)
{
if (var->is_input_semantic || var->is_output_semantic || var->is_uniform)
return;
@ -749,17 +700,17 @@ static void allocate_variable_temp_register(struct hlsl_ir_var *var, struct live
if (!var->reg.allocated && var->last_read)
{
if (var->data_type->reg_size > 1)
var->reg = allocate_range(liveness, var->first_write,
var->reg = allocate_range(ctx, liveness, var->first_write,
var->last_read, var->data_type->reg_size);
else
var->reg = allocate_register(liveness, var->first_write,
var->reg = allocate_register(ctx, liveness, var->first_write,
var->last_read, var->data_type->dimx);
TRACE("Allocated %s to %s (liveness %u-%u).\n", var->name,
debug_register('r', var->reg, var->data_type), var->first_write, var->last_read);
}
}
static void allocate_temp_registers_recurse(struct list *instrs, struct liveness *liveness)
static void allocate_temp_registers_recurse(struct hlsl_ctx *ctx, struct list *instrs, struct liveness *liveness)
{
struct hlsl_ir_node *instr;
@ -768,10 +719,10 @@ static void allocate_temp_registers_recurse(struct list *instrs, struct liveness
if (!instr->reg.allocated && instr->last_read)
{
if (instr->data_type->reg_size > 1)
instr->reg = allocate_range(liveness, instr->index,
instr->reg = allocate_range(ctx, liveness, instr->index,
instr->last_read, instr->data_type->reg_size);
else
instr->reg = allocate_register(liveness, instr->index,
instr->reg = allocate_register(ctx, liveness, instr->index,
instr->last_read, instr->data_type->dimx);
TRACE("Allocated anonymous expression @%u to %s (liveness %u-%u).\n", instr->index,
debug_register('r', instr->reg, instr->data_type), instr->index, instr->last_read);
@ -782,8 +733,8 @@ static void allocate_temp_registers_recurse(struct list *instrs, struct liveness
case HLSL_IR_IF:
{
struct hlsl_ir_if *iff = hlsl_ir_if(instr);
allocate_temp_registers_recurse(&iff->then_instrs, liveness);
allocate_temp_registers_recurse(&iff->else_instrs, liveness);
allocate_temp_registers_recurse(ctx, &iff->then_instrs, liveness);
allocate_temp_registers_recurse(ctx, &iff->else_instrs, liveness);
break;
}
@ -792,21 +743,21 @@ static void allocate_temp_registers_recurse(struct list *instrs, struct liveness
struct hlsl_ir_load *load = hlsl_ir_load(instr);
/* We need to at least allocate a variable for undefs.
* FIXME: We should probably find a way to remove them instead. */
allocate_variable_temp_register(load->src.var, liveness);
allocate_variable_temp_register(ctx, load->src.var, liveness);
break;
}
case HLSL_IR_LOOP:
{
struct hlsl_ir_loop *loop = hlsl_ir_loop(instr);
allocate_temp_registers_recurse(&loop->body, liveness);
allocate_temp_registers_recurse(ctx, &loop->body, liveness);
break;
}
case HLSL_IR_STORE:
{
struct hlsl_ir_store *store = hlsl_ir_store(instr);
allocate_variable_temp_register(store->lhs.var, liveness);
allocate_variable_temp_register(ctx, store->lhs.var, liveness);
break;
}
@ -833,17 +784,14 @@ static void allocate_const_registers_recurse(struct hlsl_ctx *ctx, struct list *
unsigned int x, y, i, writemask;
if (reg_size > 1)
constant->reg = allocate_range(liveness, 1, UINT_MAX, reg_size);
constant->reg = allocate_range(ctx, liveness, 1, UINT_MAX, reg_size);
else
constant->reg = allocate_register(liveness, 1, UINT_MAX, type->dimx);
constant->reg = allocate_register(ctx, liveness, 1, UINT_MAX, type->dimx);
TRACE("Allocated constant @%u to %s.\n", instr->index, debug_register('c', constant->reg, type));
if (!vkd3d_array_reserve((void **)&defs->values, &defs->size,
if (!hlsl_array_reserve(ctx, (void **)&defs->values, &defs->size,
constant->reg.id + reg_size, sizeof(*defs->values)))
{
ctx->failed = true;
return;
}
defs->count = max(defs->count, constant->reg.id + reg_size);
assert(type->type <= HLSL_CLASS_LAST_NUMERIC);
@ -927,10 +875,10 @@ static void allocate_const_registers(struct hlsl_ctx *ctx, struct hlsl_ir_functi
if (var->is_uniform && var->last_read)
{
if (var->data_type->reg_size > 1)
var->reg = allocate_range(&liveness, 1, UINT_MAX, var->data_type->reg_size);
var->reg = allocate_range(ctx, &liveness, 1, UINT_MAX, var->data_type->reg_size);
else
{
var->reg = allocate_register(&liveness, 1, UINT_MAX, 4);
var->reg = allocate_register(ctx, &liveness, 1, UINT_MAX, 4);
var->reg.writemask = (1u << var->data_type->dimx) - 1;
}
TRACE("Allocated %s to %s.\n", var->name, debug_register('c', var->reg, var->data_type));
@ -942,10 +890,10 @@ static void allocate_const_registers(struct hlsl_ctx *ctx, struct hlsl_ir_functi
* index to all (simultaneously live) variables or intermediate values. Agnostic
* as to how many registers are actually available for the current backend, and
* does not handle constants. */
static void allocate_temp_registers(struct hlsl_ir_function_decl *entry_func)
static void allocate_temp_registers(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func)
{
struct liveness liveness = {0};
allocate_temp_registers_recurse(entry_func->body, &liveness);
allocate_temp_registers_recurse(ctx, entry_func->body, &liveness);
}
static bool sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic, bool output,
@ -1216,6 +1164,7 @@ static struct hlsl_reg hlsl_reg_from_deref(const struct hlsl_deref *deref, const
struct bytecode_buffer
{
struct hlsl_ctx *ctx;
uint32_t *data;
size_t count, size;
int status;
@ -1229,7 +1178,8 @@ static unsigned int put_dword(struct bytecode_buffer *buffer, uint32_t value)
if (buffer->status)
return index;
if (!vkd3d_array_reserve((void **)&buffer->data, &buffer->size, buffer->count + 1, sizeof(*buffer->data)))
if (!hlsl_array_reserve(buffer->ctx, (void **)&buffer->data, &buffer->size,
buffer->count + 1, sizeof(*buffer->data)))
{
buffer->status = VKD3D_ERROR_OUT_OF_MEMORY;
return index;
@ -1270,7 +1220,8 @@ static unsigned int put_string(struct bytecode_buffer *buffer, const char *str)
if (buffer->status)
return index;
if (!vkd3d_array_reserve((void **)&buffer->data, &buffer->size, buffer->count + token_count, sizeof(*buffer->data)))
if (!hlsl_array_reserve(buffer->ctx, (void **)&buffer->data, &buffer->size,
buffer->count + token_count, sizeof(*buffer->data)))
{
buffer->status = E_OUTOFMEMORY;
return index;
@ -1478,7 +1429,7 @@ static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct bytecode_buffer *buf
}
vkd3d_string_buffer_printf(name, "$%s", var->name);
vkd3d_free((char *)var->name);
var->name = vkd3d_strdup(name->buffer);
var->name = hlsl_strdup(ctx, name->buffer);
vkd3d_string_buffer_release(&ctx->string_buffers, name);
}
}
@ -1936,7 +1887,7 @@ static void write_sm1_instructions(struct hlsl_ctx *ctx, struct bytecode_buffer
static int write_sm1_shader(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
struct vkd3d_shader_code *out)
{
struct bytecode_buffer buffer = {0};
struct bytecode_buffer buffer = {.ctx = ctx};
int ret;
put_dword(&buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version));
@ -2018,7 +1969,7 @@ int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_fun
if (TRACE_ON())
rb_for_each_entry(&ctx->functions, dump_function, NULL);
allocate_temp_registers(entry_func);
allocate_temp_registers(ctx, entry_func);
if (ctx->profile->major_version < 4)
allocate_const_registers(ctx, entry_func);
allocate_semantic_registers(ctx);