vkd3d-shader: Use typed shader outputs directly.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-10-30 15:22:48 +01:00 committed by Alexandre Julliard
parent 7b58e7cb23
commit d2e5ced1ac

View File

@ -2791,25 +2791,21 @@ static uint32_t vkd3d_dxbc_compiler_emit_load_src(struct vkd3d_dxbc_compiler *co
}
static void vkd3d_dxbc_compiler_emit_store_scalar(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id)
const struct vkd3d_shader_register *reg, DWORD write_mask,
const struct vkd3d_shader_register_info *reg_info, uint32_t val_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, ptr_type_id, chain_id, index[1];
struct vkd3d_shader_register_info reg_info;
unsigned int component_idx;
assert(reg->type != VKD3DSPR_IMMCONST);
if (!vkd3d_dxbc_compiler_get_register_info(compiler, reg, &reg_info))
return;
vkd3d_dxbc_compiler_emit_dereference_register(compiler, reg, &reg_info);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, reg_info.storage_class, type_id);
type_id = vkd3d_spirv_get_type_id(builder, reg_info->component_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, reg_info->storage_class, type_id);
component_idx = vkd3d_write_mask_get_component_idx(write_mask);
index[0] = vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx);
chain_id = vkd3d_spirv_build_op_in_bounds_access_chain(builder,
ptr_type_id, reg_info.id, index, ARRAY_SIZE(index));
ptr_type_id, reg_info->id, index, ARRAY_SIZE(index));
vkd3d_spirv_build_op_store(builder, chain_id, val_id, SpvMemoryAccessMaskNone);
}
@ -2818,35 +2814,39 @@ static void vkd3d_dxbc_compiler_emit_store_reg(struct vkd3d_dxbc_compiler *compi
const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t reg_id, type_id, reg_val_id;
struct vkd3d_shader_register_info reg_info;
enum vkd3d_component_type component_type;
uint32_t type_id, reg_val_id;
unsigned int component_count;
assert(reg->type != VKD3DSPR_IMMCONST);
assert(write_mask);
component_count = vkd3d_write_mask_component_count(write_mask);
component_type = vkd3d_component_type_from_data_type(reg->data_type);
if (!vkd3d_dxbc_compiler_get_register_info(compiler, reg, &reg_info))
return;
vkd3d_dxbc_compiler_emit_dereference_register(compiler, reg, &reg_info);
if (reg->data_type != VKD3D_DATA_FLOAT)
if (component_type != reg_info.component_type)
{
uint32_t type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, component_count);
type_id = vkd3d_spirv_get_type_id(builder, reg_info.component_type, component_count);
val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
}
if (component_count == 1)
return vkd3d_dxbc_compiler_emit_store_scalar(compiler, reg, write_mask, val_id);
reg_id = vkd3d_dxbc_compiler_get_register_id(compiler, reg);
return vkd3d_dxbc_compiler_emit_store_scalar(compiler, reg, write_mask, &reg_info, val_id);
if (component_count != VKD3D_VEC4_SIZE)
{
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE);
reg_val_id = vkd3d_spirv_build_op_load(builder, type_id, reg_id, SpvMemoryAccessMaskNone);
type_id = vkd3d_spirv_get_type_id(builder, reg_info.component_type, VKD3D_VEC4_SIZE);
reg_val_id = vkd3d_spirv_build_op_load(builder, type_id, reg_info.id, SpvMemoryAccessMaskNone);
val_id = vkd3d_dxbc_compiler_emit_vector_shuffle(compiler,
reg_val_id, val_id, write_mask, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE);
reg_val_id, val_id, write_mask, reg_info.component_type, VKD3D_VEC4_SIZE);
}
vkd3d_spirv_build_op_store(builder, reg_id, val_id, SpvMemoryAccessMaskNone);
vkd3d_spirv_build_op_store(builder, reg_info.id, val_id, SpvMemoryAccessMaskNone);
}
static uint32_t vkd3d_dxbc_compiler_emit_sat(struct vkd3d_dxbc_compiler *compiler,
@ -3275,6 +3275,7 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
for (i = 0; i < max(array_size, 1); ++i)
{
struct vkd3d_shader_register dst_reg = *reg;
dst_reg.data_type = VKD3D_DATA_FLOAT;
val_id = input_id;
if (array_size)
@ -3515,7 +3516,7 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
compiler->output_info[signature_idx].id = id;
compiler->output_info[signature_idx].component_type = component_type;
use_private_variable = component_type != VKD3D_TYPE_FLOAT || component_count != VKD3D_VEC4_SIZE
use_private_variable = component_count != VKD3D_VEC4_SIZE
|| get_shader_output_swizzle(compiler, signature_element->register_index) != VKD3D_NO_SWIZZLE
|| (builtin && builtin->is_spirv_array);
if (use_private_variable)
@ -3534,7 +3535,7 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
{
reg_symbol.id = var_id;
reg_symbol.info.reg.storage_class = storage_class;
reg_symbol.info.reg.component_type = VKD3D_TYPE_FLOAT;
reg_symbol.info.reg.component_type = use_private_variable ? VKD3D_TYPE_FLOAT : component_type;
reg_symbol.info.reg.write_mask = VKD3DSP_WRITEMASK_ALL;
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
@ -4521,22 +4522,25 @@ static void vkd3d_dxbc_compiler_emit_ext_glsl_instruction(struct vkd3d_dxbc_comp
static void vkd3d_dxbc_compiler_emit_mov(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_shader_register_info dst_reg_info, src_reg_info;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t val_id, dst_val_id, type_id, dst_id, src_id;
struct vkd3d_shader_register_info reg_info;
uint32_t components[VKD3D_VEC4_SIZE];
unsigned int i, component_count;
component_count = vkd3d_write_mask_component_count(dst->write_mask);
memset(&reg_info, 0, sizeof(reg_info));
vkd3d_dxbc_compiler_get_register_info(compiler, &dst->reg, &dst_reg_info);
memset(&src_reg_info, 0, sizeof(src_reg_info));
if (src->reg.type != VKD3DSPR_IMMCONST)
vkd3d_dxbc_compiler_get_register_info(compiler, &src->reg, &reg_info);
vkd3d_dxbc_compiler_get_register_info(compiler, &src->reg, &src_reg_info);
if (component_count == 1 || component_count == VKD3D_VEC4_SIZE
|| dst->modifiers || src->modifiers || src->reg.type == VKD3DSPR_IMMCONST
|| reg_info.component_type != VKD3D_TYPE_FLOAT || reg_info.write_mask != VKD3DSP_WRITEMASK_ALL)
|| dst_reg_info.component_type != src_reg_info.component_type
|| dst_reg_info.write_mask != VKD3DSP_WRITEMASK_ALL
|| src_reg_info.write_mask != VKD3DSP_WRITEMASK_ALL)
{
val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, dst->write_mask);
vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
@ -4545,7 +4549,7 @@ static void vkd3d_dxbc_compiler_emit_mov(struct vkd3d_dxbc_compiler *compiler,
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE);
type_id = vkd3d_spirv_get_type_id(builder, dst_reg_info.component_type, VKD3D_VEC4_SIZE);
dst_id = vkd3d_dxbc_compiler_get_register_id(compiler, &dst->reg);
src_id = vkd3d_dxbc_compiler_get_register_id(compiler, &src->reg);