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	vkd3d-shader: Implement shader visibility for UAV counters.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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						 Alexandre Julliard
						Alexandre Julliard
					
				
			
			
				
	
			
			
			
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			| @@ -111,6 +111,7 @@ struct vkd3d_shader_combined_resource_sampler | ||||
| struct vkd3d_shader_uav_counter_binding | ||||
| { | ||||
|     unsigned int register_index; /* u# */ | ||||
|     enum vkd3d_shader_visibility shader_visibility; | ||||
|  | ||||
|     struct vkd3d_shader_descriptor_binding binding; | ||||
|     unsigned int offset; | ||||
|   | ||||
| @@ -2086,10 +2086,12 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor | ||||
|         { | ||||
|             const struct vkd3d_shader_uav_counter_binding *current = &shader_interface->uav_counters[i]; | ||||
|  | ||||
|             if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, current->shader_visibility)) | ||||
|                 continue; | ||||
|  | ||||
|             if (current->offset) | ||||
|                 FIXME("Atomic counter offsets are not supported yet.\n"); | ||||
|  | ||||
|             /* FIXME: Implement shader visibility for UAV counters. */ | ||||
|             if (current->register_index == reg_idx) | ||||
|                 return current->binding; | ||||
|         } | ||||
|   | ||||
| @@ -1367,6 +1367,7 @@ static HRESULT d3d12_pipeline_state_init_compute_uav_counters(struct d3d12_pipel | ||||
|             continue; | ||||
|  | ||||
|         state->uav_counters[j].register_index = i; | ||||
|         state->uav_counters[j].shader_visibility = VKD3D_SHADER_VISIBILITY_COMPUTE; | ||||
|         state->uav_counters[j].binding.set = context.set_index; | ||||
|         state->uav_counters[j].binding.binding = context.descriptor_binding; | ||||
|  | ||||
|   | ||||
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