vkd3d: Iterate over the root signature's range table instead of the D3D12 table.

Future sorting of ranges will greatly simplify processing of
unbounded ranges and handling of descriptor aliasing.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2021-08-10 16:11:00 +10:00 committed by Alexandre Julliard
parent e8ac03973d
commit d746105835
2 changed files with 29 additions and 29 deletions

View File

@ -226,18 +226,18 @@ static enum vkd3d_shader_visibility vkd3d_shader_visibility_from_d3d12(D3D12_SHA
}
}
static VkDescriptorType vk_descriptor_type_from_d3d12_range_type(D3D12_DESCRIPTOR_RANGE_TYPE type,
static VkDescriptorType vk_descriptor_type_from_vkd3d_descriptor_type(enum vkd3d_shader_descriptor_type type,
bool is_buffer)
{
switch (type)
{
case D3D12_DESCRIPTOR_RANGE_TYPE_SRV:
case VKD3D_SHADER_DESCRIPTOR_TYPE_SRV:
return is_buffer ? VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER : VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
case D3D12_DESCRIPTOR_RANGE_TYPE_UAV:
case VKD3D_SHADER_DESCRIPTOR_TYPE_UAV:
return is_buffer ? VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER : VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
case D3D12_DESCRIPTOR_RANGE_TYPE_CBV:
case VKD3D_SHADER_DESCRIPTOR_TYPE_CBV:
return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
case D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER:
case VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER:
return VK_DESCRIPTOR_TYPE_SAMPLER;
default:
FIXME("Unhandled descriptor range type type %#x.\n", type);
@ -299,12 +299,12 @@ static enum vkd3d_shader_descriptor_type vkd3d_descriptor_type_from_d3d12_root_p
}
static bool vk_binding_from_d3d12_descriptor_range(struct VkDescriptorSetLayoutBinding *binding_desc,
const D3D12_DESCRIPTOR_RANGE *descriptor_range, D3D12_SHADER_VISIBILITY shader_visibility,
enum vkd3d_shader_descriptor_type descriptor_type, D3D12_SHADER_VISIBILITY shader_visibility,
bool is_buffer, uint32_t vk_binding, unsigned int descriptor_count)
{
binding_desc->binding = vk_binding;
binding_desc->descriptorType
= vk_descriptor_type_from_d3d12_range_type(descriptor_range->RangeType, is_buffer);
= vk_descriptor_type_from_vkd3d_descriptor_type(descriptor_type, is_buffer);
binding_desc->descriptorCount = descriptor_count;
binding_desc->stageFlags = stage_flags_from_visibility(shader_visibility);
binding_desc->pImmutableSamplers = NULL;
@ -622,31 +622,31 @@ static uint32_t vkd3d_descriptor_magic_from_d3d12(D3D12_DESCRIPTOR_RANGE_TYPE ty
}
static HRESULT d3d12_root_signature_init_descriptor_array_binding(struct d3d12_root_signature *root_signature,
const D3D12_DESCRIPTOR_RANGE *range, D3D12_SHADER_VISIBILITY visibility,
const struct d3d12_root_descriptor_table_range *range, D3D12_SHADER_VISIBILITY visibility,
struct vkd3d_descriptor_set_context *context)
{
enum vkd3d_shader_descriptor_type descriptor_type = vkd3d_descriptor_type_from_d3d12_range_type(range->RangeType);
enum vkd3d_shader_visibility shader_visibility = vkd3d_shader_visibility_from_d3d12(visibility);
bool is_buffer = descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_CBV;
bool is_buffer = range->type == VKD3D_SHADER_DESCRIPTOR_TYPE_CBV;
enum vkd3d_shader_descriptor_type descriptor_type = range->type;
if (descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_SRV || descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
{
if (!vk_binding_from_d3d12_descriptor_range(context->current_binding,
range, visibility, true, context->descriptor_binding, range->NumDescriptors))
descriptor_type, visibility, true, context->descriptor_binding, range->descriptor_count))
return E_NOTIMPL;
++context->current_binding;
d3d12_root_signature_append_vk_binding(root_signature, descriptor_type, range->RegisterSpace,
range->BaseShaderRegister, true, shader_visibility, range->NumDescriptors, context);
d3d12_root_signature_append_vk_binding(root_signature, descriptor_type, range->register_space,
range->base_register_idx, true, shader_visibility, range->descriptor_count, context);
}
if (!vk_binding_from_d3d12_descriptor_range(context->current_binding,
range, visibility, is_buffer, context->descriptor_binding, range->NumDescriptors))
descriptor_type, visibility, is_buffer, context->descriptor_binding, range->descriptor_count))
return E_NOTIMPL;
++context->current_binding;
d3d12_root_signature_append_vk_binding(root_signature, descriptor_type, range->RegisterSpace,
range->BaseShaderRegister, is_buffer, shader_visibility, range->NumDescriptors, context);
d3d12_root_signature_append_vk_binding(root_signature, descriptor_type, range->register_space,
range->base_register_idx, is_buffer, shader_visibility, range->descriptor_count, context);
return S_OK;
}
@ -655,7 +655,6 @@ static HRESULT d3d12_root_signature_init_root_descriptor_tables(struct d3d12_roo
const D3D12_ROOT_SIGNATURE_DESC *desc, struct vkd3d_descriptor_set_context *context)
{
struct d3d12_root_descriptor_table *table;
const D3D12_DESCRIPTOR_RANGE *range;
unsigned int i, j, k, range_count;
uint32_t vk_binding;
HRESULT hr;
@ -682,7 +681,7 @@ static HRESULT d3d12_root_signature_init_root_descriptor_tables(struct d3d12_roo
for (j = 0; j < range_count; ++j)
{
range = &p->u.DescriptorTable.pDescriptorRanges[j];
const D3D12_DESCRIPTOR_RANGE *range = &p->u.DescriptorTable.pDescriptorRanges[j];
if (range->OffsetInDescriptorsFromTableStart != D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
offset = range->OffsetInDescriptorsFromTableStart;
@ -692,6 +691,7 @@ static HRESULT d3d12_root_signature_init_root_descriptor_tables(struct d3d12_roo
table->ranges[j].offset = offset;
table->ranges[j].descriptor_count = range->NumDescriptors;
table->ranges[j].type = vkd3d_descriptor_type_from_d3d12_range_type(range->RangeType);
table->ranges[j].descriptor_magic = vkd3d_descriptor_magic_from_d3d12(range->RangeType);
table->ranges[j].register_space = range->RegisterSpace;
table->ranges[j].base_register_idx = range->BaseShaderRegister;
@ -704,13 +704,13 @@ static HRESULT d3d12_root_signature_init_root_descriptor_tables(struct d3d12_roo
for (j = 0; j < range_count; ++j)
{
struct d3d12_root_descriptor_table_range *range;
VkDescriptorSetLayoutBinding *cur_binding;
range = &p->u.DescriptorTable.pDescriptorRanges[j];
range = &table->ranges[j];
if (root_signature->use_descriptor_arrays)
{
table->ranges[j].binding = context->descriptor_binding;
range->binding = context->descriptor_binding;
if (FAILED(hr = d3d12_root_signature_init_descriptor_array_binding(root_signature,
range, p->ShaderVisibility, context)))
@ -722,30 +722,29 @@ static HRESULT d3d12_root_signature_init_root_descriptor_tables(struct d3d12_roo
cur_binding = context->current_binding;
vk_binding = d3d12_root_signature_assign_vk_bindings(root_signature,
vkd3d_descriptor_type_from_d3d12_range_type(range->RangeType),
range->RegisterSpace, range->BaseShaderRegister, range->NumDescriptors, false, true,
range->type, range->register_space, range->base_register_idx, range->descriptor_count, false, true,
vkd3d_shader_visibility_from_d3d12(p->ShaderVisibility), context);
/* Unroll descriptor range. */
for (k = 0; k < range->NumDescriptors; ++k)
for (k = 0; k < range->descriptor_count; ++k)
{
uint32_t vk_current_binding = vk_binding + k;
if (range->RangeType == D3D12_DESCRIPTOR_RANGE_TYPE_SRV
|| range->RangeType == D3D12_DESCRIPTOR_RANGE_TYPE_UAV)
if (range->type == VKD3D_SHADER_DESCRIPTOR_TYPE_SRV
|| range->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
{
vk_current_binding = vk_binding + 2 * k;
/* Assign binding for image view. */
if (!vk_binding_from_d3d12_descriptor_range(cur_binding,
range, p->ShaderVisibility, false, vk_current_binding + 1, 1))
range->type, p->ShaderVisibility, false, vk_current_binding + 1, 1))
return E_NOTIMPL;
++cur_binding;
}
if (!vk_binding_from_d3d12_descriptor_range(cur_binding,
range, p->ShaderVisibility, true, vk_current_binding, 1))
range->type, p->ShaderVisibility, true, vk_current_binding, 1))
return E_NOTIMPL;
++cur_binding;
@ -835,7 +834,7 @@ static bool vk_binding_uses_partial_binding(const VkDescriptorSetLayoutBinding *
switch (binding->descriptorType)
{
/* Types mapped in vk_descriptor_type_from_d3d12_range_type() from D3D12 SRV and UAV types,
/* Types mapped in vk_descriptor_type_from_vkd3d_descriptor_type() from D3D12 SRV and UAV types,
* i.e. those which can be a buffer or an image. */
case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:

View File

@ -649,6 +649,7 @@ struct d3d12_root_descriptor_table_range
unsigned int descriptor_count;
uint32_t binding;
enum vkd3d_shader_descriptor_type type;
uint32_t descriptor_magic;
unsigned int register_space;
unsigned int base_register_idx;