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https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
vkd3d-shader: Use typed shader outputs directly.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2791,25 +2791,21 @@ static uint32_t vkd3d_dxbc_compiler_emit_load_src(struct vkd3d_dxbc_compiler *co
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}
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static void vkd3d_dxbc_compiler_emit_store_scalar(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id)
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const struct vkd3d_shader_register *reg, DWORD write_mask,
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const struct vkd3d_shader_register_info *reg_info, uint32_t val_id)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t type_id, ptr_type_id, chain_id, index[1];
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struct vkd3d_shader_register_info reg_info;
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unsigned int component_idx;
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assert(reg->type != VKD3DSPR_IMMCONST);
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if (!vkd3d_dxbc_compiler_get_register_info(compiler, reg, ®_info))
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return;
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vkd3d_dxbc_compiler_emit_dereference_register(compiler, reg, ®_info);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, 1);
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, reg_info.storage_class, type_id);
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type_id = vkd3d_spirv_get_type_id(builder, reg_info->component_type, 1);
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, reg_info->storage_class, type_id);
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component_idx = vkd3d_write_mask_get_component_idx(write_mask);
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index[0] = vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx);
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chain_id = vkd3d_spirv_build_op_in_bounds_access_chain(builder,
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ptr_type_id, reg_info.id, index, ARRAY_SIZE(index));
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ptr_type_id, reg_info->id, index, ARRAY_SIZE(index));
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vkd3d_spirv_build_op_store(builder, chain_id, val_id, SpvMemoryAccessMaskNone);
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}
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@ -2818,35 +2814,39 @@ static void vkd3d_dxbc_compiler_emit_store_reg(struct vkd3d_dxbc_compiler *compi
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const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t reg_id, type_id, reg_val_id;
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struct vkd3d_shader_register_info reg_info;
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enum vkd3d_component_type component_type;
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uint32_t type_id, reg_val_id;
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unsigned int component_count;
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assert(reg->type != VKD3DSPR_IMMCONST);
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assert(write_mask);
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component_count = vkd3d_write_mask_component_count(write_mask);
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component_type = vkd3d_component_type_from_data_type(reg->data_type);
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if (!vkd3d_dxbc_compiler_get_register_info(compiler, reg, ®_info))
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return;
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vkd3d_dxbc_compiler_emit_dereference_register(compiler, reg, ®_info);
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if (reg->data_type != VKD3D_DATA_FLOAT)
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if (component_type != reg_info.component_type)
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{
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uint32_t type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, component_count);
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type_id = vkd3d_spirv_get_type_id(builder, reg_info.component_type, component_count);
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val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
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}
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if (component_count == 1)
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return vkd3d_dxbc_compiler_emit_store_scalar(compiler, reg, write_mask, val_id);
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reg_id = vkd3d_dxbc_compiler_get_register_id(compiler, reg);
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return vkd3d_dxbc_compiler_emit_store_scalar(compiler, reg, write_mask, ®_info, val_id);
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if (component_count != VKD3D_VEC4_SIZE)
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{
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE);
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reg_val_id = vkd3d_spirv_build_op_load(builder, type_id, reg_id, SpvMemoryAccessMaskNone);
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type_id = vkd3d_spirv_get_type_id(builder, reg_info.component_type, VKD3D_VEC4_SIZE);
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reg_val_id = vkd3d_spirv_build_op_load(builder, type_id, reg_info.id, SpvMemoryAccessMaskNone);
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val_id = vkd3d_dxbc_compiler_emit_vector_shuffle(compiler,
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reg_val_id, val_id, write_mask, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE);
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reg_val_id, val_id, write_mask, reg_info.component_type, VKD3D_VEC4_SIZE);
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}
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vkd3d_spirv_build_op_store(builder, reg_id, val_id, SpvMemoryAccessMaskNone);
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vkd3d_spirv_build_op_store(builder, reg_info.id, val_id, SpvMemoryAccessMaskNone);
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}
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static uint32_t vkd3d_dxbc_compiler_emit_sat(struct vkd3d_dxbc_compiler *compiler,
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@ -3275,6 +3275,7 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
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for (i = 0; i < max(array_size, 1); ++i)
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{
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struct vkd3d_shader_register dst_reg = *reg;
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dst_reg.data_type = VKD3D_DATA_FLOAT;
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val_id = input_id;
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if (array_size)
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@ -3515,7 +3516,7 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
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compiler->output_info[signature_idx].id = id;
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compiler->output_info[signature_idx].component_type = component_type;
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use_private_variable = component_type != VKD3D_TYPE_FLOAT || component_count != VKD3D_VEC4_SIZE
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use_private_variable = component_count != VKD3D_VEC4_SIZE
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|| get_shader_output_swizzle(compiler, signature_element->register_index) != VKD3D_NO_SWIZZLE
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|| (builtin && builtin->is_spirv_array);
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if (use_private_variable)
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@ -3534,7 +3535,7 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
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{
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reg_symbol.id = var_id;
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reg_symbol.info.reg.storage_class = storage_class;
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reg_symbol.info.reg.component_type = VKD3D_TYPE_FLOAT;
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reg_symbol.info.reg.component_type = use_private_variable ? VKD3D_TYPE_FLOAT : component_type;
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reg_symbol.info.reg.write_mask = VKD3DSP_WRITEMASK_ALL;
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vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol);
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@ -4521,22 +4522,25 @@ static void vkd3d_dxbc_compiler_emit_ext_glsl_instruction(struct vkd3d_dxbc_comp
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static void vkd3d_dxbc_compiler_emit_mov(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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struct vkd3d_shader_register_info dst_reg_info, src_reg_info;
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const struct vkd3d_shader_dst_param *dst = instruction->dst;
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const struct vkd3d_shader_src_param *src = instruction->src;
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uint32_t val_id, dst_val_id, type_id, dst_id, src_id;
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struct vkd3d_shader_register_info reg_info;
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uint32_t components[VKD3D_VEC4_SIZE];
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unsigned int i, component_count;
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component_count = vkd3d_write_mask_component_count(dst->write_mask);
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memset(®_info, 0, sizeof(reg_info));
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vkd3d_dxbc_compiler_get_register_info(compiler, &dst->reg, &dst_reg_info);
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memset(&src_reg_info, 0, sizeof(src_reg_info));
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if (src->reg.type != VKD3DSPR_IMMCONST)
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vkd3d_dxbc_compiler_get_register_info(compiler, &src->reg, ®_info);
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vkd3d_dxbc_compiler_get_register_info(compiler, &src->reg, &src_reg_info);
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if (component_count == 1 || component_count == VKD3D_VEC4_SIZE
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|| dst->modifiers || src->modifiers || src->reg.type == VKD3DSPR_IMMCONST
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|| reg_info.component_type != VKD3D_TYPE_FLOAT || reg_info.write_mask != VKD3DSP_WRITEMASK_ALL)
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|| dst_reg_info.component_type != src_reg_info.component_type
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|| dst_reg_info.write_mask != VKD3DSP_WRITEMASK_ALL
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|| src_reg_info.write_mask != VKD3DSP_WRITEMASK_ALL)
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{
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val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, dst->write_mask);
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vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
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@ -4545,7 +4549,7 @@ static void vkd3d_dxbc_compiler_emit_mov(struct vkd3d_dxbc_compiler *compiler,
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE);
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type_id = vkd3d_spirv_get_type_id(builder, dst_reg_info.component_type, VKD3D_VEC4_SIZE);
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dst_id = vkd3d_dxbc_compiler_get_register_id(compiler, &dst->reg);
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src_id = vkd3d_dxbc_compiler_get_register_id(compiler, &src->reg);
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